Hearthstone on Twitter just revealed a new Whizbang's Workshop card: Wheel of Death
For tokens, related cards, generation pool, cosmetics & more, please click on the card image to open a pop-up, inside this pop-up you can mouse over any thumbnail cards on the right side (on mobile at the bottom) to display them.
On mobile, you need to click on the related card image in order to display them.
Reveal, Gameplay, or Video Source
Whizbang's Workshop Card List & Expansion Guide
Learn more and see all the cards in our dedicated Card List.
Bloodbloom, nuff said.
The one wheel you DON'T want Yogg to spin.
is the 3 mana deathrattle still standard? if so this is getting nerfed
Shadowborn? If so, that's rotating.
As much as I hate playing against them, I don’t necessarily mind the mere existence of instant win cards. We see combos that do exactly that a lot. Three Spell Damage based OTK decks made it into standard this past year alone. The Hearthstone Team doesn’t let these kinds of decks run around the meta for very long either. But at least previous “destroy the enemy hero” cards like Uther of the Ebon Blade and Seek Guidance were far more interesting to use. Using Wheel of Death just gets rid of your cards and requires that you just don’t die for a while. That just doesn’t seem like a fun time for either player.
It's card design at its absolute worst. Period.
Polarized cards are the worst ones, both in design and actual competitive spirit. And it doesn't get much more polarized than this.
I get that the devs don't want games to go on for 30+ turns, but cards like these are just unbelievably stupid.
So the obvious pay to win cards like Odyn wasnt concrete enough, thankfully now we have cards that will win you the game if you know how to pilot your decks. If there wasnt cause for concern before, this is the kind of card that should have the (rest) of the community in a frenzy and full boicott of the game.
If not we will one day see "draw card to win the game" without any context needed. There wont be any option for f2p (or anyone who is dumb enough to play a different deck) to play around it since the card text will make it impossible to interact with it.
I dont have much belief in the community to act on this but I am hoping to be wrong.
"thankfully now we have cards that will win you the game if you know how to pilot your decks."
you could have left it at this sentence :D
Well, they were careful to have shadowborn not in standard at the same time as this card.
I'm a little afraid we'll get a Warlock package to promote this game plan, in a similar vein to cards like Time Out! and Solid Alibi.
Those were soo boring to play against.
Aren’t sludge cards enough to support this? Put a bunch on the bottom of the deck before playing this, they all trigger, potentially clearing the enemy board.
If you have board control after spinning the wheel, and have a few tools in hand to keep it, you win!
There will be so much crying when Yogg-Saron casts this...
Hmm... Feels like extreme effects like this can only go down two paths; Terrible, or absolutely hated by most players. We'll see which one this ends up being. Either way I don't think this is a good way to design cards.
Nah, terrible AND hated by most players is the Warlock way. See: Azerite Snake.
You're right, I was thinking too small. It's probably both.
Useless against aggro, 8 mana to burn your deck against control. Synergies like Fanottem or shuffling stuff into your deck with Symphony of Sins likely don't help. Warlock doesn't exactly have ways to discount spells so if you play this on turn 8 you win the game on turn 13 which can be late even in control mirrors, ESPECIALLY when you destroy your deck in the process. Unless they print some insane synergy with this in the rest of Warlock's set it's probably garbage.
I really don't get why blizzard continues to make cards like this. An effect like this HAS to be bad, and then, what's the point?
Feel like this should be an hourglass or something else since it's just counting down. Wheels tend to mean some rng is involved
Why is it the first expansion of ever year is the coolest?
Let's see:
Journey to Ungoro: agree
Witchwood: disagree
Rise of Shadows: disagree
Ashes of Outland: agree
Forged in the Barrens: disagree
Voyage to the Sunken City: disagree
Festival of Legends: agree
so I'd say it's more 50/50, but that's likely still better than average (cause 3 expansions a year).
Honestly, my two favorite cards nearly to this day were Baku and Genn, and Witchwood had probably one of the most diverse metas we've ever had, in terms of number of viable decks.
So I would lean towards agree for that year, especially given that the other options for best that year are Rumble or boomsday, and boomsday is the only one I'd consider due to Wizbang/Magnetic being fun.
Yeah I gave it to Boomsday in my mind. Mechs coming back was fun, Magnetic was amazing and Zilliax carried for several expansions as basically the face of the set.
It's weird though cause I SHOULD have liked Witchwood. It was a spooky theme, Lifesteal was a good addition, and as you said Baku and Genn defined decks for the rest of that year, to the point they had to be brought out of Standard early. And these Decks being so prevalent was also a reason to not like the expansion, cause it killed diversity even if there was a lot of balance between classes. But idk for me there's always been something off about Witchwood, and I've never quite been able to put my finger on why.
Maybe it's cause after Un'goro, Knights of the Frozen Throne and Kobolds & Catacombs, this was a very pedestrian expansion, with an EXTREMELY mid PvE adventure after the glory of K&C.
And maybe it was also just fatigue with the game setting in. Who knows?