Neutral Card Revealed - Conjured Mirage
TheFishou on Youtube just revealed a new Saviors of Uldum Neutral card: Conjured Mirage
Saviors of Uldum Cards List & Expansion Guide
Learn more and see all the cards in our dedicated expansion guide.
TheFishou on Youtube just revealed a new Saviors of Uldum Neutral card: Conjured Mirage
Learn more and see all the cards in our dedicated expansion guide.
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Silencing it in the turn it comes out makes this a lot less interesting: 3/10 for 4 mana at best, plus "discarding" a card. If you don't silence it your opponent has the chance to ignore it. If you *do* silence it, he knows he needs to challenge it. but yeah, for 4 mana this is quite interesting
Neutral Frost Nova, mitigates fatigue (50% reduction at its worst iteration, 100% at its best) and in Priest it can be used to set up Inner Fire combos. Seems useful!
So far most viable in priest and warrior. Will be interesting to see if it finds it way into other classes.
Nice card for Silence Priest.
Mhm yeah? But you lost taunt.
And why would you need taunt if you can just use 3/10 to control the board with good trades or finish the game next turn with priest hp buff combo (if you have all 3 combo cards and it wasn't damaged to much)
:D now we just need to find silence priest.
You're right, i totally forget the combo. My bad.
Never fatigue :)
Shuffle before or after fatigue damage? Quite important IMO
Even if it's after, you'll still half the damage you take from fatigue.
Wouldn't it work with 2 of those? (one on board and one in deck)
4 mana > you cannot die from fatigue. this is a very good card in the right deck.
What I also thought at first, but the Control deck can just kill it to sopt the shuffle. 4 mana 3/10 taunt is good even in that case, though.
Woe you can do that?
This is damn op
silence this and use divine spirit + inner fire for 20 damage.
Since it will be shuffled at the start of your turn, you have to silence it the turn you play it. And then it will probably not be at 10 health next turn.
It needs one more card (silence) then doing the same thing with unpowered steam bot, but has an innate attack value and one more health. I am not sure wether that will be enough to make it viable, though.
Why do you need to silence it? It doesn't say "Can't attack"
it gets shuffled into your deck at the start of your turn, which is before you can attack with it.