turn one coin Blood Magic + ultimate ultimate infestation
- normandjf
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Member for 7 years, 5 months, and 26 days
Last active Thu, Oct, 11 2018 08:32:10 -
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Yotsugi posted a message on The Tavern is Getting Spooky - Hallow's End Has Begun!Posted in: News -
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Vajaina posted a message on The Tavern is Getting Spooky - Hallow's End Has Begun!Posted in: NewsThis event is literally an homage to me.
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Betterthanyou posted a message on All Player Decks for the 2017 HCT Summer Championship - Oct 13-15Posted in: NewsIt was nerfed to reduce power level not make it useless!!!
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StanCifka posted a message on Sneakily Grinding Your Opponent's Cards - Mill Rogue with StanCifkaPosted in: NewsOh well, at least I tried.
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Aelfscyne posted a message on Hearthstone Patch 9.1 - Card Balance Changes Have Arrived!Posted in: NewsHere's a scientific poll of whether these balance changes make any sense to manage Jade Druid:
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Gobas13 posted a message on Five Card Nerfs Coming in the Next Hearthstone Update - Druids, Win Axe, Murlocs, HexPosted in: NewsInnervate - Yes its coin now, but its coin that is in basic set and will be there all the time (if not moved to hall of fame). And this still gives ramp to Druid but at least not insane one (Flappy Bird turn 1).
Fiery Win Axe - I love that change. FWA is damn basic card and was better than most rare and epic cards. Basic cards should be ...well, basic not OP as hell.
Hex - in line with Polymorph, all fine for me.
Warleader - All those interactions with +health and damage was weird and non intuitive. I like the change. Warleader is still huge tempo and gives Murlocks the Upfhh Big Hit (its Savage Roar on legs). Love the change.
Spreading the plague - still think cards is damn good but at least harder to combo, turn later played. Like the change.
Summary - all you complain Jade, Jade, Jade without seeing how meta will change (and it will change). They nerf cards to oblivion - bad blizzard. They nerf cards much less subtle (all this nerfs up here don't make cards unplayable) - bad blizzard.
I know community will never be satisfied with any changes but you like to complain a lot. -
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KazinTheMage posted a message on Five Card Nerfs Coming in the Next Hearthstone Update - Druids, Win Axe, Murlocs, HexPosted in: NewsI guess everyone wants changes, but I don't like nerfing a card - namely Innervate - into a Coin or for that matter into a Counterfeit Coin.
Hey Blizzard/Ben Brode,what about Innervate: Refresh 2 Mana Crystals. This would stop overramping and playing 10 Mana Cards at Turn <6.K.
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EzRocky posted a message on Five Card Nerfs Coming in the Next Hearthstone Update - Druids, Win Axe, Murlocs, HexPosted in: NewsHello Priest and Quest Mage
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AntonAmby posted a message on Blizzard is Considering Options for Druid - More Information this WeekPosted in: NewsList of Changes:
Changing Ultimate Infestation to 5 mana to fit the soul of the card, it will also ressurect 5 friendly minions that died this game to make it even more flavorful.
Starfall being changed to 4 mana to more closely match cards such as Fireball and Consecrate.
Jade Blossom will now give you a Excess Mana card if played on 10 mana so it's more consistent with Wild Growth.
Force of Nature and Grove Keepers nerfs have been reverted. - We believe this will increase their playability and therefore indirectly decrease the playability of other druid cards which have been seen in decks with high frequencies. -
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chrischtili posted a message on [HGG Win] Stancifka's DemonlockPosted in: [HGG Win] Stancifka's DemonlockVery good description and a nice video as a bonus. Just great.
When you say, for laddering you would add a Skulking Geist, what would you leave out?
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I predict a "true" Fiery War Axe That cost 2 as a legendary for Warrior...
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Good, finally I can play Captain Greenskin with any class. I guess.
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"I would definitely play Handbuff Paladin, Dragon Priest, Lakkari Warlock and Exodia Mage over all those Jade Druid. "
- Deathbore Rexxar
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Is there any tech card against Fatigue Warrior and Quest Mage, I have face many of those.
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If you take out Jade Druid, Highlander Priest and Pirate, most of the deck seems interesting to watch in action.
and, Let's go Monsanto, the savior!
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I will be a matter of days before someone broke this combo together to the point where the wild meta will be just combo giant and aggressive deck. You just cannot play a fair competitive deck against that kind of strategy.
The combo, even if it seems base on luck//mulligan seems pretty unfair with the reduce cost, having a 5/5 and 2 8/8 (even more) on turn 5 does't seems to work for me as a healthy deck.
Bittertide Hydra for 5 mana and a downside of damage seems a more fair way to play 8/8.
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newtimate infestation:
draw 3
deal 4 dmg
5/5 token
gain 6 armor
7life to your opponent
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there is a lot of pirate warrior on ladder, so it is still a good deck tech for ladder, people are not retarded copying a deck that can beat a lot of matchups, even if this not go in favor of Druid.
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"We have a very healthy distribution of archetypes from the represented classes." - Rexxar