Ironclad


Card Text
Battlecry: If your hero has Armor, gain +2/+2.
Flavor Text
With one inch of clearance, Ironclad proved ineffective against speedbumps.
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Name | Type | Class | Cost | Attack | Health |
---|---|---|---|---|---|
Mana Addict | Minion | 2 | 1 | 3 | |
Blade Flurry | Ability | Rogue | 4 | 0 | 0 |
Metaltooth Leaper | Minion | Hunter | 3 | 3 | 3 |
Druid of the Flame | Minion | Druid | 3 | 2 | 5 |
Orgrimmar Aspirant | Minion | Warrior | 3 | 3 | 3 |
Forbidden Flame | Ability | Mage | 0 | 0 | 0 |
Mirage Caller | Minion | Priest | 3 | 2 | 3 |
Thunder Lizard | Minion | 3 | 3 | 3 | |
Spirit Echo | Ability | Shaman | 3 | 0 | 0 |
Adaptation | Ability | Paladin | 1 | 0 | 0 |
Sunborne Val'kyr | Minion | 5 | 5 | 4 | |
Val'kyr Soulclaimer | Minion | Warrior | 3 | 1 | 4 |
Arcane Tyrant | Minion | 5 | 4 | 4 | |
Hoarding Dragon | Minion | 4 | 5 | 6 | |
Grumble, Worldshaker | Minion | Shaman | 6 | 7 | 7 |
Murmuring Elemental | Minion | Shaman | 2 | 1 | 1 |
Healing Rain | Ability | Shaman | 3 | 0 | 0 |
Azalina Soulthief | Hero | Warlock | 0 | 0 | 50 |
Azalina Soulthief | Minion | 7 | 3 | 3 | |
Forest Guide | Minion | Druid | 4 | 1 | 6 |
Mechano-Egg | Minion | Paladin | 5 | 0 | 5 |
Robosaur | Minion | Paladin | 8 | 8 | 8 |
Shu'ma | Minion | 7 | 1 | 7 | |
Tentacle | Minion | 1 | 1 | 1 | |
Reanimated Dragon | Minion | 8 | 8 | 8 | |
Reanimation | Ability | 0 | 0 | 0 | |
Krolusk Barkstripper | Minion | Hunter | 4 | 3 | 5 |
Lorekeeper Polkelt | Minion | 5 | 4 | 5 | |
Mana Burn | Ability | Demon Hunter | 1 | 0 | 0 |
Prize Vendor | Minion | 2 | 2 | 3 | |
Felsaber | Minion | Demon Hunter | 4 | 5 | 6 |
Ironclad | Minion | Warrior | 3 | 2 | 4 |
Expendable Performers | Ability | Demon Hunter | 7 | 0 | 0 |
Malevolent Strike | Ability | Rogue | 5 | 0 | 0 |
As a warrior player this card design is sooooo lllaaaaammmmmeeeeeee
So let's say you armor up and then run into a 2 attack minion with this, and then you lose the armor. Does this go back to 4 health? If so this card can actually heal itself for 2.
Busted 3 drop. Turn 2 hero power turn 3 this. If you play against other controll decks you are pretty much guaranteed that your 2 armor from turn 2 stay.
I have built even Warrior in wild, wish this would be 1/3 for 2 mana or something like that. :(
If you silence this, does it become The Silent?
Honestly pretty nice - can't outright sleep on the 4/6 mech for 3, particularly when the same mini-set is releasing a 1 mana 1/3 gain 4 armor.
This is so easy to trigger.
Somehow more boring than the buff overload 5 drop they gave shaman
agree! very forgettable card, but maybe an option for menagerie warrior