Hearthstone Patch 9.1 - Card Balance Changes Have Arrived!
Patch 9.1 is now available for download through the Battle.net desktop app and will soon be available on mobile. Details on the patch can be found below.
Card Nerfs
The following five cards have received changes. You can learn more about why they've been changed here.
- Innervate - Now reads: Gain 1 Mana Crystal this turn only. (Down from 2)
- Fiery War Axe - Now costs 3 mana. (Up from 2)
- Hex - Now costs 4 mana. (Up from 3)
- Murloc Warleader - Now reads: Your other Murlocs have +2 Attack. (Down from +2 Attack, +1 Health)
- Spreading Plague - Now costs 6 mana. (Up from 5)
Tag Team Brawl Changes
The Fireside Brawl, Tag Team, has received an update to its playable decks.
- [New] Druid - Rumble in the Jungle: Enter the jungle with giant beasts and darker things...
- [New] Hunter - Unleash the Beasts: Release a stampede of beasts while hunting for the Marsh Queen!
- [New] Mage - Elemental Secrets: Guard your secrets and unleash elemental fury!
- [New] Paladin - Dark Light: Bend the Light to your will, while you unleash the Apocalypse!
- [New] Priest - Unbreakable Inspiration: Slow to start, but inspirational to behold.
- [New] Rogue - The Acolyte: Fast miracle rogue who worships Yogg-Saron.
- [New] Shaman - Totems Hate Secrets: Blast away your opponent's secrets!
- [New] Warlock - Death Becomes Your Foes: Summon monstrous demons and burn away the enemy's weapons
- [New] Warrior - The Rock: Enrage your allies, while wielding weapons at your foes!
New Brawl Chalkboards
One new chalkboard has been added.
Official Patch Notes
Quote from BlizzardIn this Hearthstone update we are making balance changes to several cards.
Please read the Upcoming Balance Changes – Update 9.1 on the official Hearthstone site for full details regarding the reasons and philosophy behind these changes.
This patch is now live on desktop. It will become available on mobile devices in the coming hours.
really loved topdecking innervate with ten mana and no cards!
I was "farming" my golden Druid hero with an Astral Communion deck in Wild. :( I guess now I have to win the last 40 games with one of the stupid Druid decks. :/
can we take a moment to consider the fact that mobile users can now play their 2 mana win axes against the 3 mana war axe desktop users have to use? i mean holy shit how is it possible that they dont unroll these changes simultaneously on all devices o.O
edit: why downvote? is it not legit to point this out?
Because this never happens. The players who haven't updated yet will just only play people that also haven't updated.
people who didnt download the update plays with each other...
And now we watch as Team5 sits back with a thumb up their ass for the rest of the expansion.
Usually I don't point out grammar mistakes bit it should say shits....
we need nerf for highlander priest. it's really OP. one turn 20-38 damage LuL.
Here's a scientific poll of whether these balance changes make any sense to manage Jade Druid:
Lmao...
btw is emote for Medivh changed? "Greetings" was: "Ah. Hello there." and now it is "Yes yes. Haha!"
That is probably because of International Talk Like a Pirate Day - all the heroes have different 'Greetings'-emotes. Should be back to normal soon.
Not exactly "all". The Death Knights don't speak Pirateish.
That has to be a bug. Blizz, please fix!
I am curious.
How exactly does Blizz come up with such nerfs and what are they doing to conclude that they are right?
If it's anything like World of Warcraft, the devs play certain classes, and nerf the things that beat them.
Sounds fair and legit xD
But seriously, if that is anywhere close to the truth, the devs have to love and main Jade Druid like 24/7..
I don't understand how Druid is allowed to exist like this right now. Nerf did nothing BTW.