100%. This is seriously a great card in this deck. I personally replaced the Sacrificial Pacts with them because I don't like using that card, and can't really understand their purpose in the deck, anyway. Auctioneer is a must-have in this deck and makes it really amazing.
This deck seems to favor Bloodlust as a win condition due to its aggressive early/midgame board (haven't played it yet, though.) But if you wanted to squeeze in either, you would definitely need to make room for x2 Rockbiter. I like the "value" win more than a burst combo win better for Shaman, due to the lack of card draw (which this deck does suffer from.)
Am I the only person here that sees the potential that the new legendary, Chill Maw, is the perfect counter to Patron Warrior... 7 mana, deal 3 damage to everything on the bored, hmmmmm the patron combo comes out on 7 Mana and oh! All the patrons have 3 health or less... I have not seen Chill Maw In play as much as it should be, dragon decks kill patron warrior, or at least it's an effective counter
if you don't feel like rushing a PW or you simply just don't like that type of play, there's some pretty good cards that came out in the new expansion that's pretty much sends a message from Blizzared saying, "Hey, we're aware patron is annoying, here's some new counter cards that can help" twilight guardian, 4 mana 3,6 taunt (hopefully if you have a dragon in hand) makes it so it stalls the patron combo, because it takes 2 patrons to kill it and kills the patrons as well
An excellent argument against Patron warrior is that it directly defies Blizzard's stated policies in the past, when they nerfed Miracle Rogue. No matter how you feel about the matter, that's the fact. I think the concept is fine, activating Grim Patron itself is fun and interesting. I think changing Warsong Commander or Frothing Berserker is a better answer. Emperor Thaurissan is iffy... I like the card because it opens up many other combos, options, and gives a lot of flexibility to other classes. It usually doesn't survive for more than one turn, and actually requires certain cards in hand to be used to its maximum effectiveness.
It would actually be awesome just to be able to put ANY card into a deck in general. But this is a very awesome idea... obviously, one "side" would be better and everyone would QQ. But if they could make it even vaguely balanced, I'd have fun playing for the underdog!
I'm just frustrated because everyone's playing Grim Patron, Face Hunter, and Secret Pally in this week's brawl... I know it's almost over, but this isn't the ladder! I'm trying to have fun heereeeeeeeee
I would totem, if it's spell dmg, you can kill Mal'Ganis with Lava Shock and Lightning Bolt... if not, I'd probably just throw them at him anyway, since I don't think Warlock has any way of healing him, besides those funny buff cards. You'd be screwed in that case, since he's 1 off from lethal. I'd also drop Mana Tide, both to eat some damage, and get another chance to draw an answer. Then, I'd hopefully kill Mal, heal up, Earthshock some steeds, and race for the face.
But please dont play decks like face hunter, you wont learn anything…
Stay with classic packs for now
To quote trump: thats where the good cards are at :)
Gl hf
I would like to second this. Classic packs are also great because they don't require as much synergy between cards. If you're a beginner augmenting a small collection, classic is the way to go and begin improving your deck immediately.
I would agree that Naxx is definitely worth it. With Naxx and some cheap commons, you could build a nice Warlock zoo deck. Zoo is the perfect beginner deck because it really helps you learn core concepts like tempo, efficient trading, hero health as a resource, etc.
Focusing on a single class is good, too. Whatever it may be, I'm sure a fine deck could be cobbled together. It's more important to play something you personally enjoy than whatever "wins," unless you're really dedicated to a legend grind.
In order to post a deck, just create a deck on this website with the deckbuilder tool. There will be a BBCode on the page for your deck that you can paste right into a forum post.
Whaa? I've never heard of someone doing that with Patron. It's usually played in a warrior deck, and comboed in a way that makes it do 30+ damage in one turn. THAT's broken. That mage crap is just bad, don't worry about it. xD
You just need to practice, really, and with practice comes gold that will get you better cards. As a new player, and I'd NEVER played a TCG before, I also felt very discouraged and at a disadvantage, card-wise. Anyone who says having a solid collection is not advantageous is absolutely insane. But you can start building nice decks without paying a dime. Here's a link to everything you can do only as a new player to earn tons of gold: http://us.battle.net/hearthstone/en/forum/topic/12329352975
Also, reroll your 40 g quest every day and try to get one for 50+ for more gold income.
Paying real money helps you get these cards a LOT faster... everyone feels differently about this, but I view it as a card game. TCGs are notorious money sinks. Other TCGs let you have a lot more copies of one card... sometimes a coveted single can reach over $100, and you want 4 of them! That's crazy talk! In Hearthstone, not only can you earn things for free, but you can build a competitive deck for relatively cheap if you go the real money route. I also view it as a hobby, which I have no problem spending money on, but I do have the resources and I realize not everyone does (MILK YOUR BIRTHDAY IF YOU NEED TO!!)
Also, sometimes it's better to start out using "net decks" until you have a better understanding of the game. Google "basic hearthstone decks" for solid, tested ones you can build for free. Even better, if you're building your own decks, feel free to post them right here so we could have a look.
Don't fret mate, we've ALL been there! Hearthstone is a terrible game for new players, but it doesn't last forever and starts getting really fun!!
PS: Sorry if you're not as new as I assumed, but this kind of mindset is generally seen in a newer player. Either way, I'm here to help.
I really think the answer is just hard removal for the challenger. BGH, Polymorph, Fireball, SW:D and the like. In my experience playing the deck, it's not uncommon to put him onto an empty board on turn 6. You have to sacrifice a lot of tempo to squeeze all the secrets in. If the opponent has no removal for the challenger, it is extreme value. But otherwise, it's not that big of a deal. At least Paladin doesn't have Counterspell. I feel like any deck that has a win condition of "play this card on turn 6" should be pretty inconsistent, because you're handing the opponent the opportunity to deal with it and ending your turn. Playing it post-6 SEEMS better, because you can play other minions with him, but it's not because you've had so many chances to draw a secret. That's another weakness... either you keep him in your opening hand, or you hope you draw him in time. And not any secrets on the way there. I don't know, I've played versus quite a few secret paladins, and it's really not that bad unless they get great starts, I don't draw an answer, or he's really lucky (and that goes for, like, any deck!!) Although I wouldn't be opposed to a smaller body, maybe 5/5 to make it a bit easier to deal with if you have no removal spells.
I think this is the best way to put a P2Win tag on hearthstone.
New players are more likely to be playing an unpredictable deck. When you see "hunter," and tech against it, your tech cards/strategy might not actually work against whatever he/she happens to be playing. Besides that, there are plenty of viable and cheap cards to counter certain strategies. A new player may not be able to understand the value of Taz'Dingo or Acidic Swamp Ooze (or Hungry Crab... huehue, but that's an epic,) but that's not a p2win issue.
In real life, your house could burn down and destroy your cards. Your cat can piss on them. They can be stolen, lost, etc. The odds of the server going down for good is a lot less than what could happen to destroy physical cards, and the event of the server going down is similar to the game receding in popularity to the point where there's absolutely no one to play with. I do view Hearthstone as a CCG before a video game. Spending $40 on packs to get enough dust to craft a coveted legendary is much cheaper than what you would spend on a great card in an open market, especially since you'd want like 4 copies in other games. Dr. Boom doesn't cost any more than Millhouse Manastorm... in what other game would you "trade" 4 copies of an absolute crap card for one of the best in the meta? And you CAN get the cards for free, which is pretty unique. It's sort of like turning tricks for Magic cards, which I'd assume (probably?) doesn't happen. It takes a bit more effort, but less of your soul (arguably.) :o)
Anyway, I only use the cardback because it matches SO WELL with Anduin. I'm like that.
Wouldn't that make it pretty inconsistent, considering we can only have 2 copies of each card?
I think it'd actually be pretty awesome if we could queue up as a CLASS, then the match is revealed (e.g. Jaina vs Rexxar!!!) and THEN the deck is chosen... BUT we'd need more deckslots. It would actually reinforce the "physical" card game feeling Hearthstone is going for, since in real life, one would choose a deck to compete with their opponent (should they know anything about them.)
0
100%. This is seriously a great card in this deck. I personally replaced the Sacrificial Pacts with them because I don't like using that card, and can't really understand their purpose in the deck, anyway. Auctioneer is a must-have in this deck and makes it really amazing.
0
This deck seems to favor Bloodlust as a win condition due to its aggressive early/midgame board (haven't played it yet, though.) But if you wanted to squeeze in either, you would definitely need to make room for x2 Rockbiter. I like the "value" win more than a burst combo win better for Shaman, due to the lack of card draw (which this deck does suffer from.)
0
Execute and combo next turn... ez.
1
An excellent argument against Patron warrior is that it directly defies Blizzard's stated policies in the past, when they nerfed Miracle Rogue. No matter how you feel about the matter, that's the fact. I think the concept is fine, activating Grim Patron itself is fun and interesting. I think changing Warsong Commander or Frothing Berserker is a better answer. Emperor Thaurissan is iffy... I like the card because it opens up many other combos, options, and gives a lot of flexibility to other classes. It usually doesn't survive for more than one turn, and actually requires certain cards in hand to be used to its maximum effectiveness.
0
It would actually be awesome just to be able to put ANY card into a deck in general. But this is a very awesome idea... obviously, one "side" would be better and everyone would QQ. But if they could make it even vaguely balanced, I'd have fun playing for the underdog!
0
I'm just frustrated because everyone's playing Grim Patron, Face Hunter, and Secret Pally in this week's brawl... I know it's almost over, but this isn't the ladder! I'm trying to have fun heereeeeeeeee
0
That's a pretty nice deck.
1
I would totem, if it's spell dmg, you can kill Mal'Ganis with Lava Shock and Lightning Bolt... if not, I'd probably just throw them at him anyway, since I don't think Warlock has any way of healing him, besides those funny buff cards. You'd be screwed in that case, since he's 1 off from lethal. I'd also drop Mana Tide, both to eat some damage, and get another chance to draw an answer. Then, I'd hopefully kill Mal, heal up, Earthshock some steeds, and race for the face.
4
Ehm, you still need BRM minions. Lol
1
I would like to second this. Classic packs are also great because they don't require as much synergy between cards. If you're a beginner augmenting a small collection, classic is the way to go and begin improving your deck immediately.
I would agree that Naxx is definitely worth it. With Naxx and some cheap commons, you could build a nice Warlock zoo deck. Zoo is the perfect beginner deck because it really helps you learn core concepts like tempo, efficient trading, hero health as a resource, etc.
Focusing on a single class is good, too. Whatever it may be, I'm sure a fine deck could be cobbled together. It's more important to play something you personally enjoy than whatever "wins," unless you're really dedicated to a legend grind.
In order to post a deck, just create a deck on this website with the deckbuilder tool. There will be a BBCode on the page for your deck that you can paste right into a forum post.
3
Whaa? I've never heard of someone doing that with Patron. It's usually played in a warrior deck, and comboed in a way that makes it do 30+ damage in one turn. THAT's broken. That mage crap is just bad, don't worry about it. xD
You just need to practice, really, and with practice comes gold that will get you better cards. As a new player, and I'd NEVER played a TCG before, I also felt very discouraged and at a disadvantage, card-wise. Anyone who says having a solid collection is not advantageous is absolutely insane. But you can start building nice decks without paying a dime. Here's a link to everything you can do only as a new player to earn tons of gold: http://us.battle.net/hearthstone/en/forum/topic/12329352975
Also, reroll your 40 g quest every day and try to get one for 50+ for more gold income.
Paying real money helps you get these cards a LOT faster... everyone feels differently about this, but I view it as a card game. TCGs are notorious money sinks. Other TCGs let you have a lot more copies of one card... sometimes a coveted single can reach over $100, and you want 4 of them! That's crazy talk! In Hearthstone, not only can you earn things for free, but you can build a competitive deck for relatively cheap if you go the real money route. I also view it as a hobby, which I have no problem spending money on, but I do have the resources and I realize not everyone does (MILK YOUR BIRTHDAY IF YOU NEED TO!!)
One of my favorite resources for new players is Trump Teachings on Youtube. Even a more experienced player could have something to learn from his fantastic lessons: https://www.youtube.com/playlist?list=PLvEIxIeBRKSjprrvlbAcbVjzHsnH9PjDX
Also, sometimes it's better to start out using "net decks" until you have a better understanding of the game. Google "basic hearthstone decks" for solid, tested ones you can build for free. Even better, if you're building your own decks, feel free to post them right here so we could have a look.
Don't fret mate, we've ALL been there! Hearthstone is a terrible game for new players, but it doesn't last forever and starts getting really fun!!
PS: Sorry if you're not as new as I assumed, but this kind of mindset is generally seen in a newer player. Either way, I'm here to help.
0
I really think the answer is just hard removal for the challenger. BGH, Polymorph, Fireball, SW:D and the like. In my experience playing the deck, it's not uncommon to put him onto an empty board on turn 6. You have to sacrifice a lot of tempo to squeeze all the secrets in. If the opponent has no removal for the challenger, it is extreme value. But otherwise, it's not that big of a deal. At least Paladin doesn't have Counterspell. I feel like any deck that has a win condition of "play this card on turn 6" should be pretty inconsistent, because you're handing the opponent the opportunity to deal with it and ending your turn. Playing it post-6 SEEMS better, because you can play other minions with him, but it's not because you've had so many chances to draw a secret. That's another weakness... either you keep him in your opening hand, or you hope you draw him in time. And not any secrets on the way there. I don't know, I've played versus quite a few secret paladins, and it's really not that bad unless they get great starts, I don't draw an answer, or he's really lucky (and that goes for, like, any deck!!) Although I wouldn't be opposed to a smaller body, maybe 5/5 to make it a bit easier to deal with if you have no removal spells.
0
New players are more likely to be playing an unpredictable deck. When you see "hunter," and tech against it, your tech cards/strategy might not actually work against whatever he/she happens to be playing. Besides that, there are plenty of viable and cheap cards to counter certain strategies. A new player may not be able to understand the value of Taz'Dingo or Acidic Swamp Ooze (or Hungry Crab... huehue, but that's an epic,) but that's not a p2win issue.
0
In real life, your house could burn down and destroy your cards. Your cat can piss on them. They can be stolen, lost, etc. The odds of the server going down for good is a lot less than what could happen to destroy physical cards, and the event of the server going down is similar to the game receding in popularity to the point where there's absolutely no one to play with. I do view Hearthstone as a CCG before a video game. Spending $40 on packs to get enough dust to craft a coveted legendary is much cheaper than what you would spend on a great card in an open market, especially since you'd want like 4 copies in other games. Dr. Boom doesn't cost any more than Millhouse Manastorm... in what other game would you "trade" 4 copies of an absolute crap card for one of the best in the meta? And you CAN get the cards for free, which is pretty unique. It's sort of like turning tricks for Magic cards, which I'd assume (probably?) doesn't happen. It takes a bit more effort, but less of your soul (arguably.) :o)
Anyway, I only use the cardback because it matches SO WELL with Anduin. I'm like that.
1
Wouldn't that make it pretty inconsistent, considering we can only have 2 copies of each card?
I think it'd actually be pretty awesome if we could queue up as a CLASS, then the match is revealed (e.g. Jaina vs Rexxar!!!) and THEN the deck is chosen... BUT we'd need more deckslots. It would actually reinforce the "physical" card game feeling Hearthstone is going for, since in real life, one would choose a deck to compete with their opponent (should they know anything about them.)