• 1

    posted a message on Should charge be removed?
    Quote from Imvutaen >>

     

    Quote from LionelKane >>
    Quote from Imvutaen >>

    If charge mechanics didn't exist aggressive decks and minion based combo decks would be almost non existent because their win condition becomes WAY, way more inconsistent.

     So, when Pirate Warrior or Aggro druid wins turn 4, it's thanks to Leeroy ?
     Pirate warrior is a strong tempo deck that has a lot of damage from hand in the form of weapons and spells like herioic strike, upgrade and mortal strike. A fiery war axe could be considered a 3 attack minion with charge - should weapons be removed too? Of course not. The charge minions seen in pirate warrior (leeroy jenkins, ko'kron elite and patches the pirate) aren't inherently broken in my opinion, they just seem unfair to play against in conjunction with other cards (southsea captain) and effects (weapons/buffs, from-hand damage).
    None too familiar with aggro druid lists, but afaik they only run patches as their charge minion, right? It's not the fact that a 1/1 charge itself is broken; again, it's in conjunction with other effects that make it seem unfair to play against when he's buffed beyond the reach of early removal and steadily doing insane amounts of chip damage because of it.
    Charge minions are only the most visible sign of a bigger problem with hearthstone's design. Go ahead and join your lynching party, but I guarantee, true to people's redditor nature, it'll be something else come next week.
     Your first point hits the fact that weapons should be considered like Charge and they should not be removed. You have some kind of a point here, Except, in the history of Hearthstone, 15 cards in relation with Weapons and charge have been nerfed. They have been the most nerfed cards in the past 3 years, even Blizzard recognized their mistakes and they're even thinking putting Stonetusk Boar in the Hall of Fame, you wouldn't do it if charge wasn't overpowered ! You're talking about Fiery War Axe not being a problem when Blizzard themselves nerfed it 4 months ago ! You're also stating Leeroy Jenkins isn't broken when half of the decks of the current World Championship runs this card, this card has even eliminated players after being topdecked !
    You're saying patches isn't broken without Southsea Captain when Patches saw play for 2 years in tier1 decks without it. Southsea Captain only makes a broken card even more broken.
    And finally you say that Charge isn't the only problem in Hearthstone, and I completely agree, but this thread talks about charge, and so did I.
    If you ask me what should be changed about the game, it shouldn't allow mana cost reduction below 1 like Summoning Portal, so no more Razakus or infinite fireballs bullshits. Charge shouldn't be able to hit face & spells should either aim for minions or face (like Mind Blast or Flame Lance but not offer both. And if want to launch a discussion about these mechanics, i'll answer it gladly, But it's not because Charge isn't the only problem that we shouldn't be allowed to talk about it.
    Posted in: General Discussion
  • 1

    posted a message on Should charge be removed?
    Quote from Imvutaen >>

    If charge mechanics didn't exist aggressive decks and minion based combo decks would be almost non existent because their win condition becomes WAY, way more inconsistent.

     So, when Pirate Warrior or Aggro druid wins turn 4, it's thanks to Leeroy ?
    Posted in: General Discussion
  • 3

    posted a message on Should charge be removed?

    Not removed, but the charge mechanic should become Charged Devilsaur

    Posted in: General Discussion
  • 5

    posted a message on Cubelock or Big Priest

    Big Priest is kinda an autoplay deck, I'd play Cubelock knowing it requires a lot more skill/decisions

    Posted in: Standard Format
  • 1

    posted a message on Azari, The Devourer

    There's no really strategy, it's just pure RNG encounter, you need him not to mill your best cards (like treasures) and not get too lucky with Voidcaller & Bane of doom, Everytime he gets Mal'ganis or Doomguard off of those, I insta lose.

    Since you're on a clock, the best strategy I found to beat him is... to get the treasure Wish which is completely overpowered.

    Posted in: Dungeon Run
  • 3

    posted a message on Most overrated card so far and why it's Duskbreaker
    Quote from WillsGT >>
    Quote from iFaisal11 >>

    " It's a 4 mana 3/3 on turn 4, terrible for Tempo by itself " 

    how do you want me to agree with you when u are saying this. 

     

     What do you mean? On an empty board, it isn't good. Simple as that
     Brawl, Blizzard, Hellfire, Dragonfire potion
    All these cards are bad on empty board. So, they're bad cards ?
    Posted in: Card Discussion
  • 1

    posted a message on New Shaman Minion - Kobold Hermit

    Looks like a worse Murloc Tidehunter

    Posted in: Card Discussion
  • 1

    posted a message on No pack fillers yet!!

    No pack filler, but they did a legendary filler with this Shaman weapon aka "We need to give a weapon to Shaman but we have no idea what to do"

    Posted in: Card Discussion
  • 6

    posted a message on So about that failed card reveal today...

    Actually, the day Blizzard bankrupts and Hearthstone ceases to exist, Hearthstone will still live through fan-made replica as it already exists nowadays. You can play Hearthstone without running the original game, you just do not have the animation side of the game but the cards will definitely still exists.

    Posted in: General Chat
  • 9

    posted a message on New Hunter Legendary - Kathrena Winterwisp

    Yeah, if you don't play any 1-2-3 mana beasts, this card is insane. But then you lose turn 4.

    Posted in: Card Discussion
  • To post a comment, please login or register a new account.