Dean Ayala on Shudderwock: Revisiting the Topic Early Next Week
Dean Ayala tweeted this evening that the team is going to be looking into Shudderwock feedback early next week.
How do you feel about Shudderwock? I can definitely agree with the animations being a bit on the long side and would definitely at least appreciate a less excruciating death.
Quote from Dean AyalaWe’ll be reading more feedback over the weekend and will revisit the Shudderwock topic early next week. Checking out both animation timings and feedback on the deck playstyle itself. Let us know what you think and enjoy Witchwood!
The only thing I really hate is the animation time.
No, card is fine. They just need to do something about the animations. If you can't kill the shaman by turn 10 or later when it can execute the combo then l2p, the problem is you and not the card
I personally understand this argument, but there was a reason quest rogue got nerfed despite it having a low winrate overall. It had a major impact on the meta that people considered negative. A similar think might be true of shudderwock, and if a change is made to the deck, I bet the change will be on grumble, but it won't be an awkward replacement of battlecry with the effect the battlecry keyword has. that is dumb.
It can beat any control deck it's just an unfair card.
exodia mage could lose to control, if the control teched right, this seems like a much worse shot as a possibility with shudderwock. I think that the deck may not be unfair, but this meta will be like pre-nerfs un'goro. Shudderwock may be better than quest rogue once it comes down to it, but the meta will have similar qualities. This leads me to think shudderwock will get nerfed someday, not that I really know yet how I feel about it getting nerfed.
Yeah its ok but they shoukd fix the animation time. It lasts forever :D
When you even know that you won't die after Shudderwock, you want to concede anyways because it will last so long...
Wock needs a Yogg nerf: when out of play, the battlecry ends.
Infinite value plays are extremely non-interactive. That’s why Ice Block is dead, and why pirate warrior got nerfed, and why Undertaker hunter was such a problem, why Razakus priest was nerfed, why so many people hated the jade mechanic (and the Skulking Geist hate tech), and why quest rogue needed a nerf. Shudderwock is just another card that creates a Solitare situation: one person is playing cards, the other is watching them play cards. If I wanted to spectate a match, I’d do that instead of playing one.
Nerf Shudderwock and watch it become a different card altogether and for the better.
The thing is that Shudderwock never actually dies when his battlecryes start going and he doesn't cast that many battlecryes unless you double them. I honestly can't think of a nerf to the guy other than nerfing something like grumble, which in all honesty is at the heart of the situation. Increasing grumble's "token" costs would be really appropriate
Oh just had an idea: nerf Shudderwock so that he only casts battlecryes from last turn, easy :)
you can fix the whole problem with the grumble effect when you change the effect from saronite to just summon a 2/3 taunt in general
interesting thing: Shudderwock started with the same effect as nerfed yogg saron got. leaving the field does end the battlecry. That change was probably a game-wide change to battlecry effects. they end if the minion doing them dies. (the only way I found to kill shudderwock while he was in battlecry was with the new minion that has battlecry decrease health by the number of cards in the enemy's hand.)
An interesting nerf: buff the lifedrinker to be able to target anything. that will mean that shudderwock is random and not a combo, if they really want to kill it, that is the easiest way to, if they don't yeah just make it worse by making grumble have a lower reduction.
Yeah, freak out about Shudderwock, while Baku Pala is farming ladder. SeemsGood
I been playing a variant with the Prince Liam and I think the deck is actually pretty cool and quite decent. The fact I can replace shitty late-game draws with cards that do stuff, and occasionally do a lot, is quite decent. The deck does not have the same quality as pre-expansion dudepaladin at all, but the point of it is not quite the same, the baka version is generallly more rush oriented, and I am just teching liam against decks that can deal with that.
So far the biggest problem I faced with the baka pala while playing it is when you don't get any of your draw. The thing is that facing it I have always won, but I have been playing a mage tempo deck nobody seems to have tried.
I am OK with that Shaman, but I am mostly an Aggro-Player. But while this deck is in play — There will be no space for slow Control Decks.
Yeah, we don't need another meta like the first half year of Jade Druid.