"Hand capacity" is obviously the amount of cards you can hold in hand. 10 by default.
- vNihilism
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EvanGreyjoy posted a message on Weekly Card Design Competition #29 - Submission Topic [Up-Voting Only] -
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The_Imposter posted a message on Weekly Card Design Competition #29 - Submission Topic [Up-Voting Only]All he cares about is love! Also let's give face warrior some love.
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Elementalkin posted a message on Weekly Card Design Competition #29 - Submission Topic [Up-Voting Only]Posted in: Fan Creations -
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CountJinsula posted a message on Weekly Card Design Competition #29 - Submission Topic [Up-Voting Only]Here we go! Here comes the Corgi Rider!
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Zukuu posted a message on Weekly Card Design Competition #29 - Submission Topic [Up-Voting Only]If it cost more/same, nothing happens. So "Risky" it is alright.
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Loyal_Shabti posted a message on Weekly Card Design Competition #29 - Submission Topic [Up-Voting Only]Posted in: Fan Creations -
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Setton posted a message on Weekly Card Design Competition #29 - Submission Topic [Up-Voting Only]Balance/Rules:
Edit: added more information.
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Lord_HS posted a message on Weekly Card Design Competition #29 - Submission Topic [Up-Voting Only]Posted in: Fan Creations -
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Lord_HS posted a message on [PRIESTESS OF THE MOON] Concept - CompletePosted in: Fan CreationsMaybe give your hero Immune with Searing Arrow so its not just a bad Rockbiter?
Meanwhile Shadowmeld is very powerful when compared to Rogue's Conceal.
Also Trueshot Aura is the exact same effect as Savage Roar, maybe consider changing some aspect of it, like the attack bonus or what minions are affected.
Initially, I wanted it to be a weapon buff. But this is not Rogue, who can equip a weapon just from the hero power. I decided to go this way, it fits thematically and the classes are different to one another anyway :) Paladin's Blessing of Might only targets minions (but as a bonus, the buff is permanent).
My only concern with Shadowmeld is the interaction with Malygos, because the Stealth is permanent, so I'll consider changing it to 2 mana.
Trueshot Aura has a bonus over Savage Roar, that the buff stays active during your opponent's next turn. There is no problem for a card being similar to another class's card, just consider Arcane Shot and Holy Smite. On the other hand, I have no problem readjusting the buff to 1 or 3 attack.
Your points are all correct, though, and I will look into them. Thank you!
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terrible mods on the stream, I got muted for @ing someone and saying ligma balls
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Nice comeback man, how long you been learning English? Shifting cards no longer retain buffs when they transform.
If you can't see that as a nerf try and imagine if the Val'anyr hand buff disappeared at the end of the turn.
And if you still don't get it or you keep being stubborn, I can't help you
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card was nerfed. Learn to read
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WHAT.
Dust refund for Shifter Zerus WHEN?
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Can't dive to the ground for free points in Hearthstone ;D
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She casts Arcane Missiles, then Deck of Wonders, which transforms the chicken into a Mech before casting Pyroblast.
That's a new spell being hinted at I guess, something which gives minions the Mech tag or transforms them into Robot Chickens
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Omega Defender + Armored Warhorse + Dopplegangster + Shudderwock
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Escape From Arcatraz!! If this is really confirmation of the Netherstorm zone that is
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It makes me so happy that people with your mindset are having a bad time and only playing the game "on occasion". So happy :)
I hope the next expansion is just as well-executed as this one and maybe we can say goodbye to you lot for good.
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The missed lethal at the end is confusing, maybe just lead with that and some screenshots next time so I don't have to sit through a typical budget Mage vs budget Odd Paladin game.
Your opponent probably thought it had to play around Vaporize.