The Kobolds and Catacombs Information and Card Reveals Panel
The panel has concluded. Our recap can be found below. Check out our expansion guide for everything we've learned so far in a nice summary.
- Dungeon Runs are a new single player content being added to Hearthstone.
- Recruit is a new keyword added to the game which summons minions from your deck and puts them into play.
- Every class is getting a Legendary Weapon in the new set, with every player getting one for free.
- Marin the Fox is being given out to all players for free starting on Monday.
- There will be a patch next week enabling pre-orders in-client.
- Card reveals start up again starting November 20th.
New Cards
Here are all the cards that have been revealed so far for Kobolds and Catacombs. They are not yet in our database, we're still working on getting ourselves setup for the new expansion.
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Panel Recap
Quote from Hearthpwn
- Ben Thompson, Dave Kosak, and Peter Whalen are on stage.
- They're showing off the cinematic again.
- Everyone in the audience has 3D glasses.
- They wanted to do something more classic Warcraft this time around.
- "What if we do the treasure set". They were on board.
- Blingtron's Lootapalooza was the original goal of the set. Over time they didn't like that as much.
- What does the mind of the Kobold look like? You're probably single minded, direct in your thought.
- The Kobolds are building tunnels and treasure rooms!
- The new game board is themed for the kobolds. Treasure, Magical Items, and Candles.
- Lots of new clickables on the board - don't touch the candles!
- The Kobolds have been digging for thousands of years.
- It was important to keep classes distinct which made it hard to design weapons for the casters.
- Caster weapons have 0 attack. Early on they even had 0 defense.
- Some of the Artifact weapons from World of Warcraft may be making their way into Hearthstone.
- Unidentified Elixir from priests will get a random effect when drawn.
- There are three unidentified items in the game. An Elixir, a Shield, and a Weapon.
- Spellstones are cards which get upgraded as conditions are met.
- They spent a lot of time figuring out what kind of creatures Kobolds would run into.
- "Sorry mini-tauren, your day will come"
- No adventure this time around, dungeon run replaces adventure for this set.
- Battlecrys play twice against Battlecrier Jinzo
- Waxmancer Stermy can create wax minions that mimic your minions or hers. They're 1/1 clones.
- Room of Traps is a rare encounter that doesn't show up as often - it's one of the hardest encounters available.
- Two passive upgrades are given to you throughout your run to give you more power.
- Two treasures are given to you throught your run as well. They're super powerful.
- Every boss you beat has 3 piles of loot, each has 3 cards in it. You can take one pile per boss to add to your dungeon deck.
- There are 40 treasures available in total.
- There are 1.4 kobillion, or, "a lot" of combinations of runs available.
Panel Screenshots
Expansion Guide
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It will be fun, sure, until you get the card back. Then, what is the point of keep playing if there is no real rewards? By the way, this is not a game like Mario. In this game you really need packs to climb on ladder, to test some crazy decks on Casual or Wild, even to play some Taverns and have a chance of winning and complete quests. This is a card game, not a Mario game of Call of Duty.
From the last 3 months of Tavern Bralws, we only had two or three that were actually fun and not just pure bs, or worst, pure RNG bs. So no, Tavern Brawls are not fun, and for a long time now. Thankfully the new mode seems exciting, at least to me.
Fun. Fun is op.
Apparently some kids did not understand my point. Whatever...
Now that’s what I call an Expension !
Very Nice Blizzard !
Why do rogues get a worse version of Barnes?
Though I suppose it will improve my Y'Shaarj + Gang Up combo in wild, as I will have a chance to activate it even if I drew Y'Shaarj, but it will reduce consistency of Barnes if I do it that way... decisions decisions...
Seems good for maly rogue too
It summons from your hand, so you definitely have more control over it than Barnes
your joking right? maly in hand with this guy, double shadow step, sinister strikex2 yea get back to me when you read the card!
It isnt nearly as random as barnes.
Mill Warlock confirmed?
the most part of time you will destroy emmm like 6 or 5 cards, i dont think that works