I'm at least a little triggered that Purple is on the green team, and not the purple team.
- wiggie12
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Member for 7 years, 7 months, and 28 days
Last active Mon, Jan, 18 2021 14:53:11 -
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thebitterfig posted a message on Announcing the Outland Inn-vitational! - Watch With Twitch Drops!Posted in: News -
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arneankann posted a message on Demon Hunter Nerfs Coming Today - Blizzard Developers TweetPosted in: NewsQuote from JibbaNerbs >>As weird as it sounds, what they're doing makes a lot of sense. When you release a new class, nobody will know how to play it, meaning that whatever happens, people are going to be noodling around for a bit like newborn deer. More to the point, it's not gonna be easy to reliably release something that's truly balanced right out the gate.
The problem is, if you release a weak version of the class, what you'll get is a bunch of people trying it, deciding they don't like it, and then not touching it. Then, when you get around to buffing it to a balanced state, people just... aren't playing it. That means less data, and less ability to tell whether the class is actually good, or whether it's still too weak.
By starting in an overtuned state, everyone plays it, and you can pretty immediately figure out what needs nerfing.
Leastways, that's about what I've heard happen in DotA, and I'm assuming Blizzard is doing something like that here.
They don't need the players to understand that Skull of Guldan is too good. I hope they are playtesting at least. They released it this way to earn money. Nothing else.
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Generic_Pro posted a message on Demon Hunter Nerfs Coming Today - Blizzard Developers TweetPosted in: NewsMost of the Demon Hunter cards are free lol. If anything, the changes benifit the people who ARE spending money.
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water2770 posted a message on Wild Balance Changes Not Planned & More! - Community AMAPosted in: NewsBecause there are some cards that are really strong in Wild that are making it hard for several archetypes to be viable, and some cards that were nerfed were cards that made certain archetypes viable.
These two things aren't contradictory, and can work to increase deck diversity.
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thebitterfig posted a message on Wild Balance Changes Not Planned & More! - Community AMAPosted in: NewsThese comments.
Half of them are "Wild needs nerfs!"
The other half are "Un-nerf everything that had gotten nerfs before!"
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LemmiwinksHUN posted a message on [WILD] 72% OTK Uther of the Ebon BladePosted in: [WILD] 72% OTK Uther of the Ebon BladeThe Last Kaleidosaur over Making Mummies highly improves the winrate because you clearly show dominance over your opponent.
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MinasVlad posted a message on [WILD] 72% OTK Uther of the Ebon BladePosted in: [WILD] 72% OTK Uther of the Ebon Bladesorry its shit
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Szreder posted a message on HearthPwn's Battlegrounds Hero Tier ListPosted in: BattlegroundsPlease update other hero powers...
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12aYnoR posted a message on Top Galakrond Decks by Pro Players - 3 For Each Class!Posted in: NewsSo the best 3 Galakrond decks are:
- Galakrond Shaman,
- Galagrond Quest Shaman,
- Galakrond Overload Shaman.
That's it...
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Bunny2086 posted a message on Hottest Decks for Descent of Dragons - Community FavoritesPosted in: NewsDust needed: 6,000 - 4,000 - 5,000 - 4,000 - 8,000 - ooo a 2,500 dust deck, Zoo Galakrond it is then xDDD
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Have you not played for months??? Highlander is arguably the best deck right now