New Warlock Legendary Card Revealed - Valdris Felgorge
PlayHearthstone on Instagram just revealed a new Descent of Dragons Warlock Legendary card on their site: Valdris Felgorge
Blizzard also revealed another Common card for Warlock: Abyssal Summoner
Descent of Dragons Card List & Guide
Learn more and see all the cards in our dedicated expansion guide.
That's mind blowing, but would the person copying the hand be forced to discard two of the cards? Probably the last two drawn because the BC for holding 2 extra cards would have to have gone off.
That's exactly what I'm wondering as well, which is why I threw Azalina in the comments.
we just wait and see
Sprint with a 4/4 attached, but super slow at 7 mana. Good card if control warlock gets enough survival tools to make value plays this late into the game, and/or if there are other hand-size enablers in the set.
Worth noting that, if there are other hand-size discounted cards in this set, it might enable you to draw and play additional cards in the same turn. As it stands, if you have 9 cards in hand, play this, and draw a Mountain Giant, you'll be able to play it for 0.
The other possible application for this is combo warlock: perhaps the return of Malylock? Unfortunately that would likely require for Emperor Thaurissan to extend his stay in Standard. Hypothetically, you could use Thaurissan to discount Malygos, Soulfire, and two Nether Breaths for a fairly reliable four card 27 damage combo. That's a far cry from paladin's 50 damage Shirvallah Holy Wrath combo, though, so I'm not sure why you'd want to play combo warlock over that, especially given paladin's far better survival tools at present.
The power levels of this expansion were already insane but this one literally made my jaw drop, holy fuck
Turn 7 already killed by the new aggro warrior and rank 25 kids hyping for doing a sprint
Yes, except Sprint is amazing in Rogue (even beter before the Preparation nerf) due to the Tempo aspect of that class. Why does HandLock need a slow card that draws late in the game when the Hero Power already does that? Oh boy a slightly stronger Twilight Drake or a slightly cheaper Mountain Giant. This card fixes nothing of the bad match-ups or improves the bad ones. If this card's effect would've been a Warlock variant of Nozari, now that would've been OP, but this just isn't. Looking good on paper doesn't mean it's actually viable in the context of the decks it will be featured in.
Rogue has cheap cards with good value, HandLock doesn't. I hate it when people compare cards to other classes without having any insight about how the decks are played.
Edit: Can the people who downvote me constantly explain their reasons for thinking I'm wrong please. I don't mind hearing your thoughts, maybe you are right and I am wrong. But don't dislike because you think a bad card looks cool and therefor is cool lol
I upvoted you - if that helps :)
because you are right (sprint is not really amazing anymore inrogue, though). But yes, this card does barely anything to help control warlock survive. The concept is cool though and might allow a few new shenanigans. If you ask me: nice card to exist, with current cardpool unlikely to see play in standard
Thanks ;)
I'm thinking some sort of Dragon Quest version with Malygos as the finisher. There this card isn't as bad because every card you draw costs 0 mana. But in pure HandLock this card will not see play.
Have you ever played HandLock? The problem was never drawing cards, as your Hero Power does that. The problem was surviving. This card is a low Tempo play and doesn't handle the board. It's useless against Aggro because it costs to much (and all the other cards you mentioned like Twilight Drake and Mountain Giant are already bad in those match-ups) and having a big hand and drawing 4 means nothing when you die on the following turn. And in case of the Mountain Giants, you want to play those early (turn 4) since then there will be less removal available. Waiting for a turn-8-play with this card and Giant is just bad. Valdris will not be good in HandLock unless you're facing nothing but Control decks (and even then there are better options). The other card that got revealed (Abyssal Summoner) is much better because it gives a strong Taunt minion, which is good Tempo and provides a defensive minion to combat aggressive decks.
The drawing aspect of this card is obviously insanely good, but people somehow think way to greedy about how to play this card. I think the only variant of Warlock this card will be good in will be some sort of combo deck like Mecha'thun or the Quest. Or if some sort of midrange variant of Dragons or Galakrond will ever be viable. But for HandLock, no this card will not fit.
Do no underestimate the extremely advantageous nature of having a choice of 12 cards any given turn.
Game changer. FEAR WARLOCK!
Library of Valdrisandria!
This is good in combo deck with lots of combo pieces. In some match ups you need to burn cards from your hand because of the hand size. With this you have a little bit more room to breathe. I don't know if that is good enough though.
It's a Sprint that works through Counterspell and comes with a 4/4 body and increased handsize.
If meta remains slow af and Control Lock returns, you run the full set. So, 1 copy.
I don't think this card is as meta-breaking as people think...
You gotta remember, it's 7 mana, do nothing to the board. That's awfully late to be passing your turn. Most cards that have been 6+ mana, do pretty much nothing to the board, have always been way worse than people thought.
This is the first expansion that will affect wild so drastically.
I'm one step closer to Legend with my Odd Warlock...
Omg they did it! wow they fucken did it. Hearthstone on crack! let’s go baby.
Lol :D
Maybe now Forsen will play casual Hearthstone again Kappa