May 22 Card Nerfs Are Live! Rogue + Archivist Elysiana Nerfed
The patch has arrived that brings us nerfs to three Rogue cards and Archivist Elysiana. As usual, mobile updates will come later in the day.
Card Nerfs
Four cards have received changes with today's patch. You can learn more about the reasoning behind the nerfs here. Cards nerfed are disenchantable for full crafting value for 2 weeks.
- [Discuss] EVIL Miscreant - Now has 4 Health (Down from 5)
- [Discuss] Raiding Party - Now costs 4 Mana (Up from 3)
- [Discuss] Preparation - Next spell cast cost is now reduced by 2 (Down from 3)
- [Discuss] Archivist Elysiana - Now costs 9 Mana (Up from 8)
Giving her taunt or more stats would defeat the purpose of making people debate whether to play her at all. Adding 10 cards in fatigue should not also give you a powerful minion without a big drawback.
making her 9 mana while keeping the stats is probably one of the more elegant yet simple ways to combat it.
Is it really reasonable to play bounce effects knowing it's not really for elysiana? I mean devastator deal 10 dmg is brutal so just asking.
i think giving her +1/+1 is the right call.
if they added something to "balance" the nerf... well it would not be a nerf anymore
and the main idea here is to make the card worse as it's too good at the moment, that's the definition of a nerf
It's only too good because of possible bounce... not because mana for the stats or effect is too low. In my opinion, giving it taunt wouldn't have been such a bad idea or just give it +1/+1 so it can trade with almost everything this meta has to offer.
Who the fuck downvoted that are you retarded or something?
The nerfs are good, but now:
*Enter the hunter meta!*
Again...
100% agree. HOF this card already, plz.
@Preparation R.I.P. We're already missing you... Anyway. 1,300 dust fills this empty hole a little :)
4000 dust was very welcome.
WOW that's gonna be a lot of dust for free! I love the Rogue class but honestly these nerfs aren't that big of a problem. Tempo rogue is probably still a decent deck but much less oppressive now. I love Archivist but the nerf was very minor
Its just me or it seems like Warriors dont need to tech weapon destruction and now are teching against the decks that were actually good against them? Im playing Deathrattle Hunter on Legend, and after the rogue nerfs im getting crushed by Warriors Running Silences and Big Hunters..
Spent all morning dusting cards to build rouge tempo. Now this.
Got my 800 dust back though, so pretty happy about that.
This is Hearthstone
No, this is Patrick.
No, this is JOHN CENA
i dont said that you have a good point about making better stuff or keep in mind some stuff that is why even when this would not be a combo oriented meta like the last one the create a card that was designed totally to try to mess with spell base combos. But the point is not "nerfed conjurer calling because there is not answer now" Conjurers Calling is a very problematic card just by design. You can combo off with 5 mana and get tons of value from some plays and there is not answers to big boards in this moment. What they will do? print a super strong AoE? seems pretty bad solution because, againt, this is not an long term meta. There is not more ways to win without a board and all decks care a lot of their minions because there is not more infinite resource cards aside from an limited number of optiones like Dr Boom.
Big value cards were not problematic in the past because everyone have acces to infinite stuff. I complain A LOT about last rotation for that. None game except against Paladin was about put presure or even care about the board status. This is not that meta. Any card that proposes something similar needs to be a little more harder to combo because now is not just mid range hunter or odd paladin or zoo locks the ones that are hopeless vs massive stuff. Every class is hopeless to big combos right now.
Sorry I believe in making class design better by making it so that the holes in how the various classes can deal with tough situations can get changed with new innovations in new expansions. Nerfing cards is not just a bandaid fix, but it keeps class answers in their flawed state.
For example, if warlock can't deal with a large statted minion in the mid game then design something new that opens up that avenue for the class. A rogue can't play a late control archtype because they have no big value engines or threats? Design something that makes it so that current attempts at control rogue are more successful late game? Druid or hunter can't deal with multiple large minions or wide boards? Add new innovations to the classes that transform their tools so that they don't play and are weak against the same types of situations in their weak match-ups.
Nerfs look at the short term value of the game honestly and makes it so that T5 has no reason to innovate the classes so that they aren't weak to the same strategies. After all if you nerf what [insert class here] is weak against then they don't need to give them new tools that make them better at what the class is horrible at or pigeonholed into. Not nerfing something right away makes it so that the ball is in T5's court and pressure them to make the classes better and actually change them over time. That is talking about health for the game in the long term.