Hands on with the Kobolds and Catacombs New Dungeon Run Feature
We've got some of our greatest men on the show floor and we've gotten a chance to play through the new Dungeon Run feature in Kobolds and Catacombs. Here's what we've learned.
What is a Dungeon Run?
Dungeon Runs are a new type of single player content for Hearthstone, much like an Adventure. We won't be getting an adventure this time around due to Dungeon Runs but they're very similar in idea though Dungeon Runs have a ton of replayability.
- You'll pick a class to go on your Dungeon Run with.
- After you defeat a boss in a Dungeon Run, you get extra loot to power your deck up.
- Passives: Cards that give you a bonus for your run.
- Treasures: Powerful cards that are added to your Dungeon Run deck.
- Cards: You'll get to pick between themed bundles of cards to add to your Dungeon Run deck.
- There are 48 unique encounters in total, which are further augmented by the variance in cards you play with each time.
- Losing to a boss in a Dungeon ends your current run.
- If you win a Dungeon Run with each of the 9 classes, you unlock a card back!
The best part about Dungeon Runs? They're completely free! You don't even need to have cards in your Hearthstone collection.
Bosses
We don't know too much about all the bosses yet, but here's what we've learned so far both during panels and from playing.
- Blacksteed
- Hero Power: 0 Mana - Transform a minion into a random one that costs 1 more.
- Giant Rat
- Hero Power: Rat Race (2 Mana) - Summon two 1/1 Rats.
- Elder Brandlemar
- Hero Power: Dampen Magic (2 Mana) - Put a Counterspell secret into the battlefield.
- Waxmancer Sturmi
- Hero Power which creates wax clones of minions on the field. They're 1/1 copies.
- Room of Traps
- It's one of the hardest encounters out there.
- Due to difficulty, it has a lower chance to show up.
- Battlecrier Jinzo
- His Hero Power is a passive which makes Battlecries trigger twice.
- Frostfur
- Hero Power: Freezes a minion for 2 mana.
- Kraxx
Passives
You get two of these a run and you'll get them after you start to accumulate wins. Their goal is to increase your power. These are the passives that are available on the show floor today with many others being
- Captured Flag - Your minions have +1/+1.
- Glyph of Warding - Enemy minions cost 1 more.
- Justicar's Ring - Your Hero Power is upgraded and costs (1).
- Khadgar's Scrying Orb - Your spells cost 1 less.
- Mysterious Tome - At the start of the game, play 3 random secrets.
- Potion of Vitality - Double your starting health.
- Small Backpacks - At the start of the game, draw 2 cards.
Treasures
In addition to the passives you earn throughout your dungeon journey, there are also treasure cards. Like passives, you only get two treasure cards per run and they will unlock throughout your dungeon journey. Here are the treasures that were active on the show floor.
- Bag of Coins - Fill your hand with Coins.
- Boots of Haste - Your minions cost (0) this turn.
- Gloves of Mugging - Steal 3 cards from your opponent's hand.
- Horn of Cenarius - Recruit 3 minions.
- Rod of Roasting - Cast 'Pyroblast' randomly until a hero dies.
- Vorpal Dagger - Poisonous. Mega-Windfury (Can attack four times a turn.)
- Wand of Disintegration - Silence and destroy all enemy minions.
- Wax Rager - Deathrattle: Resummon this minion.
- Wish - Fill your board with Legendary minions. Fully heal your hero.
Expansion Guide
Our expansion guide is up and running for Kobolds and Catacombs!
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a caqrd back to complete it with all 9 classes
it's never enough to for these guys to 'show off' their skills, they want 'tangible' rewards to continue in their misery of never having enough.
It would be nice if there was a small or even a token amount of dust as a reward. It would be a big help for new players.
Say if each boss win gave 10 or even 5 dust.
Would people feel like it's a necessary grind at that point? Wouldn't that benefit people with smaller collections learning the game?
It definitely would feel like a grind! Even at just 5 dust per boss, that's 320 bosses killed and you can craft a legendary. Tap Tap Tap Tap Tap Tap Tap Tap....
If they did offer any reward for this (and I'm not saying they necessarily should), it should be a strictly time-limited one like Tavern Brawl.
You need time to play through this. Why don‘t you add 50 or 100 gold as a reward? Make grinding a thing Blizzard...
I would say I don't need a reward for a good run of this. It looks fun and interesting, and the fun and variety seems like it would be reward enough to warrant playing this.
It's great to add new game modes, but if they don't feel rewarding there is little point in playing, especially repeatedly.
Cardbacks aren't as interesting of a reward as they used to be 2 years ago. Getting arthas as a paladin skin feels rewarding, a cardback does not.
I really hope there are rewards beyond a card back. My biggest gripe with the state of Hearthstone is how hard the game is on new and F2P or even low-paying people. Having some kind of mechanism for unlocking, winning, or otherwise earning cards - beyond the extremely slow gold-grind - is way overdue.
Well they said you will be able to get one of the new Legendary Weapons for free and man I wouldn't say f2p hearthstone is that hard at all. As long as you follow some guides you'll get whatever you want in a few weeks maybe a couple months at the maximum.
Will we get 10g for every 3 wins in this mode? I assume not, which makes this mode pretty useless. People will only play 1 run for fun and maybe 9 runs for the card back, but that's it, no reason to keep it going, Which is a shame, cuz this has some major potential and a lot of repeatability with all the different bosses and treasures and themed bundles, if only you would get something for completing a run. Even 20g will make it worthwhile, cuz right now you lose the money you could have gotten by winning 8 matches in play mode. Even in tavern brawl you get 10g, and can finish quests.
They should rly create an achievement system already for the game, it would add replayability to a lot of content, done right. No idea why it aint there yet. Guess it could promote ppl playing wacky decks or something ... but wouldnt that be a good thing?:o
I think this is totally different from a rogue like, many of them if you're good enough you don't rely on rng, in hs you do. In roguelikes you don't start from 0 when you lose, in hs you do. In roguelikes you unlock things for your next run, in hs you don't... so, i think this won't be a roguelike gamemode.
You haven’t played real roguelikes, then. You're describing roguelites, not roguelikes.
In every roguelike I have ever been into they are *very* dependent on luck, you always start from 0 and you rarely carry anything over (except maybe corpses/bones files). I'm not saying the ones that you describe don't exist, but they are certainly not typical roguelikes.
I think they have the achievements, it comes in form of token cards back and hero’s.
IMO I think that’s a better systeme than the Steam or Xbox achievement. Achievement is all about showing off, so the cards back and hero are best in that idea compared to a list of numbers or crossed boxes in a page.
What could be done is improve on those and add in game reward visible in play mode. For instance they could add title during the announcement. Like 3/4 title for each classe whihc each corresponding to a specific achievement: like Valeera the destroyer with a condition to inflict 40 damage in one turn on Standart ladder. Etc etc
The most important part would be to make those reward really hard to get.
Is the card back raward from the dungen same as the pre-ordering 50 packs "For The Hoard" card back ????