New Rogue Card Revealed: Roll the Bones
A new card has been revealed by PCGamer! Fun Fact: The card art is the same as Ancient Power, from the LoE Adventure!
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current jade rogue suffers from card draw due to lack of Gadgetzan Auctioneer so this is going to make that deck stronger.
Do these "if _____ then cast again" cards count for the Yogg spell cast total?
From what I've seen, "cast this again" cards will affect Yogg, pyromancer, auctioneer, mana addict, etc...
They specifically use the "cast again" terminology rather than something like "repeat this effect"
I get most of my info from Reddit, so if I'm wrong, blame them :p
The comment about this being a deathrattle devine fevor is pretty spot on. This helps rattlerogue get much more value out of a turn 10 N'Zoth with the additional rattles you are pumping out with the card draw. With Rogue's lack of reliable healing they really cannot afford to delay a N'Zoth very long with it being their won condition.
I C O N I C
so glad to see this ability finally brought into hearthstone though i expected a lot more rng for this card ( this is still really sweet i don't even play rogue)
Whut?
that will give you the posibility to burn out 90% of your deck. SeemsGood
Slowly giving rogue draw and card generation for possible Auctioneer rotation?
You all underestimate this card massively.
If you play 26 deathrattle minions then you draw on average about 6.5 cards.
If you play 25 deathrattle minions then you draw on average about 5 cards.
If you play 24 deathrattle minions then you draw on average about 4 cards.
If you play 23 deathrattle minions then you draw on average about 3.5 cards.
Card becomes mana inefficient below 14 deathrattle minions, where you start drawing on average less than 1.5 cards. But with high amounts of deathrattles it could easily be a more powerful Divine Favor. Could easily spawn a new aggro rogue deck in wild or be auto-included in rattlerogue.
-You can play two off in a deck.
-Deathrattle cards can have strong tempo.
-Deathrattle card pool is way larger than dragons.
-Deathrattle cards are generally cheaper, so card advantage could be translated to tempo.
-Wrathion's mana cost was annoying, as it often didn't allow you to also play the dragon you drew in the same turn.
I said below 15. But now that I redid the math, you still get just slightly above 1.5 card with 14 cards. I'll change it.
The difference between 15 and 20 deathrattles is actually very little. the important numbers are above 20 where the amount of cards drawn ramps up more quickly. The only card I would be afraid to overdraw is n'zoth, so I guess it depends how aggressive the deck would turn out to be.
(Source code for the chart: https://pastebin.com/Hd923GUB, with only 10 lines of actual code)
I mean if you try playing "RattleRogue" it might be pretty decent. Not sure how well the deck would work in general but I like the mechanic.
Pretty cute. I'll probably try it out in wild
Doro! Deathrattle-Kardo!
Doro! Deathrattle-Kardo!
Doro!~ (its Preparation) :l Deathrattle KARDO!
This is on par with wraithion. Since wraithion doesn't see any play I doubt this card will.
How many times doesn't it have to trigger to be worth the cost?
using other spells for comparison, we should expect 2 cards for 3 mana, 3 for 5, or 4 for 7.
so for 2 mana we should expect to get 1.5 cards.
You will get 1.5 cards on average if a little over a third of your deck is deathrattles (depends on how many cards are left in deck though)
If there's a viable rogue deck that relies on a lot of deathrattles minions, this card is good enough. But doubtful that deathrattle rogue will be a thing.
Bonestorm!!!
finally a deck that beats the suicide warlock in efficiency, suck it gul'dan :D
How by drawing 10 cards at max?