Yes. If Okani is killed before a minion or spell is played, then said spell/minion is not countered and is played normally. Of course, your opponent will still have to waste resources to remove Okani to prevent the counter so you'll still get very nice value even if his effect doesn't go off.
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Crawford881 posted a message on New Demon Hunter Legendary Card Revealed - Final ShowdownPosted in: NewsMana cheats are one of the most powerful effects in Hearthstone. It’s hard to tell how good any of these quests are until we see how the decks built around them work, but this has a lot of potential.
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Just to Play Devils advocat, there would be a way around this "Problem", though it would be very Labor intensiv to implement and even then it might Not yield the results you would hope it to get: Blizzard would need to make there own statistik Public, in the Form of something Like hsrplay, where you can See the top Decks even in standart listed with exact Decklist. Then they make it so, that If you Press Play with a Decklist of the say top 20 Decks/Variations that are in the Ranking, you will get a Message: "Not possible because of meta resistrictions in casual, your Decklist needs to differ in at least 5 cards from one of the top 20 lists at this Moment. As Seen on -link to website-"
But even If you did this complicated silution, which they wont, and which also obvious from this thread ist Not what everyone wants, you will still Run into other Problems. Because it will nor Take Long and there will be while seperaten Meta und this new Gamemode, where ofc there are then other imbalanced overpowerd decks.like a new Tier S for casual. For example lets say Mine warlock ist Not in the top 20 Decks of Standart cause it geht's farmed be other decks/Variations from the top 20 to hard. Now without those Decks people will Play it in casual to Farm all those homebrews people dream of playing...
So all in all, I dont really See a solution aswell, might aswell keep it is...
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While you are correct with your Points, it wasnt THAT obvious bevorehand that it would be Like this.knowing what you posted, they could have easyly pre-adjusted the drop rates of certain cards,or class cards vs. Neutral in genaral, for DK. Something they have done with multiple classes in the past... But come to think of it, maybe it was obvious after all, considering we are talking about Blizzard. I doubt that they even did a single Test draft with DK, Just to get a feel with what Kind of Decks you end Up in DK Arena...
While the obove fix (adjusting drop rates for DK) ist easy enough, I kinda agree with certain streamers: it IS alot of fun to Play auch DK Decks, even If you face other Overpowered DKs. There ist Just alot going ob in a Match, much much netter then the Last boring Arena meta. So what they actually need to do is heavyly adjust the rates for all the other 9 classes...
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There ist also the fact, that If you Copy/generate DK cards, they often have a Lot less value, since you cant generate corpses. I noticed this while playing priest, where it actually makes kind of an impact in the matchup. Dont know from the top of my head If this has simillar impact in other matchups this Rotation
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I played 3 arenas Yesterday, got offered DK once and Made it to 5 wins (I am Infinite Arena Player as well, but my DK Deck lost 3 Games to even stronger DKs...) I can confirm that you dont get to choose runes before a Run. But I am still uncertain how it works exactly. Is there any Info Out? unfortunately I didnt pay to much attention, but as far as I remember it, I got offered offered 1-rune cards from all 3 runes. I did also not pay attention If any of my DK oppenents had Decks of 2-1-0 or 3-0-0 runes.
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Yep, it is just a quality of live change to save you from a few clicks through the menu If you want to directly start working on this particular Quest...
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You allready posted a more suitable solution for you "Problem" which is just bottom-righting angainst any Class or Deck you have no fun playing angainst. This way you can even "Ban" multiple classes or Decks. You dont really waste that much time either, ist Just one cue time plus Mulligan. You even get the adventage of beeing able to Tech your Deck differntly,knowing you wont play a specific Class. Now of cource that luxury Domes with a price, and that ist, your Overall winrate or abbilty to climb goes down a bit, but IMO its a fair price to pay, nothing comes for free, you have to make a call If this ist worth for you personally. Actually hard-banning a Class will Not fix your Problem either by the way. The Meta will adjust quickly and before you know it there ist a new Deck/Class that you find tidious to Play against, and dont worry, If you Ban that Class next Game, you will surly face the First one exactly next Game, the world ist unfair :D
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Might be it got "swapped" with a spell of the exact same cost? Since it is randomly chosen, this can and will happen.
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I don´t know why so many people here are so certain that it is garbage, when not even the whole expansion is revealed, let alone got tested a few weeks in-game...
Many, if not almost all, of the top decks in recent history rely/relied heavily on either great card draw or great "manacheat" (ramp and or cost reduction). If you even combine both, you can end up with such absurd abominations as pre-nerf lunacy mage. Even after nerf it is still a good enough deck, and just to give some more examples look at current or recent decks like from like priest, rogue, libram paladin,all forms of druid, DH (deathrattle has alot of "manacheat", otk relies on draw an reduction) etc.
All I´m saying is: You should never disregard any card that has some form of "card-draw" or "mana-cheat" in the text, cause those always have the chance to create -what feels like- "unfair and overpowered plays"
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That´s interesting, something I overlooked. Well with Quests, Sidequests and now Questlines, they have shown that they can think of ways to slightly alternate on mechanics to keep it different and fresh. Might well be that they have something similar prepared for the next set of hero cards
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I´m sorry if this has been discussed before and I can not be the only one who thought about this. But given what Blizzard said and how the first to expansions seem to play out, it should be a reasonable assumption that we get hero cards again for the 3rd expansion end of year:
It would fit both thematically as well as from "rotation standpoint". Blizzard said, that this year we will be following the mercenaries on their path and adventures and they will return throughout, having gained more experience each time.
The first expansion, Barrens, was a relatively bland/vanilla expansion. No major new or old mechanics were introduced. We got to know the mercenaries at the start of their endeavor, dipping their little feet into the water so to say... This is shown by them having rather low mana cost and stats. Also their effects are relatively small/specific from an overall view on the game. [note that I am not necessarily talking about the actual in-game powerlevel or viability of the cards, but from a design/thematic standpoint] The cards can be strong obviously, but the mercenaries are still a mere part of your army and not the center of it.
Wailing Caverns Miniset then was their first raid if you will.
With Stormwind things get spiced up. We have one of the major mechanics, Quest(line)s, return. And through that we get to see the mercs again,even following their path in-game. The actual reward cards themselves show us more experienced and lvled up characters. They have higher cost, higher stats and their effects can be huge, to the point where it will outright win you the game on spot (priest). The mercs have grown to the point where they now ARE the center of your army/deck and you build around them.
But what could top that of in the last expansion?
It would only be fitting, for the mercenaries to have gathered enough power and experience over the year, that now they become leaders of the army themselves and are able to replace "you" in form of new hero-cards. It would fit thematically and the last time we saw hero cards was galakrond, which at that time will be far enough in the past for Blizzard to reintroduce the mechanic.