The funny thing is us control players, or as you would put us "scumbags that hide behind walls like cowards", refer to aggro deck players as mindless noobs who play their hands out and only swing to face with no regard for strategy.
Anyway enough flaming. Hunter doesn't have many answers to conventional druid decks because druid is designed to break the aggro meta. Make sure you dont blow all your removal on little taunters when u know there's potentially 2 sunwalkers and 2 blueberrys that will hit later. Also make sure to bait out things like swipe and wrath on things that look threatening but you can stand to trade for a later beat down combo.
In short, mind games my friend. "Always mess with their heads" - Lucas, "Empire Records"
naturalize is garbage it ends up just giving them more advantage by auto turning their minion into a 2for1 and thats if it did absolutely nothing before being killed
You say that now. But when you lose to rag because you cant remove him.... you'll change your mind. But tink master is definately a better card.
naturalize is garbage it ends up just giving them more advantage by auto turning their minion into a 2for1 and thats if it did absolutely nothing before being killed
ive never been a fan of boomeranging my own stuff, seems more use full as an offensive ability. That being said im sure it works, just not worth my Ancient Watchers or Harvest Golems and thats the slot its filling
Ive been running similar lists to this lately. Id drop the Leeroy its not going to do you any good in midrange its for early aggro decks.
I find Rag useless as a druid because there is a lot of decision making for druids and rag doesnt let u make choices it makes them for you sub him with Cairne.
Take either Ysera or Cenarius not both its just to much.
I didnt like how faceless manipulator ran im using Big Game Hunter now along with my Tink.
At higher rank with all the aggro decks i dont like how the Azure drakes run, i use 2 Ancient Watchers with 3 Silence (2 Keeper 1 Spellbreaker) and 3 Taunt (2 sunfury 1 Defender of Argus) triggers for them to activate on
1x SR is def all thats needed with all the cantrip in the deck. DonFurr ur right this list is def good enough. Im prolly rusty since quitting magic and only been playing this for 3 weeks. Right now my only consistent problem is shammy tho...0/8
i like having a 3rd silence in the deck but its probably overkill because i end up using it on things that i could tink to get out of the way. I think i will go back to a 2nd watcher tho, was the original combo i made the deck around anyway lol.
Edit: ive also been messing around with the idea of adding 2 faerie dragons for a better early game, maybe cut 1 drake and 1 yeti or something but i havent had the courage to try it out
So i know the deck is pretty solid and i was having a lot of success till i hit a wall. I win against handlock, the mirror, and warriors however im getting destroyed by shamans, and not doing well against much else. Any suggestions?
Thanks everyone not only for their suggestions but for giving me details why! This way i can make accurate choices on what advice i follow. I would post the list that got me from rank9 to rank6 last night but im still tinkering it. Will post once its a bit more polished.
thats actually a pretty good point and now that i have both my ancients of lore i dont really need the card draw from them either. they are def higher up on the cut list now thanks.
Edit: Although I still like how they play, they tend to be played later then t6 which is normal for my deck to reach and 5 or 6 dmg + card still is hard to beat as removal. (priest is popular and has a lot of targets)
5
The funny thing is us control players, or as you would put us "scumbags that hide behind walls like cowards", refer to aggro deck players as mindless noobs who play their hands out and only swing to face with no regard for strategy.
Anyway enough flaming. Hunter doesn't have many answers to conventional druid decks because druid is designed to break the aggro meta. Make sure you dont blow all your removal on little taunters when u know there's potentially 2 sunwalkers and 2 blueberrys that will hit later. Also make sure to bait out things like swipe and wrath on things that look threatening but you can stand to trade for a later beat down combo.
In short, mind games my friend. "Always mess with their heads" - Lucas, "Empire Records"
0
i dont like how Rag runs in this deck either...cairne is just better in this case.
More importantly ur running 2 watchers, but only 5 ways to trigger it with either silence or taunt i like running 3 silences instead of 2
0
i dont see anything happening to these cards to make them better directly. More likely another card in a new set will open them up to play.
0
im sure ill be fine with my BGH and Tink thanks
0
naturalize is garbage it ends up just giving them more advantage by auto turning their minion into a 2for1 and thats if it did absolutely nothing before being killed
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Tinkmaster tinkmaster tinkmaster...
go do arena untill you have 1600 dust for a tink then play druid :)
in all seriousness tho druid lacks hard removal as other posters said and thats why Tink is so important to druid midrange/control
0
ive never been a fan of boomeranging my own stuff, seems more use full as an offensive ability. That being said im sure it works, just not worth my Ancient Watchers or Harvest Golems and thats the slot its filling
0
Ive been running similar lists to this lately. Id drop the Leeroy its not going to do you any good in midrange its for early aggro decks.
I find Rag useless as a druid because there is a lot of decision making for druids and rag doesnt let u make choices it makes them for you sub him with Cairne.
Take either Ysera or Cenarius not both its just to much.
I didnt like how faceless manipulator ran im using Big Game Hunter now along with my Tink.
At higher rank with all the aggro decks i dont like how the Azure drakes run, i use 2 Ancient Watchers with 3 Silence (2 Keeper 1 Spellbreaker) and 3 Taunt (2 sunfury 1 Defender of Argus) triggers for them to activate on
0
1x SR is def all thats needed with all the cantrip in the deck. DonFurr ur right this list is def good enough. Im prolly rusty since quitting magic and only been playing this for 3 weeks. Right now my only consistent problem is shammy tho...0/8
0
i like having a 3rd silence in the deck but its probably overkill because i end up using it on things that i could tink to get out of the way. I think i will go back to a 2nd watcher tho, was the original combo i made the deck around anyway lol.
Edit: ive also been messing around with the idea of adding 2 faerie dragons for a better early game, maybe cut 1 drake and 1 yeti or something but i havent had the courage to try it out
0
So i know the deck is pretty solid and i was having a lot of success till i hit a wall. I win against handlock, the mirror, and warriors however im getting destroyed by shamans, and not doing well against much else. Any suggestions?
0
Thanks everyone not only for their suggestions but for giving me details why! This way i can make accurate choices on what advice i follow. I would post the list that got me from rank9 to rank6 last night but im still tinkering it. Will post once its a bit more polished.
0
Heres the new decklist without rag and blm still
Much more of a mid-range deck now
0
yeah druid of the claw is a must. and dont listen to them..... Leeroy is probably the best legendary for aggro decks in constructed right now
0
thats actually a pretty good point and now that i have both my ancients of lore i dont really need the card draw from them either. they are def higher up on the cut list now thanks.
Edit: Although I still like how they play, they tend to be played later then t6 which is normal for my deck to reach and 5 or 6 dmg + card still is hard to beat as removal. (priest is popular and has a lot of targets)