• 0

    posted a message on WE NEED MORE NERFS!!!! Here's how I would do it!
    Quote from Legitbrit316 >>

    what a shit line up of nerfs, leave the game you twat or get good

     Satire within satire, folx. You just don't top that... unless you go further down the rabbit hole...

    Posted in: General Discussion
  • 1

    posted a message on WE NEED MORE NERFS!!!! Here's how I would do it!

    Uhhhhhhh we need to nerf every card until they all read 0-mana 0/0 end your turn immediately and we all stare at the screen until the 45-turn limit hits and we draw

    Posted in: General Discussion
  • 2

    posted a message on WILD Deck Spotlight: Pain Warlock - Top 150 Legend

    Masochist warlock is bonkers dumb good.

    I lazily waltzed to diamond 10 tonight. I think if I wanted to, I could take this to legend. Also, I hand't considered Animated Broomstick x2 but that's a great idea in place of Mortal Coil x2 (which is what I've been running).

    Loatheb covering a massive power dump of giants on the board is absolutely unfun to face and after playing with the deck I think if the community can't find a solid counter that is also viable on matchups that are not painlock, this deck might every well be a candidate for the nerf hammer to strike.

    TL;DR - if you have the cards, play this list and go wild... and if not then at least you're not contributing to the cancer.

    Posted in: News
  • 1

    posted a message on Inkeeper not syncing

    So... Innkeeper is pretty much dead, yeah?

    Looks like I can uninstall it until Pwn decides it matters again. No need for dead software, and if I want deck tracking HSReplay works great (and has plugins for Vicious Syndicate and OutOfCards).

    Posted in: Innkeeper Feedback & Support
  • 0

    posted a message on Patch 18.0.2 - Balance Changes - Kael'thas, Illucia & Battlegrounds

    Yeah I think Blizzard has said as much through employee Twitter accounts, which I get to a point, but it seems like the few times it is truly unfun, it's also a VERY specific situation, so I think 3-mana is fine to help reduce the #feelsbadman for the few times it doesn't backfire.

    I mean, ultimately that's why they nerfed Dr. Boom, Mad Genius. He wasn't any more broken than Pocket Galaxy, he just felt bad when he rolled the exact hero powers he needed (and rush felt a bit OP if you managed to own the board all match). Entirely beatable and in now way truly broken, but it made everyone feel terrible (which i think is largely due to people not wanting to face control at all, given the reactive nature of the archetype).

    TL;DR = Feels matter, so the nerf makes sense if Blizzard wants to maintain player base size.

    Posted in: News
  • 3

    posted a message on Patch 18.0.2 - Balance Changes - Kael'thas, Illucia & Battlegrounds
    Quote from Phoesias >>

    i dont understand the Mindrender nerf.

    I finally put her out of my deck cause she was just a dead card in 90% of the matches.

    On HS replay, she has the lowest winrates of all cards in Highlander Priest for example "when played".

    She backfired so hard sometimes when my opponent draws a good card next turn from my deck. One time i gave my opponent lethal cause he drew my Zephrys into Windfury, lol.

    i could manage to completely fuck over a Druid, but...thats it.

     

     my buddy mains priest rn (since it's the only thing close to a normal control deck that has a positive win rate) and this is his exact experience. It's as much gamble as it is figuring out what's in the opponent's hand. This is to make the tilted rage babies feel better, the loudest ones that stream or post a lot on Twitter and forums when a card beats them. Think Jesse Alexander when he says "weapon removal is just bad" while he mains rogue with Self-Sharpening Sword.

    Outside of this, I have no idea why it was nerfed. I think the hype for this card has hard carried this decision because the numbers I can see (no pro account on HSReplay) show this card to be incredibly good if you're in an incredibly specific matchup or - even more so - in an incredibly specific situation (one that you'd often win anyways out of merit of being priest vs a deck that can lose to Illucia).

    I'll enjoy that dust refund, though.

    Posted in: News
  • 0

    posted a message on Ranked standard, disconnect cheat?

    sounds like a coincidental bad hit. This has happened to me once before on ladder (I was set to swing the game!)

    it just happens once in a great while

    Posted in: General Discussion
  • 7

    posted a message on Balance change for July 14th

    Extremely good nerfs. Cutting the power of mana cheat cards, reducing the oppressiveness of warrior weapons, slowing down mage Yogg Box turns, and reducing the power of demon hunter cards (including a huge blow to odd DH in wild).

    Let's finally see if demon hunter has been crippled enough to not completely define the meta (or at least cut their numbers and balance the experience on ladder).

    Posted in: General Discussion
  • 3

    posted a message on 17.6 Balance Updates - Many Nerfs planned for July 14th!

    How many times has DH been nerfed now? Great class, good design.

    Kayn deserves less health but I'll take a weakness to Snipe and more removal scenarios.

    Alex is a great nerf. Long overdue.

    Galakrond Rogue can huff my shorts. 0-cost mana cheating was utterly broken. Looks like Vicious Syndicate was on the right track when they called it out for being bad for the game. Too bad they posted an hour before this nerf was announced.

    Overall, there's nothing bad in here, especially since demon hunter is currently between 19-24% of the meta (depending on where in the ladder you are).

    Posted in: News
  • 0

    posted a message on Thoughts on PokéMon Sword/Shield

    Thanks for the bump, NickHusky! I forgot this was here.

    Hindsight and one half of the DLC live:

    • The game still looks great and Isle of Armor is what all the wild areas should look like - dynamic, lush, varied.
    • D/GMax still feels like a silly gimmick compared to the practical applications of mega evolution and Z-moves. GMax is just the appearance of mega evolution with the practical application of 3 turns of Z-moves. DMax is just GMax without the new visuals GMax provides. I've found I enjoy battling without using Max forms when I can help it (even though I'll admit I love some of the GMax designs).
    • The lack of a pure and full national dex at this point doesn't feel as bad as I thought it would. It definitely doesn't take away from the game itself, just my own personal attachment to Mons I've trained for literal generations of the series now. That there are so few not included helps a lot. I think it's fine they didn't let everything come into SwSh.
    • The new Pokemon are great. Period.
    • The story isn't particularly hard... at all. Leon is your greatest challenge, but a well-rounded team can overcome him and his OP GMax Charizard. It helps that the AI is predictable. Nothing like Whitney or Cynthia, but a good effort. Battle Tower is a lot of fun, even if any solid all-out offense team can push to Masterball Tier with sheer brute force. Once you get there, it loses its luster, then you're left with PvP, which is its own animal.

    Points not mentioned previously:

    • HOME is a wonderful replacement to Bank and as they streamline it, it only gets better. I mean, they FINALLY killed impossible trade requests! I know that's not a HOME feature, but it came along with it after a few months live and it's really cleared up one of the biggest gripes the community had going.
    • The additional clothing and style options on the avatars has been a blast and big improvement that came in with the Isle of Armor DLC. I didn't expect to love this, but it offered much better outfits and beauty options!
    • The Rotobike is a genius means of addressing travel that is seamless, lending to the enjoyment of travelling the wild areas on your Rotobike.
    • The Diglet hunt is not worth it after 100. The final Pokemon is an Alolan Diglet, which is a lot of work for bragging rights and a Pokemon you probably already have.
    Posted in: Other Games
  • 1

    posted a message on Lady Vashj wasted opportunity?

    I wish a control spell shaman could have come about. Lady's effect is interesting, and I prefer something more consistent and less tilting than evolve (I just think it's a bad mechanic imho)

    Posted in: Shaman
  • 2

    posted a message on Trial By Felfire Solo Adventure Challenges - Launch Today!

    I've played through a few times now with rez priest and can confirm it's the easiest win for every boss, almost to the point of being too easy once you know what they have in their decks.

    Also: thanks for the uncraftable (and thus un-dustable) golden of an uncraftable legendary. It's... nice, I guess?

    Also also: I understand why they didn't allow wild cards, since it would be a cakewalk for wild players (who would then bemoan how easy it is to beat). I also understand the frustration of players wanting to use their wild collection, since other adventures before this allowed it. Seems like a miscalculation from the design of the bosses.

    Posted in: News
  • 1

    posted a message on The problem with Shudderwock
    Quote from TheEvilAce >>
    Quote from sicknantos >>

    I don't think Shudderwock is a problem in terms of the meta, but in terms of card design. It affects every single decision made about battlecry cards until either the heat death of the sun or Shudder gets deleted / banned from the game.

    Also, Wild is the dumping grounds of Blizzard's cards they can't or won't balance, a place where everything broken from Hearthstone past gets to test itself against other broken stuff. The power level there is absurdly high, just as it's meant to be.

    Shudderwock sucks from a design standpoint, but in the current meta it's not warping the deck choices of the wild community as a whole.

     If you survive that long to play him with that many battlecries you deserve to win. 

     Oh I agree! I use him all the time in wild, he can be really fun given how high the power levels are out there. I don't think that has anything to do with his design though. Because of Shudderwock, battlecries have to consider "How broken is this if Shudderwock uses it?" which also affects lower-cost spells and weapons that shaman gets, since they can't support a Shudderwock too well, or it comes back. Seems impossible now, but with the right tools, mana cheats, etc. Shaman could very well start coming back as meta. Nothing anytime soon, but it's now forever a consideration for Blizzard to take.

    Posted in: Card Discussion
  • 1

    posted a message on The problem with Shudderwock

    I don't think Shudderwock is a problem in terms of the meta, but in terms of card design. It affects every single decision made about battlecry cards until either the heat death of the sun or Shudder gets deleted / banned from the game.

    Also, Wild is the dumping grounds of Blizzard's cards they can't or won't balance, a place where everything broken from Hearthstone past gets to test itself against other broken stuff. The power level there is absurdly high, just as it's meant to be.

    Shudderwock sucks from a design standpoint, but in the current meta it's not warping the deck choices of the wild community as a whole.

    Posted in: Card Discussion
  • 0

    posted a message on The Pepper Thread - Share your good vibes!

    Sometimes things just line up and you blow someone out on turn 6: https://youtu.be/-_nCfjlGtpI

    Posted in: General Discussion
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