I would take my advice with a grain of salt cause I play too many janky decks, but I didn't quite understand the point of the alexstrasza in the deck as well as the pinatas. What I found worked better was dragonmaw scorchers and a shadow word: death. You have a ton of ways of beating control/combo decks, but no way to win against aggro and the scorchmaws help with that as well as giving an extra dragon to active the duskbreakers which I found could be quite hard to activate when needed. the Shadow word death helps a lot in this meta I found because there are a lot of bigger minions on the board earlier (especially with even lock) which can be hard to deal with. I was considering even putting in a mind control but need to test more, it's a bit too expensive, but feels great when you steal combo pieces. Overall I love the deck! Let me know what you think about the suggestions I had as well, maybe you found a better reason to run those other cards.
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Dec 14, 2018Posted in: Hakkar, The Dragon Quest
Hey thanks for the feedback I appreciate it! The pinatas are there mostly for deathrattles that I can play on turn 4. Also, you'd be surprised how many times you get another dragon off them to activate your Dustbreaker. I would consider them core at this point. Alexstrasa on the other hand is mostly in as a tech vs kingsbane rogue/surprise burst when you have 15 dmg on board (which is not very hard to do). For Kingsbane, usually I can hang on to make about 3 copies of Amara before the their weapon gets too big and I need a quicker win condition. I found that since they draw so quickly you can surprise them with Alex when theres only corrupted bloods left in their deck for a win. I previously had a shadow ward death in there but I removed it for Anduin as I found having a smaller spell pool for shadow visions (to pull either Seance or Mass Hysteria) was very effective vs threatening boards.
Jun 11, 2015Posted in: alarming ramp
This is pretty entertaining when it works. I took it for a spin, and only won 1 out of 3, but that 1 game was:
- Turn 1: Innervate + alarm-o-bot
- Turn 2: Coin + alarm-o-bot again
- Turn 3: Alarm-o-bot
I kind of feel that Jeeves is counterproductive, as I usually have large minions waiting to come out. I'm thinking of trying a Sen'Jin Shieldmasta, Annoy-o-Tron, or Tree of Life.
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