Hearthstone Update - Tombs of Terror - September 10th
Blizzard released the changes for Tombs of Terror.
Important tidbit, hidden at the end is the following: "Cards that Discover from a random pool no longer apply a class bonus. As Discover pools have gotten more specific, some are too narrow and repetitive. This change will increase the variety of cards from random Discover pools."
Which would seem to combat cards like Frightened Flunky discovering itself or other powerful cards from it's class set.
Here's the full blog:
Quote from BlizzardEnter the tombs… if you dare. The Tombs of Terror are opening soon, and we’re relying on the League of Explorers to put a stop to the misguided miscreants and powerful plague lords unleashed upon the world by Arch-Villain Rafaam and his League of E.V.I.L.
Read on for details on everything that’s coming in this update, including the new solo adventure, card changes, game updates, and more!
Tombs of Terror! – Chapters 1&2 Launching September 17
Hearthstone’s newest Solo Adventure is just over the next dune! Here’s what’s in store for you in the Tombs of Terror:
- Dual-Class Heroes!
Even if you’re a legendary Hero, defeating world-threatening plague lords and powerful evil leagues takes a little extra effort. Whether by redoubling their educational efforts, wrestling with the martial arts, honing their holy pursuits, or pilfering some powerful magical machinery, Elise, Brann, Finley, and Reno have spent their time in the desert honing new crafts and preparing for the people’s cry for heroes to save the day. Choose one Hero and have access to cards from two classes, along with some brand-new Hero Powers and treasures!
- Plague Lords!
Massive murloc amalgamations, maelstroms of whirling madness, and just… Straight. Up. Death. The League of E.V.I.L. has unleashed powerful plague lords onto the world, and it’s up to you to stop them! These larger-than-life monstrosities have gigantic persistent health pools. So, while you probably won’t take them down on your first attempt, you’ll pick up where you left off on the next run!
- Powerful Signature Treasures!
A good explorer always comes prepared. Dig into your pack of tools and start your run with a powerful treasure of your choice. Unlocked by completing challenges and bosses during your runs, your pack will fill out with tons of magical loot and powerful cards as you progress through the Tombs of Terror.
Pre-Purchase Tombs of Terror
Get the limited-time Deluxe Adventure Bundle to claim your Card Back and random Saviors of Uldum Legendary!
- When the Tombs unlock on September 17, the standard Adventure will be available at a lower price, which excludes the Card Back and random Legendary.
Chapters 3, 4, and the Grand Finale (included with Chapter 4) will be released in the following weeks.
Smart Deck Builder Goes Wild!
The smart deck builder can now create or complete Wild format Decks. For more information on the smart deck builder, check out our Dev Insights blog here.
- Please note that this feature is still in active development and you may encounter unexpected results.
Card Backs
The following Card Backs have been added to the game:
- Titanic Tasks: Acquired by completing Tombs of Terror on normal difficulty.
- Tomb Invader: Acquired by completing Tombs of Terror on Heroic difficulty.
- Darkmoon Faire: Acquired by winning 5 games in ranked mode during the October 2019 season.
Game Improvements and Bug Fixes
- Discover:
- Cards that Discover from a random pool no longer apply a class bonus. As Discover pools have gotten more specific, some are too narrow and repetitive. This change will increase the variety of cards from random Discover pools.
- Fixed an issue causing the mouse cursor to become the eye cursor after exiting the Tavern in Tombs of Terror
- Dire Frenzy should now properly generate golden cards if the target minion is golden
- Hero powers rewarded from Quest cards should now properly become visually disabled on the turn the Hero power is rewarded if Mindbreaker is in play
- Elise the Enlightened will now duplicate cards in hand from left to right, instead of randomly
- Newly discovered Hero powers from Sir Finley of the Sands should now properly become visually disabled if Mindbreaker is in play
- Fixed several visual and sound issues when a Hero power is replaced (either by Quest completion or Sir Finley of the Sands) after the original Hero power was already used that turn
Warrior is still the best class (eat it haters).
anotehr nerf for wrrior lmao
>>Cards that Discover from a random pool no longer apply a class bonus. As Discover pools have gotten more specific, some are too narrow and repetitive. This change will increase the variety of cards from random Discover pools.
What the class bonus is?
Dose this mean we could discover from only neutral pools?
In the past when you discovered a card, it would more often offer a class card. Think of Frightened Flunky generating lots of extra copies of itself
I see, the chances of discovering class card would be decreasing.
Nice!!
Can i get the adventure with gold?
yes, 700 gold for each wing, the first one is free
so, in total you'll have to pay 2800 gold
you're welcome
I'm a bit confused about that. If the Grand Finale chapter is "included with Chapter 4", wiil we still pay 700g for it? If not it will only be 2100g, for chapters 2, 3 and 4...
Thanks man. I was confused because they are promoting the bundle a lot.
Thank god
Hey Blizzard!
What about a dust refund for every single discover card we have? This is a huge nerf!
Just did the math. If they gave full refunds for every card at least somewhat affected by this Discover change, they'd be giving out like 9140 dust to everyone (assuming they have and disenchanted all of them and excluding Dr Boom since he was already given a nerf). I can kinda understand why they didn't do full dust, but some sporting compensation dust would've been nice.
They officially killed control warrior. This is a serious nerf, they should offer full refund for all discover cards.
This is them staying consistant, as this is a mechantics change, not a card nerf. In September 2018, they changed the way hand transformation and duplicating cards worked, yet didn't offer a dust refund for every hand interaction, or every card that created a copy of another card, dispite the fact that a lot of them got worse after the nerf. If you follow the logic that a mechantics change should offer a refund for all effected cards, then every Battlecry and Deathrattle minion should have had a full refund when they changed the order that they triggered a few years ago, and Nozdormu should have had a dust refund when they added the between turns timer, which did infact, kill the deck that was built around the overtime interaction. Should bug fixes that make cards worse offer dust refunds? When they nerfed Saronite Chain Gang, that killed the Shudderwock deck, so should they have offered a full dust refund for that? I mean people crafted Shudderwock for that deck, that's a bit of a rip off. What about Grumble? He hasn't seen play in any other deck.
In this case, lets be real, not every card in effected by this. Sure Frightened Flunky has been nerfed, but Worthy Expedition hasn't, neither has Secret Plan, Sinister Deal, Magic Trick, Cloning Device or Arch-Thief Rafaam. Offering a dust refund for all discover cards would cover cards that are in no way effected.
So what about just offering a refund to cards that were effected? When that has it's own problems. A card like Griftah has never seen play, yet it has techinically been nerfed, so Blizzard would be giving a full dust refund to a card that never saw play. What about Light in the Darkness? Explore Ungoro? Gurubashi Hypemon? Where would Blizzard draw the line, and where could they without unsetting some part of the playerbase?
stop being silly and greedy, refund for all discover cards? for what? Because you crafted them due to having class bonus discovery? Be realistic and think before you type.
Cards like Vulpera Scoundrel, Messenger Raven, Worthy Expedition, Magic Trick, Crystalsong Portal, Secret Plan, Kalecgos, Haunting Visions, for example are unchanged btw.
Nice that they took Echo off of Frightened Flunky.
I really love the update concerning Elise the Enlightened's duplication mechanic. It will make combos like the infinite mill combo in wild a lot more attainable and consistent.
Plus now you have to take into account (and can take advantage of) the order of the cards in your hand, which is awesome.
Finally. Discover was already powerful in its own right. It was card generation that gave you some control on what you were getting. The class bonus stuff was stupid to tack on, in all honestly. This was the change I've been waiting for, since the times of stone hill hill defender always discovering tarim and tirion
This is a huge nerf to the whole discover mechanic! The reason they are included in constructed is because of the class bonus to get specific cards (e.g., why Stonehill Defender used to be run in Paladins). The biggest loser right now is warrior as Assembly, Flunky, Dr. Boom, or even Elysiana gets waaay worse. I just crafted Dr. Boom back yesterday because warrior still seems strong. Feels bad man