• 0

    posted a message on Nerf fiery war axe!!!

    Axe is the problem. T1 coin Axe follower by bloodsail rider. Turn 3 bloodsail cultist and the taunt for free. Control warrior would lose nothing, cause it only uses FWA to trade. Mortal strike nerf would do nothing, FWA would turn the table upside down

    Posted in: Card Discussion
  • 0

    posted a message on Nerf fiery war axe!!!

    Fiery War Axe nerf: can only attack minions. It would still be the best tool for handle the early game. You just can't SMORC with it it anymore. I would say is the more likely thing to happen among blizzard options. This way they don't have give any dust refund, they would put the word end to one of the most uninteractive decks ever, that would otherwise be played until april 2018, keeping the meta stale without incentivating players to play different decks (meaning "buy new exp packs").

    Posted in: Card Discussion
  • 0

    posted a message on New to the game question about disenchanting golden legendary "Awaken the Makers"

    It's Pretty badass an amara golden. Maybe i would keep it, but only because i dont really need any legendary in particular right now (and because priest became my favourite class).You'll need to wait anyway for that card to shine, because right now quest priest is a for fun deck

    Posted in: Card Discussion
  • 0

    posted a message on Who agrees that we probably have the healthiest meta yet?

    Healthy my ass, it's either play aggro or die. I managed to bring control pally to rank 5 and then i stopped, couldnt be bother to keep facing rogue quest, pirate warrior,hunters and murloc paladin all the time (and aggro druid and the fun and interactive exodia mage). I'm playing quest priest in casual an the only fun i get is when i face taunt warrior or another priest that isn't silence OTK. 

    Posted in: Standard Format
  • 2

    posted a message on Awaken the Makers turned out to be crap

    The card is not crap, the meta is. Simply too fast. But when i'm lucky enough to play a match vs control deck serve its purpose really well and i ts a fun skilled deck. Of course sucks since the most played decks are pirate, huntard and quest rogue (and murloc paladin,aggro druid, aggro shaman, zoolock). Vs freeze mage is great after they play alexstraza. Vs exodia mage if you managed to get an iceblock with curious grimmerrot, crystalline oracle or shifting shade, after they used the combo you can refill yourlife up to 40 and blow their board with the remaining 5 mana.

    Posted in: Card Discussion
  • 0

    posted a message on Pirate Warrior still the best deck?
    Quote from MrShmoove >>

    It's great pre rank 5.  Sucks after rank 5.  There's just TOO much taunt to contend with and TOO many huntards with Golakkas eating your pirates an taking ALL the tempo.

    I would say midrange paladin, quest warrior and miracle rogue are the best at high ranks.

     A piraTARD is not allowed to call hunters huntards. From one that dislike hunters a lot.
    Posted in: Standard Format
  • 10

    posted a message on Hearthstone Collegiate National Championship Finals - Results, Decklists

    After voting Thjis andGreensheep i let my girlfriend pick. She picked Montreal. Good job my darling :)

    Posted in: News
  • 2

    posted a message on The Rogue Quest, The Caverns Below, is OP. Nerf it already.

    Quest rogue is so damned wrong. Why the hell blizzard didn't make something like "play 6 cards from a different class". 4 minions take really nothing, or at least play 4 minions that cost 3 or more. Fuck this game. So, just because this awful card exist, everyone has ro play aggro, so that now we have pirate warriorwarrior,huntard, druidard,zoolock, all aiming to kill you by turn 7. Control works vs control, that's it. Those are the only games i enjoy

    Posted in: Card Discussion
  • 0

    posted a message on Kalimos, Lyra, Sherazin, or Wickerflame?

    Tarim is the strongest imho, but if you don't have much stuff for paladin i would go for kalimos, elemental shaman is sweet ;)

    Posted in: Card Discussion
  • 0

    posted a message on Have you found a decent decklist for quest priest? What kind o f cards needs to be competitive?
    Quote from felthied >>

    http://www.hearthpwn.com/decks/817554-oppression-priest

    Made this priest deck. It is very strong on my hands. My collection is very limited I've never been close to legend but... Somehow I'm rank 1 with 3 stars... Have a very very very good win rate. 

     I appreciate man, but is not a quest priest. I was hoping for quest priest players to come by and share opinions, but apparently no one cares of this deck 
    Posted in: Standard Format
  • 0

    posted a message on Have you found a decent decklist for quest priest? What kind o f cards needs to be competitive?

    Priest became my favourite class with MSoG. Raza was just nuts, and i've been messing around with a super fun Reno Inspire Otk (garrison commander, spawn of shadows, sir finley and shadowform). With Ungoro i wanted to keep playing the class, and i craft everything needed for quest priest (cairne, quest, umbra and what the hell, let's waste dust, even herald volazji). Now, after playing many games, i can confirm: the deck is crap. It sucks vs:

    Dragon priest: they drop their twilight drake and you start panic, they drop their Drakonid Operative, primordial drake, you look at your beautiful dragonfire potion and hit the concede button.

    Freeze Mage: by the time you are setting your board, they already draw everything they needed. Way to slow to even bother freeze mage.

    Pirates and Hunters: Amara should be our winning condition against them, but you just dont have enough time to play her.

    Quest Rogue: ok, many decks struggle against the new poison deck, but i just wanted specify the quest priest is no exception.

    It works fine vs quest warrior (if they don't mange to pull our nzoth with dirty rat) and control paladin, and can play vs shaman,zoolock and the new aggro druid (i still have to understand why people play that shit, jade druid is much better and is still a huge pain in the ass).

    The deathrattles around are too weak:
    Turn2, our only option is loot hoarder, wich dies to a ping.
    Turn3 mirage caller is useless unless you don't have some other DR on board, so i'm playing devilsaur egg, that works fine vs controllish deck, but is a huge tempo loss vs more proactive decks (so the 90% of the decks around). 
    Turn4 we have barnes, shifting shade and tortollan shellraiser, wich is unlikely to kill something, and can just slightly slow down our opponent.
    Also, he may be able to kill it without us having anything on the board to be buffed.
    Turn5, we can play Elise and that's it. 
    Turn6 we have Cairne, Herald Volazji if we are lucky enough to have some DR on board, but most of the times we are just using dragonfire potion to not die next turn, remaining with an empty board and leaving the initiative to our opponent again.

    My winrate (in casual, i don't dare it bringing it in ladder) is 48%, wich is very disappointing. Do you think the highlander version with Raza and Kazakus would work better?
    Which version are you playing? I'm also considering an hynbrid with elementals and lyra. Share your thoughts.

    Posted in: Standard Format
  • 0

    posted a message on Crafting Regrets? Triumphs? What were your best and worst?

    Regret crafting aviana since i had Kun and wanted try chtun Kun otk. Such a bad deck. Also i regret aya, i played like 5 games with jade druid. Best craft ever Kazakus, jaraxxus and raza (wich i pulled two months after from a pack, but nvm, i enjoyed playing Reno priest for a long while)

    Posted in: Card Discussion
  • 0

    posted a message on Sunkeeper Tarim Worth crafting?

    Definetely, super strong vs taunt warrior, quest rogue and all decks with fat minions

    Posted in: Card Discussion
  • 0

    posted a message on It would be nice a single removal for paladin

    Sure works fine vs doomsayer, but remain a random effect. Why can't this class have a proper removal?

    Posted in: Paladin
  • 0

    posted a message on It would be nice a single removal for paladin

    After losing many matches vs freeze mage (doomsayer frost nova) i start wondering: why a controllish class like paladin is not worthed a single target removal? I think right now is it's only weakness. Even druid has one, naturalize, which is bad, but still serve it's purpose. Rogue got the new minion that destroy something when comboes and the spell that gives poisonus to his weapon, warrior has plenty of removal, same for mage, priest and warlock. Shaman has the best single removal ever printed. Hunter has deadly shot, which is random, but being an aggro class and not a control one is fine. And then there is the poor paladin, that in order to destroy something has to play equality, making his own board vulnerable to any AoE. Is this gonna be fixed in the next expansion? What sort of removal (or silence) would you like to see? In my opinion to fit the style of the class should be something like "target minion loses X health"

    Posted in: Paladin
  • To post a comment, please login or register a new account.