Dirty Rat seems to have anti-synergy with the deck though. The point should be keeping high value cards in their hand, not pulling them out for them. The chances of you ruining a Mages combo before milling them to death has got to be pretty slim too. Even if I had Naturalize, I don't want to pull out Ysera for a Priest to res twice back to back, especially if they had no card to play until 6-7. Interesting deck though, looks fun.
I love how all these posts are throwing shade at you playing Jade Druid, especially since they're the same people who played Secret Paladin, Mid Range Shaman and now Raza Priest. They claim a deck like this is OK, but when control decks are getting shit on by Jade Druid, it's an issue to them. It's sad because most these people can't think past what they read on the internet, but when they made Jade Druid, the meta was Control Priest/Warrior. Decks where you fatigue your opponent and get extra value from Elise Starseeker until they die, out healing or armoring up which caused for extremely long games. Jade was a direct counter to having decks like that become extremely popular again, so with all the whining and complaining, now we're getting back to a meta where a priest can grind you out all game then out value you in the last 2 turns and one shot you with hero power alone or warrior with DMH getting infinite value on fatigue damage.
I use it for a lot of legendary fights in adventures as well, but I had a ton of fun playing this deck during Mean Streets because of all the Reno decks on ladder. It's incredibly strong into Control match ups, but with the addition of spreading plague, I hope it can find a better aggro match up.
I think this card will be decent if people don't try to build pure taunt decks around it. If you're playing Wild, this card (from what we've seen so far for standard) will be much better there. This is a card you're looking to play on curve and want it to die to respawn belchers, then N'zoth back 4 belchers.
I've been playing this deck all month so far. I'm listing below the match-ups and how I feel playing into them. There's 2 cards I changed which make the match-ups feel a lot better for me, especially when you can't draw your combo. Ancient of War and Coldlight Oracle. The Oracle may seem stupid, but what you're looking to do is mass draw in a final turn. It's won me a lot of games actually. You're looking to Aviana + Brann + Innvervate or Aviana + Kun + Brann + Oracle to draw 4 into your final combo. The Ancient of War is just a massive threat that sometimes just gives me an auto concede. Especially if the aggro deck has spent all their resources just clearing a 5/7 Dark Arakkoa.
Also pretty fun to play the coldlights. The more I play this deck the better it feels. I am considering trying to actually climb with this because I haven't been struggling much versus the Jade Druid deck or Dragon Priest with this. Enough survivability then 1 massive burst combo they can't deal with. Hell, I had a single turn where I used 56 mana then OTK'd a Jade Druid. He never saw it coming from 20 health.
Deck looked like shit. Gave it a shot, and it's actually incredibly strong. I'm still not sold on x2 Lunar Visions because you really don't need them at all. The only card you're looking to discount is Aviana, and if you can't draw that from Lunar then just save the combo until you get Kun or keep an Innervate in hand. I cut both for Swamp Ooze and Ragnaros, but I am thinking Rag is a dead card as well since this is more of a combo deck. Im thinking an Azure would be pretty solid as well to help with how aggressive the meta is so far (thinking of stuff like Rogue/Paladin) to get some value 2 dmg AoE swipes off + cycle.
I think Ice Block should be nerfed to block the first 2 attacks or blocks up to X amount of damage, then allows damage through rather than fucking you over an entire turn. I think if it was even 10 dmg it blocked, it would still be playable. Because if you're behind that much on board you don't deserve to win.
I stopped playing Mulch because of how often it gave them something useful. I would almost rather use Naturalize than give them something like Deathwing or Corrupted Sear. I run Cenarius in my deck because I find him very useful in situations where you're ahead. Although, this deck is mainly what you prefer running or what you're encountering a lot on ladder. The Harrison could be cut if you're not facing many Shamans, Warriors or Paladins. You pretty much need to tweak your deck each day to find what is working best for what you're encountering.
3
Dirty Rat seems to have anti-synergy with the deck though. The point should be keeping high value cards in their hand, not pulling them out for them. The chances of you ruining a Mages combo before milling them to death has got to be pretty slim too. Even if I had Naturalize, I don't want to pull out Ysera for a Priest to res twice back to back, especially if they had no card to play until 6-7. Interesting deck though, looks fun.
0
I love how all these posts are throwing shade at you playing Jade Druid, especially since they're the same people who played Secret Paladin, Mid Range Shaman and now Raza Priest. They claim a deck like this is OK, but when control decks are getting shit on by Jade Druid, it's an issue to them. It's sad because most these people can't think past what they read on the internet, but when they made Jade Druid, the meta was Control Priest/Warrior. Decks where you fatigue your opponent and get extra value from Elise Starseeker until they die, out healing or armoring up which caused for extremely long games. Jade was a direct counter to having decks like that become extremely popular again, so with all the whining and complaining, now we're getting back to a meta where a priest can grind you out all game then out value you in the last 2 turns and one shot you with hero power alone or warrior with DMH getting infinite value on fatigue damage.
0
I hit legend in 2 minutes. Proof or your shit is useless.
0
I use it for a lot of legendary fights in adventures as well, but I had a ton of fun playing this deck during Mean Streets because of all the Reno decks on ladder. It's incredibly strong into Control match ups, but with the addition of spreading plague, I hope it can find a better aggro match up.
0
I think this card will be decent if people don't try to build pure taunt decks around it. If you're playing Wild, this card (from what we've seen so far for standard) will be much better there. This is a card you're looking to play on curve and want it to die to respawn belchers, then N'zoth back 4 belchers.
3
Medivh is from the same expansion as Giants though..
0
Worst part is, most these people don't realize that even playing PW it still takes an assload of time to get this high lol.
-1
So strange you cut a Lightning Storm for Ooze instead of a Mana Tide. You'd think with all the aggro that you'd want as much AoE as possible.
0
Why would you run Curator over Wrathion if you're looking for card draw?
0
You're one of my favorite HS YouTubers. Keep it up.
2
I've been playing this deck all month so far. I'm listing below the match-ups and how I feel playing into them. There's 2 cards I changed which make the match-ups feel a lot better for me, especially when you can't draw your combo. Ancient of War and Coldlight Oracle. The Oracle may seem stupid, but what you're looking to do is mass draw in a final turn. It's won me a lot of games actually. You're looking to Aviana + Brann + Innvervate or Aviana + Kun + Brann + Oracle to draw 4 into your final combo. The Ancient of War is just a massive threat that sometimes just gives me an auto concede. Especially if the aggro deck has spent all their resources just clearing a 5/7 Dark Arakkoa.
Match-ups I feel confident winning:
Pirate Warrior, Mid-Range Shaman, Dragon Priest, Freeze Mage, Handlock, Jade Druid
Match-ups I feel terrible playing against:
Miracle Rogue, Jade Rogue, Zoo/Discolock, Aggro Shaman, Dragon Warrior.
Edit: I'm sitting at Rank 8, btw. Plan pushing for 5 later tonight.
2
Also pretty fun to play the coldlights. The more I play this deck the better it feels. I am considering trying to actually climb with this because I haven't been struggling much versus the Jade Druid deck or Dragon Priest with this. Enough survivability then 1 massive burst combo they can't deal with. Hell, I had a single turn where I used 56 mana then OTK'd a Jade Druid. He never saw it coming from 20 health.
2
Deck looked like shit. Gave it a shot, and it's actually incredibly strong. I'm still not sold on x2 Lunar Visions because you really don't need them at all. The only card you're looking to discount is Aviana, and if you can't draw that from Lunar then just save the combo until you get Kun or keep an Innervate in hand. I cut both for Swamp Ooze and Ragnaros, but I am thinking Rag is a dead card as well since this is more of a combo deck. Im thinking an Azure would be pretty solid as well to help with how aggressive the meta is so far (thinking of stuff like Rogue/Paladin) to get some value 2 dmg AoE swipes off + cycle.
0
I think Ice Block should be nerfed to block the first 2 attacks or blocks up to X amount of damage, then allows damage through rather than fucking you over an entire turn. I think if it was even 10 dmg it blocked, it would still be playable. Because if you're behind that much on board you don't deserve to win.
1
I stopped playing Mulch because of how often it gave them something useful. I would almost rather use Naturalize than give them something like Deathwing or Corrupted Sear. I run Cenarius in my deck because I find him very useful in situations where you're ahead. Although, this deck is mainly what you prefer running or what you're encountering a lot on ladder. The Harrison could be cut if you're not facing many Shamans, Warriors or Paladins. You pretty much need to tweak your deck each day to find what is working best for what you're encountering.