New Legendary Card Reveal: Don Han'Cho
The "voting" card for Grimy Goons has been revealed and its the boss himself, Don Han'Cho!
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This seems to be by far the least RNG based expansion yet, the "lame" buff theme is just one of your "awesome" clans. your comment is confusing.
A Fireland portal for Hunter, Warrior and Pally
Kinda a disappointing card design wise, i was hoping for some super cool effect based on getting buffed like Dispatch Kodo. Something like destroy all minions with less attack than this minion or something
Faeria anyone?
Court Jester, Mostly green cards do this ye?
Yes, and there's a combo deck that relies entirely on these buffs landing on a minion with charge.
2x Mass Dispel Rip Grimy Goons
If you can buff charge minions, we can see some OTK decks with Faceless and spells like Blessing of Might. Buffing will be random so it would be nice to have a couple of charge minions to increase the chance.
For example, 13-attack Leeroy with 2 of BoM would have 19 attack and a total of 38 damage with Faceless (with the help of Emperor, God of OTK). Even with the rotation of Emperor, these decks can see a bunch of plays since you will buff it before played. One can only dream...
Awkward C'thun buffs incoming
Darkspeaker synergy? give any minion the stats of 8/11
This is possibly one of the best arena legendaries in the game.
Most people are missing a MASSIVE point to this card. You wouldn't want to add it to your deck if you weren't running a "buffing minions in your hand" theme. Of course it has poor stats for its cost, because your other minions would buff it over time. And if they wouldn't because you just drew it, a +5/5 makes ANY minion huge. Imagine playing a 10/19 Soggoth that can't be targeted with spells (prepare your Sylvanas and Overspark) or 11/7 Leeroy Jenkins - CHARGING 11 ATTACK MINION. Hell, even a small minion with that buff can put a huge pressure on the board.
i frgng knew it , incoming Angry Chicken and Stonetusk Boar meta
they laughed at boar control, they called me MAD
I think the largest issue with these hand buffs it he amount of removal in the game. Is it going to feel good when you pop your 11/11 Tirion and it gets entombed?
Maybe the sheer volume of buffing will balance that? I don't know, but that's my first impression of the +buff hand mechanics. This one is the riskiest and highest value ... and thus the best target for a hard removal (or steal).
This in addition to Rat Pack "You dare challenge the daughter of Highmane?!"
I'm actually kinda liking this effect on small minions - like 8 mana this and a 6/6 argent squire is pretty sweet. Also the Doppleganster dream,
Completely useless card. :/