Naga - The same effect still happens, just 3 turns later, either you have an answer or you don't to 6 giants. Nerf = Fail.
Call to Arms - no longer able to play in the strongest deck, you now have to play it in the second strongest deck (Murloc). Still good value at 5. Nerf = lateral move, but will affect meta.
Lackey and Pact = these are one in the same because you pick can any of 6 cards in warlock to target for change. Affects consistency of deck, more susceptible to aggro now. Nerf = Positive
Spiteful Summoner - still retarded value at 7 mana. Changes nothing. Still going to be played. Doesn't take the spot of any 7 drops in those decks. Nerf = Fail.
Crystal Core - this deck wins against slow decks and fails hard to aggro, the flood of 4/4's aren't that much easier to deal with. Changes nothing. Nerf = Fail
The meta will change. Hopefully significantly. Just less paladins and warlocks is an accomplishment. I will collect my dust, but feel the meta wont change by much until we see a new expansion.
you're all a bunch of cry babies...learn to get good
You're an idiot. The point of the nerfs is to stop the majority of players using the same decks because of the obvious power level advantage. Thank God the warlock, paladin, and spiteful decks will lose popularity and we can see some fresh new matchups.
Get good? Tell me the counter to Tyrantus dropping on turn 6? Voidlord on turn 5/6? C2A with juggler first and perfect positioning? 6 Giants on turn 5?
I think you misinterpreted what I wrote. Never said Cubelock was Tier 1. I am not saying you can't play any deck you like or that you are "brainless". None of that is in my post. What I have issue with is that 2 classes with very specific builds define every other possible class choice and deck type. "Control" decks are now defined as Cube-Abusing mana cheaters. Paladin rules the aggro game because of 2 cards. C2A and Divine Favour. Spiteful Summoner pulling a Tyrantus on turn 5/6 is not skillful decision. You high-roll the nuts or you get a worse case 12 mana worth of stats. No downside and no risk, just a typical expected linear play. This is why Rogue quest got nerfed, not because it won too much, it defined what decks were viable.
I replied to your post because it was proof of my point. I am not salty, jaded, or suffering from chapped ass. I only hope to see a great game get better.
Also, this discussion is about what needs to be nerfed and what we expect. It's not about you feeling justified playing Tier 1 decks.
I think cubelock needs a nerf since it prevent control decks from existing.
I play Hadronox and destroy every Cubelock I encounter.
Congratulations! You are playing the Druid version of the deck that is contributing to meta balance issues.
The meta of aggro vs mana-cheat. I miss midrange decks. I am ok with aggro decks having a fast start, control decks having powerful plays in the late game.
This high-roll trend of Hearthstone since Karazhan is a problem.
Bring back the skill requirement, the decision making, the adaptation to the game play, give classes more than 1 viable option.
Blizzards trend of building up classes from being weak to powerful is good, but they need to look at the long term effects. Paladin and Warlock were very weak around the time of Ungoro and now we are stuck with the same decks controlling the meta for almost a year.
Not very good design. Hearthstone survives this because of the lack of competition. Maybe MTG: Arena or theBrode's new Indie company mixes it up.
4
I now know where my stolen shaved pubes collection went.
0
Read which card?
The implied effect of immune is the issue.
I guarantee 97% of hs players don't know how this interaction works. The thread was created to be informative
Thanks for your insightful contribution.
Man, there are some cranky assholes out there.
4
Thanks for the definition.
Still seems like the incorrect terminology for the effect. Might as well just call it divine shield this turn.
And I thought I was making a next level play to get lethal. Mostly upset upset because I wasn't as smart as I thought I was.
Thanks guys for the responses.
I will now start a riot in protest.
0
Had an immune minion (done by deathspeaker) attack a mage with the vapourize secret. Minion died. This seems incorrect to me. Thoughts?
0
-6
Honest opinion regarding nerfs:
Naga - The same effect still happens, just 3 turns later, either you have an answer or you don't to 6 giants. Nerf = Fail.
Call to Arms - no longer able to play in the strongest deck, you now have to play it in the second strongest deck (Murloc). Still good value at 5. Nerf = lateral move, but will affect meta.
Lackey and Pact = these are one in the same because you pick can any of 6 cards in warlock to target for change. Affects consistency of deck, more susceptible to aggro now. Nerf = Positive
Spiteful Summoner - still retarded value at 7 mana. Changes nothing. Still going to be played. Doesn't take the spot of any 7 drops in those decks. Nerf = Fail.
Crystal Core - this deck wins against slow decks and fails hard to aggro, the flood of 4/4's aren't that much easier to deal with. Changes nothing. Nerf = Fail
The meta will change. Hopefully significantly. Just less paladins and warlocks is an accomplishment. I will collect my dust, but feel the meta wont change by much until we see a new expansion.
3
0
To MxFragz,
I think you misinterpreted what I wrote. Never said Cubelock was Tier 1. I am not saying you can't play any deck you like or that you are "brainless". None of that is in my post. What I have issue with is that 2 classes with very specific builds define every other possible class choice and deck type. "Control" decks are now defined as Cube-Abusing mana cheaters. Paladin rules the aggro game because of 2 cards. C2A and Divine Favour. Spiteful Summoner pulling a Tyrantus on turn 5/6 is not skillful decision. You high-roll the nuts or you get a worse case 12 mana worth of stats. No downside and no risk, just a typical expected linear play. This is why Rogue quest got nerfed, not because it won too much, it defined what decks were viable.
I replied to your post because it was proof of my point. I am not salty, jaded, or suffering from chapped ass. I only hope to see a great game get better.
Also, this discussion is about what needs to be nerfed and what we expect. It's not about you feeling justified playing Tier 1 decks.
0
0
SPot oN!
I 2 hoping konspiring? spit# the rally cris; wit pale FACE? shall imBuest most of fear!
I dare The Hunt!. Damn dire trees might mess erting up. (t) ####
Queen-1 four lief!
0
SPot oN!
I 2 hoping konspiring? spit# the rally cris; wit pale FACE? shall imBuest most of fear!
I dare The Hunt!. Damn dire trees might mess erting up. (t) ####
Queen-1 four lief!
0
I hadn't even thought of that. Good Point.
Choo choo( in the past.
0
1
I voted "playable" - (translation: rank 20 or Arena)
It doesn't do much on its own, which means it has to be combined with something. Buff focused paladin doesn't work consistently.
Missing taunt and lifesteal is not the reason it doesn't work. So this card solves a problem no one has.
4
This is pure genius. Most concise review yet of a card.
This is next level poetic prose, that needs to be read at least 38 time before you truly understand.
All the haters, jumping on the structure and vague use of modern English, only show how naive they are.
Gnomishy! I am++++++!? no?Yes!