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    posted a message on Lack-a-Mech-a

    Thought I'd share current preferred Standard deck before 'tis swallowed by the Shadows. Riffing off the power of magnetising mechs and the early control potential of lackeys I give you the following:

    Lack-a-Mech-a
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    Minion (18) Ability (10) Weapon (2)
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    Essentially the lackeys/spells/weapons take control of the board, the mechs deliver the knockout punch. It works quite nicely as it comes on like a miracle rogue (so your lackey generators are virtual taunts) whilst turning out something different.  There's a little deathrattle synergy in there but that's very much the sideshow. 

    Posted in: Rogue
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    posted a message on I miss wild

    As op I love playing Wild and don't like Big Priest, but happily as per previous poster i'm not seeing any Big Priest beyond #5.  I found Even Shaman is strong against it: Hex of the big stuff cheated out, devolve for cheap minions played, 4 mana 7/7 + windfury to kill 'em before they can do anything about it.

    Doesn't work every time of course, but enough to get through them to the interesting stuff.

    Posted in: Wild Format
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    posted a message on New Warlock Card - Aranasi Broodmother

    I liked the Portuguese version better.

    Posted in: News
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    posted a message on Fun wild decks

    I'm liking Demon Warlock and Mech Warlock at the moment but there's Even Hunter, Mech Hunter and all sorts of Odd Paladin to try. And if your sole ambition is to drain the joy from all you meet then there's Big Priest of course....

    Posted in: Wild Format
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    posted a message on Hallow's End 2018

    I wouldn't worry overly about Class synergies -  Arena is still mostly about board control and tempo, in fact with Mage board clear diluted it's even more about that. So select to get a good mana curve, early board presence and removal and you should be grand. 

    Posted in: The Arena
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    posted a message on I need a hyper aggro deck to climb from rank 24 to 20

    See therealmoneyfish "inspire hunter" list for v aggressive wild deck

    Posted in: General Discussion
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    posted a message on Should Pyroblast be banned from arena?

    You did well to get your opponent down to 10 health after 7 turns - don't beat yourself up about "lucking" the means to finish them off. Playing as Mage or against Mage I find Pyroblast *sometimes* is the final nail in the coffin but at least as often it's a big mana card in the hand that can't be played or not to any benefit.  It's nowhere as flexible or valuble as Fireball for instance.

    Only cards that are seriously unbalancing Arena should be removed from it in my view - and Pyroblast is a long long way from doing that.

    Posted in: The Arena
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    posted a message on The Coin as a Spell

    Of all the pretty gripes and moans on this site, this really ranks as one of them.  Coin is a spell giving you an extra mana, with all the pros and cons that this entails - live with it, work with it, make it work for you, and you'll have made your own Quality of Life update.

    Posted in: Card Discussion
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    posted a message on New Neutral Minion - Pumpkin Peasant

    The Werewolf mechanic is a lot of fun (and I like fun) but I don't see this card as good in constructed or Arena - is a 3 mana 2/4 good?   Not really.  Is a 3 mana 4/2 good?  Not really.  The lifesteal element isn't awful of course  but there'll be more reliable heal in constructed and the heal it will deliver is small beer in Arena.

    Posted in: Card Discussion
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    posted a message on New Neutral Legendary - Azalina Soulthief

    I play aggro and running out of cards in hand is, of course, always a problem but I can't see running this: I want cards, yes, but I want my aggro cards, I don't really want your control cards.  At best we'll have an equal set of cards sure (plus I'll have a 3/3) but then you get to play your cards first plus you're drawing new cards that synergise with the cards you hold - mine won't.  If I get your 2/2 deathrattle summon a demon from your deck......thanks?

    Worst of all if I draw it early  it's going to sit like a brick in my hand while I struggle to get my assault going.  The only 7 mana card I'd want in my deck is one to let me win the turn I play it - otherwise it's too slow and too heavy.

    Posted in: Card Discussion
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