New Druid Legendary Card Revealed - Hedra The Heretic
Gamespot just revealed a new Voyage to the Sunken City card: Hedra The Heretic
Voyage to the Sunken City Card List & Expansion Guide
Learn more and see all the cards in our dedicated Card List.
Weirdly worded card. So if I cast a 1, 3, 4, 5, and 6 mana spell before dropping this on turn 7, it will summon a 1/3/4/5 and 6 cost minion? It's probably good? I guess? (Wait, it has to be in your hand BEFORE the spells are cast? It's terrible then)
My real problem with this card is it is extremely difficult to track the power it's going to deploy. Hearthstone's interface is woefully incapable of displaying what this card is going to do when you play it.
Sheldras Moontree is direct anti-synergy with this card. I wish the druid class specific legendaries made sense together zzzz
All the "while you hold this" cards, historically sucked. This will make no exception. Please also consider druid can't help using a huge amount of low cost spells... So no.
Most of them did not add much value while holding them and where mostly very restricted with what has to be happening for them to grow. This one just needs spells and druid normally has a lot of them. Its also not "one every turn grow" effects. If you play 3 spells this card gets them all. You can see it as an "we learned" holding card and that is a good thing.
Absurdly powerful card, imo.
nope, if this is good mean you need to hold it, unplayable card, for few late game turns, when you wil be just killed.
So this means each class will get a Legendary minion and a Legendary Minion with Colossal on it.
Perhaps it's my personal preference on cards, but this is way too greedy for my interests. At least with Gigafin, there's the challenge of "How do I take advantage of this card", and with Blademaster Okani, it's a threat you have to deal with right fucking now. This is the kind of card I hate, the card which takes a lot of setup for the payoff, and even with the payoff, it's not really that good.
Mage, Warlock, and Priest will have ways to wipe the board when this is played. Not to mention, if I am not mistaken, that it tracks up to the first six spells you play while this is in your hand. Which means you can't use cheaper spells with this if you want to use this, and anyone who has played Hearthstone knows that Druid has an almost crippling reliance on cheap spells, especially when one of the Druid Legendaries in Standard rewards you for spamming out cheap Nature spells.
Greedy Legendaries like this don't often see play, so I think this card is DOA.
⠀It tracks random spells. I played cheap spells before i put 6 minions for 5-10 in one game and after in second and Hedra still summon couple minions for 4.
Big spell Druid is the way now? we’ll need ramp because overgrowth will rotate and we don’t know if the other ramp spells will stay
I think it's pretty safe to say Innervate and Wild Growth are staying. Maybe they'll finally make Innervate interesting but I'm not sure how.
I see people thinking about big spells, but let's say if you play this after three (4) or (3) cost spells it will already be almost like Death Speaker Blackthorn which is pretty good card.
Of course bad is you have to have this in hand, but Blackthorn on the other hand needs minion in deck, so it's not consistent, but will be probably playable.
Welp. Miracle Growth just got revealed, so that's one Big druid spell that might make this a card worth running.
delete
Its the kind of support you only add if theres nothing else better for that card slot. IF a big spell based druid strategy is good enough on its own this could see play as a nice added bonus, but you never build a deck around this, horrible conditions for a random payoff.
So two of those 8 cost armor spells could summon possibly that 8 armor demon? Neat.
Yes, that should be the turn 10. King Phaoris was not even played in turn 10 and he was summoning, most of the time, a value higher than 2 additional 8 mana costs. I think we already have a conclusion, it is not neat. It is boring crap.
King Phaoris is so much more expensive, tho. And he's not a Naga (if that matters). Like Phaoris is greedy. WHile this is good even if it's one 6 cost spell.
It is not much more expensive King Phaoris. You have to play before the cards with the Naga. So King Phaoris is virtually less costly (you can play him faster).
King Phaoris is actually worse because he forces you to hoard cards and hold them in your hand. You can just play the Naga on turn 7 after playing Nourish or whatever and that's a pretty good play.
King Phaoris is way worse honestly.
Very worse? In what world? In yours. There is no comparison. King Phaoris is far better.