• 3

    posted a message on New Neutral Legendary Card Revealed - Flame Behemoth

    Just glad that they didn't make it discover. They need to move away from that mechanic. 

    Posted in: News
  • 0

    posted a message on Battle of the Bands - Tavern Brawl #419 & #420

    Thank you both for letting me know!

     

    Posted in: Tavern Brawl
  • 0

    posted a message on Battle of the Bands - Tavern Brawl #419 & #420

    I assume there's no reason to play beyond the free pack from winning 1? Is that right?

    Posted in: Tavern Brawl
  • 0

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    Mage and Priest in Arena right now: 24 spells and 6 minions that discover spells. 

    Posted in: General Discussion
  • 0

    posted a message on Discover Discover Discove Discover

    I'd love to see discover phased out, but if it's going to stay, they should at least do some of the following:

    1. Always make it "discover a card that didn't start in your deck" or "discover a card from a different class"

    2. Remove legendaries from the discover pool. Then the 1-only aspect that makes legendaries unique can remain intact.

    3. Actually put a reasonable stat cost on discover minions. A 2-drop with discover should be a 1/1 not a 2/3. A 3-drop with discover and mana discount should be a 1/3 or 2/2, not a 2/4. A 5-drop that discovers two spells probably shouldn't be a 4/4.

    Posted in: The Arena
  • 6

    posted a message on Discover Discover Discove Discover

    It makes both arena and constructed worse. 

    Posted in: The Arena
  • 2

    posted a message on The longer they ignore it the bigger the problem will get

    I would love to see discover disappear completely as that would improve the game. But I'd be content with (1) more "discover a card that didn't start in your deck" and/or (2) a reasonable mana cost to discover.  A 2-drop with discover should be statted like a 1-drop. 

    Posted in: General Discussion
  • 0

    posted a message on A couple DK fix ideas.. this is ridiculous

    As others have pointed out, it’s the discover. I’d love to see that mechanic retired since it is often problematic. But it would be enough to just change some discover cards to “discover a card that did not start in your deck”.

    Alternatively, the could just try to price discover more appropriately. A two drop with discover should be a 1/1. Make people suffer a tempo loss in exchange for the ability to get another Patchwerk. Make people consider trade offs in deck building.

    Posted in: General Discussion
  • 0

    posted a message on Tony the Pirate!
    Quote from Scorpyon >>

    I am impressed - I have been trying to find something that works with Tony since Day 1, but usually he either dies and is wasted, or I can't survive long enough to get him to do something useful.

    I will have a proper watch of your replays and see what you've been doing with him.

     I don't have many others. I usually play on my iPad, so I don't have hsreplay replays to share.

    Like I said, though, I tried DH and couldn't survive long enough, but I think something should work here because of DH's draw, removal, and healing. With Druid, I can sometimes survive off armor. I tried Rogue, and that has worked a few times because Rogue has a lot of draw. But I don't think this approach is going to help you climb the ladder. I just wanted to use Tony since I drew him on day 1.

    Posted in: General Discussion
  • 0

    posted a message on Tony the Pirate!

    Nice, I tried DH because they have so much draw, but I couldn't get it going. This Druid deck has been better but nothing near 48%.

     

    Posted in: General Discussion
  • 0

    posted a message on Tony the Pirate!

    I've won a handful of games with Tony today. Here's the play, it's fun when it works:

    https://hsreplay.net/replay/jqqrkXB8tpukFTDCtVaYkS

    Posted in: General Discussion
  • 0

    posted a message on Playing HS on Ipad crashes all the time

    I've had the problem since the latest patch. It crashes randomly while deckbuilding, never at any other times.

    Posted in: General Discussion
  • 2

    posted a message on New Mage Cards Revealed - 4 Cards

    Uh, yeah, it's way better to discover cards that are in your deck. That's why it's problematic. There was a time, a long time ago, when you knew your opponent only had two copies of each card. It allowed for more strategic gameplay. 

    Clearly, mine is an unpopular opinion, but discover has not been good for this game. I'd love to see it replace with just "add a random spell to your hand"  or "discover a card that didn't start in your deck", but I'd even be happy if legendaries were removed from discover pools. 

    Posted in: News
  • -6

    posted a message on New Mage Cards Revealed - 4 Cards

    "Discover a copy" is the worst form of discover, and discover itself is one of the worst mechanics in the game ("discover something that didn't start in your deck" is the best version of discover).

    This game has two levels of simple strategy: deck building before play and anticipating moves during play. Discover makes the latter of these almost nonexistent. 

    Posted in: News
  • 0

    posted a message on Paparazzi

    I think the game would be better without discover. Just make this "add a random legendary to your hand". If you need discover, make all disover cards discover something that did not start in your hand. Then the strategy of anticipating what you opponent has can return. 

    Posted in: Paparazzi
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