you always want to have 2 doomguards in warlock zoo, take out one of the voidwalkers
- tysisnice
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Member for 10 years and 2 months
Last active Mon, Oct, 17 2016 01:48:08 -
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Sparkaz posted a message on [Spark] Deadly Zoo (S6)Posted in: [Spark] Deadly Zoo (S6)"Now that people are getting used to this build and also due to the fact that there is many Hunters playing with Flare right now, I decided to build a deck without secrets and with more early power to play fast games and climb quickly."
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Nintendude posted a message on Naxafari Midrange Hunter [Legend] 70% win ratePosted in: Naxafari Midrange Hunter [Legend] 70% win rateI don't usually play ranked but I decided to try this deck on the ladder because I was doing very well with it. It's a small sample size but I just went 9-1 with this deck from rank 12 to 9. I took out maexna because the game I lost was to a priest that kodo'd her, and in the games I was winning I always played highmane instead when given the choice. I put leeroy in for a little more finishing power but haven't drawn into him yet. Took one owl out for a kill command, the burst is what put me ahead. You get one really strong turn and just close it.
Fought freeze mage, zoo, warrior, druid, rogue (tempo), priest.
Edit: Leeroy is great, winstreaked up to 7. It's back and forward here
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tihuluu posted a message on Naxafari Midrange Hunter [Legend] 70% win ratePosted in: Naxafari Midrange Hunter [Legend] 70% win rateI was looking for a competitive hunter deck and this seems great. :)
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TheChiv posted a message on Naxafari Midrange Hunter [Legend] 70% win ratePosted in: Naxafari Midrange Hunter [Legend] 70% win rateLike the deck, despise demanding upvotes for a guide. Other then that not a bad design
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Volraith posted a message on Naxafari Midrange Hunter [Legend] 70% win ratePosted in: Naxafari Midrange Hunter [Legend] 70% win rateYeah I thought I would try it out and so far I am 5 wins 0 losses with it. Simple but effective
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toddx318 posted a message on Naxafari Midrange Hunter [Legend] 70% win ratePosted in: Naxafari Midrange Hunter [Legend] 70% win rateMaybe you weren't using Timberwolf correctly. I used it wrong for awhile too before I figured it out. Timberwolf really shines against aggro decks when you can combine it with Unleash the Hounds. Once the aggro guy gets 4 or so minions out there, drop your Hounds and drop the Timberwolf, and all of a sudden you have a ton of 2 attack minions ready to charge in. You can either clear their board, or smash their face, whatever the situation needs.
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Perd posted a message on Naxafari Midrange Hunter [Legend] 70% win ratePosted in: Naxafari Midrange Hunter [Legend] 70% win rateI decided to try this deck out with a few changes. To start, only because I don't like the discard from that 1 Tracking, I took it out and replaced it with a Flare. I also took out the Scavenging Hyena and replaced it with a Tundra Rhino.
I didn't try the deck prior to those changes, so anyone reading this for comparison will have to try out the original for themselves. With the swaps I made, I easily won my first 2 games against a Zoolock and a Shaman. Third game was against a Miracle Rogue who gave me a bit of trouble, but I won. For the Rogue game, I was sitting with an Ironbeak Owl in my hand the whole time, so that led me to swap it out for another Kill Command. I figure I can get the same use out of an extra Kill Command, just as a shot to the face or a taunt destroyer.
All-in-all, I have to say I really love this deck, tysisnice. I can't thank you enough for posting this and I can't wait for a guide!
edit: First game after the last swap was against another Miracle Rogue and it went a whole lot smoother. ^_^
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OldWestHero posted a message on Naxafari Midrange Hunter [Legend] 70% win ratePosted in: Naxafari Midrange Hunter [Legend] 70% win rateA turn 10 Maexna + Houndmaster play protects it from most Priest removal as well as sures up its life.
Granted, turn 10 isn't a reliable point of us for the card, but I feel as though it was meant to be combo'd. Maexxna is a card i feel was meant for late game but has the appearance of a mid game card. It survives brushes with most other 8-9 drop legendaries, can be a good way of getting rid of Ysera but has to dodge removal and be combo'd with common 4 drop buffs such as Defender of Argus and Houndmaster to reach higher levels of utility. Since it is a beast, I imagine it was specifically thought of as a turn 10 answer for Hunter, since King Krush is a large inconsistent card.
The only earlier game use I can see outside of luck is combinations with Mark of the Wild -- but we're hunters, da'fuck we care about dat Drood shit?
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Nuba posted a message on [Petition] Give us 18 deckslots!Posted in: General DiscussionI voted "no" just because I could not find the "Doesnt matter for me" option
Whenever I want to make a deck I just unmake one I am not using, I have all my decks in my head so I dont rly care
its not a big deal and I think 18 is just exagerated, 12 is more than enough
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Seriously though a zoolock player (and a massive BMing zoo player at that) has almost no right to whine about "op" decks, especially if said deck is a complete counter to his deck and he does nothing about it. Why even come to the forums to complain? Seems like a complete waste of time, better to just use that time to find a counter and enjoy your free trip to legend instead of making a fool of yourself
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It's much more fun :P It's really good at popping divine shields, Loot Hoarder, Leper Gnome etc, soaking up silences, and just being an annoying pain in the arse to deal with in general. Timber Wolf is kinda reliant on UTH combos and having 2 is a bit much IMO. Also Silence is very strong right now, but if you were going to sub out the owl, I'd recommend Scavenging Hyena
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Thanks! If you're running into Mage and Hunter then absolutely, run 2 even. I'd probably replace Timber Wolf and a Freezing Trap
As regards to how viable Maexxna is, I think it's a decent card, but can be substituted for any meta picks. It's incredibly good vs druid (think Ancient of War)and when taunted is a nightmare to deal with for most classes. Of course the obvious downside is that it can be stolen by Cabal Shadow Priest and killed by Stampeding Kodo but that hasn't happened to me yet. See it as an 8 health infinite attack beast that can't attack face :)
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Guide coming soonish *tm* I'm in a really weird spot right now, tomorrow I have 3 flights in a row on my way to Hong Kong which i still haven't packed for... I'll probably write it up during the flights and post when I can get online.
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Hunters mark isn't fantastic against zoo and rush decks (yes its good if you can combine it with unleash the hounds, but the problem in that sentence is the word IF), but the meta at my level has stabilized since and I've recently added another hunters mark in place of Kill command. I still only have one tracking just to allow room for another card and also I'm not a huge fan of discarding as every card is valuable. My view on this might change tho.
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Yeah pretty much this. I made this deck to counter all the zoo and various rush decks which are 80% of the decks at ranks 5-1, while also being decent vs control. If you are facing a lot of miracle rogues and handlocks for example, you should probably play something else. If you ARE playing vs a lot of zoo rush and still not doing great, it's most likely your play that needs work. More practice and experience with the deck will go a long way
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Thanks for the feedback! I've always had a personal bias against Misdirection, as it simply isn't as consistent as Freezing Trap and Explosive Trap, and for that reason I haven't even tried it yet. Also I feel like Misdirection is much better in a straight up rush deck but not so suited to maintaining board control. The real strength of it though, strangely enough, is the possibility that you do have it. There have been a few situations where my opponent can do a great deal of damage to face and maybe even has lethal, but out of fear of having his Molten Giant being misdirected into his face, he doesn't attack at all.
But by all means If you want to try it out yourself I'd recommend swapping out either a Freezing Trap or Timber Wolf and let us know how it goes :D
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Oh whoops I wasn't aware that it was actually trying to be a gimmick deck, you would think that i'd have worked it out from the title, decklist and description, but it just wasn't obvious enough. Thanks for pointing that out for me, now i can die happy. Have a wonderful day :)
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I dunno guys, this looks kinda gimmicky...
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How often has power overwhelming been a dead card for you? In my experience (25ish games) there's only been maybe one or two games where its been essential, and a plethora of games where I needed something to add to the board and all i have are these two crappy self minion killing cards. And in the case that it is useful it seems like a "win more" card, when i already have control or lethal the next turn anyway. But then it's probably just RNG idk