"Well played" at the end of the game is not BM, but it always amazes me when I read this board and realise that a significant minority interpret it that way. Win or loose, I usually say "well played" prior to lethal or if I anticipate it incoming, even to the decks I resent, and I mean it sincerely.
- prophit618
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RavenSunHP posted a message on When will people realize that there'll always be something to bitch about?Posted in: General DiscussionOP's point, if I get it right, is that people in community bitches too easily, and with less than real reasons.
Foreword: I dislike Aggro Shaman (which is an abomination, mainly built with supposedly Midrange and even Control cards) and Pirate Warrior.
-> Yes, there's a problem with Pirate Warrior. Yes, there is a problem with Shaman if it can afford Pirates so easily, while eg Paladin can't.
-> Yes, Legend is overpopulated with Aggro, so all this requires some attention by devs.But since the vast majority of players is NOT Legend, which is the only place where Aggro is too overspread, the most part of all the whining against Aggro is just bullshit. Whining just because. Just to complain about something, possibly as an excuse that relies of responsabilities.
Aggro is currently overestimated by non-Aggro players and over-bitched about, mainly by Reno players.
So many non-Legend players say the game is sealed at turn 1 because of STB. As if they could play nothing at all next turns. As if heals and taunts were not there.
You have no idea of how many Aggro matchups against Reno finish in a turn6 Reno and gg.Too many Control players do not understand that Control can sometimes lose against Aggro.
Problem is that this happens far beyond the "unlucky card draw". Why?
Because Control are too often just Greedy players, and this game punishes greed very hard. More importantly, Greed IS NOT Control.
Control strategy MUST BE ADAPTIVE. They have to follow up, NOT to play their own big bad minions and combos and greedy stuff, as if the opponent was not even there! Because that is Aggro, but Aggro CANNOT be greedy (hardly any deck can)!In other words, too many players think that the game should finish at turn 10. Ideally always.
Too many players want to play Control, but with an Aggro mindset.But since there is no logic behind all the overreactions, I guess there is no point in trying to logically explain anything, so there's no point in this thread either...
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TheHoodedClaw posted a message on Discuss the Nerf - Small-Time BuccaneerPosted in: Card DiscussionExactly the right nerf.
This won't see it dropped from pirate warrior or pirate rogue but will slightly reduce the effectiveness of those decks.
It will probably be dropped from Aggro Shaman where it was only ever present because the card is too good.
This showcases my ideal nerf philosophy - don't nerf a card in to oblivion, just reduce it such that it performs roughly how the designers originally planned.
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Tze posted a message on Discuss the Nerf - Small-Time BuccaneerPosted in: Card DiscussionQuote from LordPikachuStarscream >>Quote from Maukiepaukie >>Quote from LordPikachuStarscream >Miracle Rogue is the only user of Small-Time Buccaneer that isn't despised by everyone for using it. Nerfing the health hurts the cards aesthetic and creates a dichotomy where it will either still be played, in which case people will whine that nothing has changed, or it will become unplayable, in which case people will whine that Blizzard killed the card. Making it a Rogue card was the best solution.I actually don't despise anyone for using it, it's a card in a god damn card game. I do however despise how ubiquitous it is, including in Miracle Rogue; this change should help with that. Overall I'd say you can't win with nerfs any way you slice it, but this was a reasonable middle ground and I honestly think there's a good chance this still sees competitive play without giving people flashbacks to Undertaker.That being said, making this card Rogue only was a bad idea for exactly one of the reasons you stated; it would cause the card to become unplayable for literally everyone but Rogue. In its current state it still has a good chance of being played in both Miracle and Pirate Warrior, while also allowing for non-competitive (but fun) builds like Pirate Paladin. The best solution was to somehow a) keep Pirates relevant as a tribal, b) keep the change extremely simple and a matter of numbers, and c) make sure STB+Patches isn't played in 50% of the decks on ladder. This is actually the closest they're going to get to that solution.People are going to whine no matter how you cut it, at the end of the day there's still really no logical reason to confine a card to a single class when you have perfectly legitimate options to keep it neutral. -
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FortyDust posted a message on Does anyone else think small time bucc is NOT OP?Posted in: Card DiscussionI think if patches was removed from the game, STB is NOT OP. By itself, it's a conditional 3/2. For rogues, they HAVE to hero power on turn 2 to activate it, which is a huge tempo loss, and for warrior/shaman they have to both draw a weapon and they HAVE to equip it on turn 2 to activate it.
LOL sorry, friend, but there's not a Rogue in the universe who isn't thrilled to use hero power on turn 2 when STB is on board, with or without Patches. Go back to tempo school.And warriors seldom have any trouble drawing an early game weapon. It does happen, of course, but I'd still rather play without Patches than without STB.Your premises are flawed, your argument invalid.Don't believe me? Quit wasting time with theorycraft and test it. Make two pirate warriors -- one without patches and one without STB. Play 100 games with each and get back to us with the results. -
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Yazdi1 posted a message on Will losing Reno in rotation empower aggro?Posted in: Standard FormatReno is a very common card but its not meta defining.
yes it is lolthe meta now is: pirate, jade and reno.its an important part of the meta -
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Haardsteen posted a message on why people say well played when they won after a game? (BM?)Posted in: General DiscussionI like the emotes, in decisive games it adds a layer of fun to the match. Saying Well Played after a game's end to me just signifies it is over, not whether you actually played well or not. But if I know it was a close game and the plays made were smart and thoughtful, using Well Played seems like good manners to me.
The only time emotes bother me is when they get spammed. Of course that's easy to fix through squelching.
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Alekata posted a message on why people say well played when they won after a game? (BM?)Posted in: General Discussionsince this thread I started limit my "well played" when I winning.
usually I would emote it even if the other player played bad out of respect, but I guess some people may take it as an insult.
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Sherman1986 posted a message on why people say well played when they won after a game? (BM?)Posted in: General DiscussionQuote from hokeypocus >>Sherman1986: Calm down dude, this is a forum about a video game, people here don't need your lessons about morals.
Speak for yourself. If your copy/pasting my entire post was indicative of your consideration, your rejoinder indicates quite the opposite, namely a firmly closed mind. His is the classic inarticulate response of someone made uncomfortable by a strong argument. Why the ability to make forums and post threads, if not to share ideas? Keep in mind I never told you what to do. In addition, considering the recurring nature of this 'issue', perhaps everyone might be in need of some instruction. I venture to say there's plenty of people who might haven't even considered etiquette in Hearthstone beyond normal good manners expected in any social situation.
I think many people automatically assume that by voicing an issue that same person is somehow 'triggered', which is not necessarily the case. Connotations of this word aside, which attempt to reduce the person's argument by attacking them personally, ad hominems don't invalidate the argument. People who use ad hominems don't have an argument, which is why they use this rhetorical device. In reality, no one really appreciates overt rudeness, although we all accept it as a part of life.
Personally, when I encounter a poor sport, it's more like having an itch that can't quite be scratched - a trifling irritation that passes quickly. So being triggered isn't quite the right expression.
Obviously, everyone is free to interpret events to their liking, but when the questions of etiquette are asked, the real question is how might one behave in the 'best' manner...thus, the point of the OP's thread.
WTF did I just read? Could you express yourself like a normal person, please? You are on an internet forum about a digital card game, not giving a university lecture. -
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Tze posted a message on why people say well played when they won after a game? (BM?)Posted in: General DiscussionMe personally? It doesn't matter how good/bad the game is, I feel like it's good sportsmanship to say gg to your opponent at the end of the game. If they take that as BM then it's their issue, not mine.
I'll also emote "Well Played" for times when they respond to my play with something I was either not expecting or a play I actually think was pretty good. It's a lot rarer, but it's still not BM to use it in that capacity I think.
In the end squelch is always an option, but short of spamming to actually BM it's only as rude as you read into it being.
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And yet if you look at this thread(and most threads on this site), you see that almost all of the complaining on these boards is being done by combo and control players. Aggro players don't mind playing longer games believe it or not, but control and combo players sure do seem to hate anything that makes them play any way but the precise way they want.
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It kinda seems like your deck is split between being Miracle and being Jade rogue. I'm not a miracle rogue player, so I don't have the best advice necessaril,y but I don't think Unearthed Raptor is is going to give you must use, and can be replaced by another Questing Adventurer and Undercity Huckster. Barnes also feels kind of out of place, same with Jade Swarmer (though that seems the most appropriate of the group I've mentioned). I assume you have Reckless Rocketeer in there because you don't have a copy of Leeroy? Leeroy would obviously be an upgrade. So at a glance (and take with a grain of salt), I would say:
-1 Barnes
-2 Unearthed Raptor
-2 Jade Spirit
-1 Reckless Rocketeer
+1 Undercity Huckster
+1 Questing Adventurer
+2 Tomb Pillager
+1 Azure Drake
+1 Leeroy Jenkins
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Leeroy is a finisher, primarily. When you concede when you see him it's because you have mathematically lost by that point anyway. He's far from a critical card in most aggro decks, let alone a must-have. I hardly ever see him anymore, as most good aggro decks don't need him to finish you off quickly.
And long and short of it, that's why he's not going to HoF.
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I totally understand and approve of all the other 5 cards going to HoF, but Ice Lance makes no sense to me. They say it's because Freeze Mage has been a dominant deck for 3+ years, but when was the last time you saw Freeze Mage regularly? I almost exclusively see Reno and Casino mages, both of which aren't real keen on Ice Lance.
I kinda hate playing Mage in general, so I don't care from a personal perspective, but it's a weird choice it seems.
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I prefer playing against Pirate Warrior to playing against Miracle Rogue, even though Miracle ends up winning less against me. Miracle rogue combines the lack of interactivity of Pirate Warrior with the incredibly long and boring turns of fatigue decks. It's the worst of both worlds when they hit their Auctioneer/Conceal turn. For that alone I'm happy to see it go.
I actually like Rogue as a class, and enjoy trying to come up with interesting decks for them. Miracle rogue has pretty much stifled any point in ingenuity when it comes to building rogue decks, and it makes for the most boring matchups too. Rogue will be fine in the long run, it just has to make decks that are interesting to play against again.
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You're overreacting. But you're also not even close to alone. I can say from personal experience that I have never once emoted to upset someone. When I woops, I mean I made a mistake. When I wow, I'm impressed with either your play or the luck of the last RNG. When I sorry it's because i accidentally missed hitting end turn and didn;'t notice or something. When I well played, it means gg. But from the posts on here, nobody believes that's even possible.
If you think that's the case, though, then just squelch everyone. Easy solution.
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Small-time Buccaneer was literally the first card I saw out of this expansion after coming back to the game after several months away. I hadn't even looked at the forums in months, and hadn't seen any of it's pirate friends. And even then I said "This guy is a little OP isn't he?"