Hearthstone Reddit just revealed multiple new Showdown in the Badlands cards.
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All of these cards are pretty mid in power level, I see potential for all of the cards later down the road, when sets rotate and decks get more stable (less options). I really like the flavour, reminds me of rakhstan's rumble, which I enjoyed.
Sunspot dragon might actually be a HOUSE. Holy crap, and it can go face. A 6 mana 6/6 "death strike" with tradeable.
It is pretty damn nuts in rogue too with bounce stuff, especially if (heh) control rogue ever gets a chance.
This card is a SERIOUS stabilizer.
Maybe, I'm not entirely convinced... if this was just a plain battlecry, I'd agree completely, but you gotta consider the fact that you will basically never get to just play this on curve - if you've drawn it in any of your previous turns, the Quickdraw is not active, or you've already traded it away. And this is by far the best if you can use it to stabilize on turn 6 or 7 at the latest. And still, even later in the game, you'll often draw this card with another card draw effect and might not have the mana to play it on the same turn anymore, in which case you'll just have to trade it away again (or play a 6/6 lifesteal minion with no battlecry the next turn).
It might still be good enough, even with all that, but it's not as strong as it seems at first glance IMO.
Bad take. It has to be drawn to be playable. Lots of times you can't afford to spend 1 mana to trade it in between turns, especially not in rouge. 6 is way too steep to be played top deck, even with draws. For rouge this for sure won't see much play, other classes? Who knows. Maybe with some mana discount.
I think it's fine (tm). I've had enough Dar'Khan Drathir played against me to respect it a little. Obviously a much worse card than he, but I think it's good enough for a 40 card highlander deck. If they weren't pushing highlander I woudn't give it a second glance.
1. Every card in the game (except for very niche things like patches) needs to be drawn to be playable. Idk what this sentence even means. "It has to be drawn to be playable" is like saying "you need to be born to be alive."
2. 1 mana to draw a card is something every class can do, especially ones that build for value/control as was the case I made for a potential in rogue.
3. What does "6 is way too steep to be played top deck, even with draws?" Again, no idea what this sentence means. You draw this, there is a valid minion to kill, or there's not and you wanna ship 6 face, you play it.
I figure they’re referring to the Quickdraw effect in regards to it needing to be drawn that turn in order to get its effect off, otherwise it’s not often worth playing. Idk, just a generous interpretation of their meaning. Overall though, I’m with you on your take. The card is probably a 2/5 without the deal 6, but with it, it can be used in a variety of decks.
Honestly Snake Oil with Spellpower Druid looks like it might just completely ruin the meta from day 1, we know Blizzard don't playtest so there's every reason to believe it will be as toxic as it looks. Hard to get excited.
What is this, 2017? I agree that it's a dangerous card, but it's because of Sif Mage, this card fits perfectly in it, Spellpower Druid isn't even close to being viable.
Moonbeam-druid has been and is very much close to being viable. So much so it's even listed in the current vs-report: https://www.vicioussyndicate.com/decks/yoggbreaker-moonbeam-druid-2/.
No, it's 2023.
I hope Auctioneer Jaxon is in next year's core set
Saloon Brewmaster has some potential if you really want a bounce effect, and the buff happens to be useful.
Trapdoor Spider is a near total lockdown with The Jailer that crucially also stops charge.
And I really want to know what the heck Snake Oil is. We have one card that shuffles into the opponent's deck, and now this one that shuffles it into your deck.
You get the snake oil, meaning to your hand, it has potential in Sif mage, since with Sif it turns into 0 mana deal 6-7 damage, I would say Miracle Salesman has so much potential.
its 0 mana deal 0 dmg with tradeable.
Sunspot Dragon sinks a lot of the potential ofFlint Firearm because now you have this 6 mana brick which can end your Flint pop off turn at any time. That said though, Quickdraw synergizes amazingly with Tradeable, kind of a shame so many of the Quickdraw cards revealed so far don't have it.
its funny how since Shudderwock there hasn't been a single playable battlecry card, because Blizzard is scared of Shudderwock being overpowered
Uhhh... no? Pre-nerf Snowfall Guardian is the biggest most obvious counter example but there have been plenty of strong shaman/neutral battlecries since witchwood. If a battlecry card is weak it's not because they're designing around shudderwock.
While I can feel your sentiment. Astalor is a card.
I mean, you are looking at the Neutral Commons of a set, that's peak Packfiller content. And the panda isn't even that bad. Is a almost direct powercreep to Bog Slosher, and I sometimes play that card.
Also Shudderwock already has enough cards to instawin when it hits the table. You don't really need any more Battlecry, and Shudderwock dosn't even sees play besides really mean and pretty low-winrate decks. So Shudderwock has nothing to do with that. Specially because Blizzard don't really care that much about balancing cards for Wild. They print the card, and if breaks Wild gets banned and if you liked that card cry me a river.
Congrats on being in the running for saying the dumbest thing of the week.
Probably anywhere.