• 1

    posted a message on New Druid Card - Crystal Merchant

    3 mana 1/4 draw a card isn't bad and it's a must remove.

    Best comparison is mana tide and now you see why this card is very good.

    Posted in: Card Discussion
  • 1

    posted a message on New Rogue Legendary - Anka, the Buried

    This card is bad played in an "honest" deathrattle deck.  While turning death rattles into cheap minons may sound good, what actually happens is you have great tempo but very quickly run out of value.

    Where this card belongs is in a tempo deck.  Like Mecha'thun.

    Posted in: Card Discussion
  • 1

    posted a message on New Paladin Legendary Card- Sir Finley of the Sands

    I actually think this card is very Meh.

    Here's why, compare it to baku.  1 of restriction is probably about as restrictive as odd/even.  However with this card you need to draw and play it  to activate unlike baku which happens every game.

    Posted in: Card Discussion
  • 1

    posted a message on New Paladin Quest Card - Making Mummies

    I think this card is bad.  Not cause the card is bad in it self but because it's got no support, least not yet.  Needs a lot of strong reborn cards to work.

    Posted in: Card Discussion
  • 1

    posted a message on New Mage Card - Puzzle Box of Yogg-Saron

    If you remember pre-nerf yogg then you know not to underestimate this card.

    It's not great on average but it is a nice yolo "Oh shit" button the ability to come back from a lost game even with bad odds is surprisingly valuable.

    Posted in: Card Discussion
  • 2

    posted a message on New Mage Legendary Card - Reno the Relicologist

    It's good but not good enough to run a highlander mage.  In wild decks are so busted reno mage has no place.  In standard hard to build a highlander mage.

    Posted in: Card Discussion
  • 1

    posted a message on New Hunter Card - Wild Bloodstinger

    If you're playing vs aggro this is like a boulder fist oger with the tag "make  your opponent discard a card".  If you're playing vs control this card is pretty bad.  If you're playing vs combo this card is pretty good.

    I put playble, depends on the meta I think.

    Posted in: Card Discussion
  • 1

    posted a message on New Mage Spell - Conjurer's Calling

    Fits well with cards like Janali but with odd mage rotating Janali is nowhere near as good.

    So typically minions that get transformed are 1-2 mana worse.  Taking the bad case of 2 mana.  You will need to transform at least a 7 drop for good value (assuming it's not damaged)  7+3 = 5+5.  If you evaluate random as 1 mana worse than you need at least a 5 drop.  So you do need to generally hit a big minon.  Transforming their's is generally not good.

    This card isn't bad but might not be nearly as good as people think.  I'd put it at "playable" and that's on the optimistic side.

    Posted in: Card Discussion
  • 2

    posted a message on S-Tier Wild Cube Lock (aggro tech)

    Made 30 something legend this month with this as an anchor deck for the 2nd wild tournament.

    Posted in: S-Tier Wild Cube Lock (aggro tech)
  • 2

    posted a message on Dendrologist

    decent stats with a huge upside.  Problem is this card needs more support and for treant druid to be a better deck.

    Like I think they just need to print a 1 mana 2/2 treant card and the deck will really start coming together.

    Turn 1 treant, turn 2 this guy, turn 3 double treat, turn 4 wispering woods, turn 5 soul of the forest, then you start dropping rushing 8/8's for free.

    Also need a good treant buff payoff card like 3 mana give your treants + 2/2 or something like that.

    Posted in: Dendrologist
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