So just as expected after seeing the paladin quest, lo and behold a new buff card shows up. Considering that it gives +2/6 taunt with deathrattle summon a 2/6 taunt, it basically makes anything a better Sludge Belcher which will make it real tough for anything to get past unless immediately silenced or transformed.
Hyeh, oh these elementals here are great and all until Dirty Rat pulls them or, any needed elementals to make the synergies happen, at an inconvenient time.
Interesting how everyone involved talks specifically about counter playing the rewards rather than the quest itself. I was more talking about it using in a way that makes some of these quests themselves much more difficult, if not impossible, to complete since it can pull out cards that your opponents would rather prefer they played or cards that helps get them the cards they need to complete the quest. After all, to complete it as smoothly as possible requires a good amount of set up. That said and with what is revealed so far, there are some quests out there that would be bad or hesitating for Dirty Rat to faceoff against. Priest's Awaken the Makers since it goes by summon rather than play and pulling out a deathrattle just helps that out. Using it against Shaman's Unite the Murlocs feels like an "ehhhhhhh maybe...." scenario because while it helps by summoning the murlocs in the short-term, it could disrupt the quest in the long term if they are murlocs that help the shaman find or get more murlocs plus the 2/6 taunt body is a good wall against their typically weak stats.
Dirty Rat, one of the amusingly interesting cards of Hearthstone from the Gadgetzan expansion that, depending what it pulls out, can make or break a game. My thoughts went to it as cards from Un'goro were being revealed as it potentially might make itself more interesting if the new mechanics of Un'goro solidify their presence into the meta. As far as my reasoning goes that while playing him without some form of backup, which is typically early on or not drawing the supporting cards needed, is always a risk of pulling out something big and nasty early on, the risk can also pay off in really messing up deck strategies by pulling out important battlecry cards and if it is of low stats the 2/6 taunt body can easily handle it. With Un'goro, it has the potential to trip up elemental synergies and even more can also slow down or even ruin some quests by forcing out necessary or supporting cards that help complete them.
Lets run an example of dirty quest counter play the rat do, The Marsh Queen sounds like the perfect example since it looks like a good amount of people have their eyes on it. Hunters need to play 1-cost cards in order to complete this quest and they're going to want to try to do this as fast as they possibly can. On a good result on playing Dirty Rat, it will help trip up the quest by forcing out a 1 cost minion that they needed to play directly from their hand themselves and they can't really use it to go face since the rat is a 2/6 taunt. But like I say, the rat is a risk and the worst outcome in this scenario is pulling....ah shit...its Swamp King Dred
So in conclusion, when the standard shifts and if some Un'goro's major quest and elemental mechanics make it into its meta, the rat could be considered as a candidate in the way of counterplaying against them....if it does it more right than wrong enough that is.
For your opponents I would think that would be way too f#$king much. There looks like enough early game to hold back the early tide if they stick around enough, shoot the technicians alone would do the job fine by themselves if not taken care of, and anything lacking might as well be a "so what?" since chances are the fracking drakks will just steal off what is lacking from other decks.
0
Something's going to get murdered over several times hard with this spell.
0
So just as expected after seeing the paladin quest, lo and behold a new buff card shows up. Considering that it gives +2/6 taunt with deathrattle summon a 2/6 taunt, it basically makes anything a better Sludge Belcher which will make it real tough for anything to get past unless immediately silenced or transformed.
2
Looks viable for the token building druid and there are plenty of token building cards out there
2
Hyeh, oh these elementals here are great and all until Dirty Rat pulls them or, any needed elementals to make the synergies happen, at an inconvenient time.
0
Well I believe one thing is for certain, some of the remaining reveals for paladin are buff cards so they better be good.
0
Interesting how everyone involved talks specifically about counter playing the rewards rather than the quest itself. I was more talking about it using in a way that makes some of these quests themselves much more difficult, if not impossible, to complete since it can pull out cards that your opponents would rather prefer they played or cards that helps get them the cards they need to complete the quest. After all, to complete it as smoothly as possible requires a good amount of set up. That said and with what is revealed so far, there are some quests out there that would be bad or hesitating for Dirty Rat to faceoff against. Priest's Awaken the Makers since it goes by summon rather than play and pulling out a deathrattle just helps that out. Using it against Shaman's Unite the Murlocs feels like an "ehhhhhhh maybe...." scenario because while it helps by summoning the murlocs in the short-term, it could disrupt the quest in the long term if they are murlocs that help the shaman find or get more murlocs plus the 2/6 taunt body is a good wall against their typically weak stats.
0
Dirty Rat, one of the amusingly interesting cards of Hearthstone from the Gadgetzan expansion that, depending what it pulls out, can make or break a game. My thoughts went to it as cards from Un'goro were being revealed as it potentially might make itself more interesting if the new mechanics of Un'goro solidify their presence into the meta. As far as my reasoning goes that while playing him without some form of backup, which is typically early on or not drawing the supporting cards needed, is always a risk of pulling out something big and nasty early on, the risk can also pay off in really messing up deck strategies by pulling out important battlecry cards and if it is of low stats the 2/6 taunt body can easily handle it. With Un'goro, it has the potential to trip up elemental synergies and even more can also slow down or even ruin some quests by forcing out necessary or supporting cards that help complete them.
Lets run an example of dirty quest counter play the rat do, The Marsh Queen sounds like the perfect example since it looks like a good amount of people have their eyes on it. Hunters need to play 1-cost cards in order to complete this quest and they're going to want to try to do this as fast as they possibly can. On a good result on playing Dirty Rat, it will help trip up the quest by forcing out a 1 cost minion that they needed to play directly from their hand themselves and they can't really use it to go face since the rat is a 2/6 taunt. But like I say, the rat is a risk and the worst outcome in this scenario is pulling....ah shit...its Swamp King Dred
So in conclusion, when the standard shifts and if some Un'goro's major quest and elemental mechanics make it into its meta, the rat could be considered as a candidate in the way of counterplaying against them....if it does it more right than wrong enough that is.
0
Well arencha a cute little fierce thing *pokes it over* hahaha....
....*bigger raptor comes out a bit later* oh....hi mama
All seriousness, its deathrattle is good in fallback sort of way to help build aggro/tempo pressure and towards the quest.
0
Hrm i voted DocPwn as a random because i wasn't interested in watching the tournament. Not bad for a guess.
1
For your opponents I would think that would be way too f#$king much. There looks like enough early game to hold back the early tide if they stick around enough, shoot the technicians alone would do the job fine by themselves if not taken care of, and anything lacking might as well be a "so what?" since chances are the fracking drakks will just steal off what is lacking from other decks.
7
So you're a five mana 8/8. Is that all you got?
*sees the raptors swarming in right behind Carnassa*
.....clever girl
2
Frost Elemental's kid brother. May not be a bad 1-mana minion to have around in some situations due to the cheap freeze effect alone.
3
Murlocs. Why did it have to be murlocs?
0
So we're likely to see more mage elemental minion cards. Hope whatever synergies they have is interesting.
19
YOU FACE JARAXXUS, ERADOR LORD OF THE - *Smashing noise*