This deck is great fun to play! Thanks for posting
- supergimpoman
- Registered User
-
Member for 8 years, 9 months, and 10 days
Last active Mon, Feb, 20 2023 10:19:43 -
- 2
- 11
- 32
- 0 Followers
- 54 Total Posts
- 53 Thanks
-
2
Bascule posted a message on Optimal Control Paladin - R5 to LegendPosted in: Optimal Control Paladin - R5 to Legend -
3
Eddie93 posted a message on Optimal Control Paladin - R5 to LegendPosted in: Optimal Control Paladin - R5 to Legend6:2 so far in D10 > D5 climb , solid deck thx for sharing
-
2
Thanatos2k posted a message on Iceblood GarrisonPosted in: Iceblood GarrisonThe frenzy package with Overlord Saurfang still exists in standard.
It sucks and completely failed, but it still exists.....
-
2
Mondo114 posted a message on Iceblood GarrisonPosted in: Iceblood GarrisonWould be a lot better if Warrior still had enrage/self harm as a significant part of their theme.
-
3
ShadowAldrius posted a message on Shield ShatterPosted in: Shield ShatterSeems like a more reasonable reckless flurry. I'm down.
-
12
Lakedown posted a message on Rokara, the ValorousControl warrior is fucking back with this card! As a player who only plays control war, I absolutely love it.
-
3
MagicalUnicorn63 posted a message on Snowed InPosted in: Snowed InI can already see this becoming one of the most hated cards of this year ngl...
-
2
Legionstone444 posted a message on Snowed InPosted in: Snowed InOh god are we going to get Freeze Warrior?
-
2
epicmask posted a message on Dreadlich TamsinPosted in: Dreadlich TamsinAdding Free imps that summon when drawn and drawing a card each turn for 2.. yeah. Thats not great for zoo at all.
-
8
Jerkplayz posted a message on Dreadlich TamsinPosted in: Dreadlich TamsinSummon some imps? That's the best she can do after leveling a city?
Pathetic.
- To post a comment, please login or register a new account.
2
Thanks! :)
xD I have a good bit of experience explaining things to people of varying skill levels. I help out when I can!
1
With the amount of taunts available, Depth Charge is very useful. The need to focus 5 damage on it or else their entire board is gone. When that happens you have up to three strong cards that will live through the blast.
I say it's worth it.
2
Holy crap, this list worked wonders! Had to craft six of the seven cards, but I won on the first game. Kept playing until I lost 15 games later. SeemsGood
I'll be grinding this list until the Tavern Brawl shifts. :)
1
Am I the only one disappointed that I don't see any other Mogu decks on here? I just watched a player win a game with it in a Druid list at Grandmasters. Post other lists, please! xD
1
Right there with ya, buddy. I already bought it with money, but now I'm regretting it. I have 3,015 gold and after collecting every card in Standard it'll just be piling up, more and more. I guess I'll have one big buy after the next set releases. :/
1
81 packs, 5 legendary, one golden
Lucentbark - Meh, I really don't see much use with this.. though, maybe in time. :/
Oblivitron - I'm pretty keen on building a mech Hunter list, so this'll fit in nicely.
Commander Rhyssa - Secret Paladin again.. SeemsGood I'll be having fun with her.
Madame Lazul - This card can be pretty clutch, I imagine. Happy that I pulled it.
(golden) Tak Nozwhisker - Overall, I'm disappointed with the golden animation. The card itself seems like it could be useful, maybe. Happy that I pulled it.
Of course the free Archmage Vargoth as well.
As far as epics go, I pulled a number..
Crystalsong Portal
Power of Creation
Duel!
Lazul's Scheme
Shadowy Figure
Unidentified Contract
Muckmorpher
Darkest Hour
Jumbo Imp
Omega Devestator
Magic Carpet
Azerite Elemental
Portal Overfiend
Unseen Saboteur
Batterhead
I'm happy with my pulls! Still have about 70 more packs to open on release, after I buy them from the shop. Looking forward to release so I can do that! Of course, I'm hoping for more Legendary pulls but I'll be happy with anything that I don't have yet. :)
Best of luck everyone!
3
Oh! And try not to worry about the game being stale. :) After a week or so (usually sooner) a meta develops where strong cards are discovered and workable goals are found out. It'll be all good, promise! :)
2
I've been playing since before League of Explorers and I've dusted all of my wild cards. Do I regret it? You betcha! Would I start collecting/crafting old cards to compete in a Wild mode? Probably not. However, if there was a tournament/game mode where I needed older cards I would craft them for that. The adventures, for instance. They allow you to play cards from any set.
Unfortunately, no I don't think that'd be a very good idea for Blizzard. I mean, what they've been doing has worked great. Why change it? It'd definitely make us a lot happier but I doubt that the profit would be remarkable enough. If instead, they added functionality to purchase individual cards for money/trading cards between players, that I could see happening and wouldn't be totally against. Other games do that without much complaint from the players. Will they do that though? I just don't see it ever happening, because again, what they're doing has worked for so long.
2
1) The amount of cards isn't an issue. Your inability to use them doesn't mean that they're bad, it likely just means that they aren't useful in every deck but instead have strengths in a single/particular type of deck.
2) Sometimes cards NEED to be nerfed. That's just how it goes. It happens with every card game, digital or analogue. The folks that blow their load on one particular broken deck type that suddenly become upset because it's no longer stupid strong.. they can dust those cards for a full refund. That's how Blizzard's done it for the past good bit now.
3) This is an awful idea. Look at your point, then read this one. Do you see how the two don't make any type of sense together? When cards rotate, you don't get full value dust (if memory serves) and if Core cards rotated every year then you (and everyone else) would need to fork over ~$100 or so in order to have a stable amount of Core cards. Terrible idea.
4) That's what Tavern Brawl's for. Now, yeah, sometimes the Tavern Brawl is disappointing but it always changes after a week and then you'll have something to new to play with.
5) There already are a few. Collecting all of the Standard as an example.
6) This wouldn't improve the game. This would make everyone have a power deck and thereby remove the reason that many play the game. I remember when I first started playing and wanted more packs I grinded each day for 100 gold (beyond the quest gift) so I could open a pack. It took ages but I enjoyed myself and I learned a whole lot of the core strategy through my play.
7) There are daily quests for free gold. What more do you want? Just logging in for a random card/pack? That's pretty dumb, I feel.
8) This would be cool! Maybe have a marketplace where you could buy more hero skins.
9) Nope. This will never happen. Think about it. The new class would be incredibly underpowered no matter what. It may be useful in Standard.. but anything in Wild it wouldn't stand a chance. I REALLY hope that Blizzard never adds another class to the game.
10) Less time consuming? xD What?! The only reason why people should be playing ladder is to compete. That's what the ladder is for. To see who's the best out there. If you don't like the speed of games, play something else maybe?
3
Played three games, won 2/3
Game 1: vs. Odd Paladin
board flooded by turn 5 after first brawl cleared board
loss
Game 2: vs. Odd Rogue
win
Game 3: vs. Mage
win