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    posted a message on Weekly Card Design Competition #21: Discussion Topic
    Quote from HygiliakDude jump

    What do you think of this one?

     A very strong card, possibly OP, but that's all we thought about Fireguard Destroyer, which seems stronger than this card IMO, and it still wasn't good enough to make Shaman anywhere close to viable. Give it a Rarity, and capitalize "return." Other than that, I think it's actually quite good as is.

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition #21: Discussion Topic
    Quote from yugzilla jump
    Quote from mastersuperfan jump
    Quote from yugzilla jump

    Here is my card. i decided that i wanted Paladins to have some more mech synergy and though why not add a mech that gives you up to 7 spare parts and since there 7 spare parts in total, i thought this might be a perfect time to try this. This card would probably be better if it wasn't class specific.  Any thoughts?

     I would take out the "in your hand" at the end as it honestly feels quite redundant, considering you already put "to your hand" earlier. Also, small nitpick, but put a period at the end.

    Otherwise, I actually really like this card!

     i was thinking about that but i decided to leave it in there since i thought it was worded correctly but oh well, BTW what do you mean by 'put a period at the end?'

     Sorry, how exactly are you confused by me saying, "Put a period at the end?" That's just it...

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition #21: Discussion Topic
    Quote from yugzilla jump

    Here is my card. i decided that i wanted Paladins to have some more mech synergy and though why not add a mech that gives you up to 7 spare parts and since there 7 spare parts in total, i thought this might be a perfect time to try this. This card would probably be better if it wasn't class specific.  Any thoughts?

     I would take out the "in your hand" at the end as it honestly feels quite redundant, considering you already put "to your hand" earlier. Also, small nitpick, but put a period at the end.

    Otherwise, I actually really like this card!

    Posted in: Fan Creations
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    posted a message on Hearthstone TV Commercials, Card Design Competition Season 2, Versus Series

    Actually, that would be really amazing. I don't play HotS, but I definitely agree that if Blizzard is going to lure us into playing all of their games to unlock new things, they should at least be involved a little more deeply.

    Posted in: News
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    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place!

    Ummm...

    Yesterday, I was playing against my friend. I pulled Blade FlurryUseless, I thought. Next turn, I pulled Deadly PoisonUgh, still useless, I thought. This are just going to be dead cards in my hand taking up space unless...

    I pulled Upgrade! next turn.

    I still ended up losing... while he was at 1 Health. ;_;

    To answer your question, this is possible. It's just very, very unlikely. xP

    Posted in: General Discussion
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    posted a message on Do you have any other favorite game beside Hearthstone?

    Recently, I've been into Kid Icarus: Uprising and Fire Emblem: Radiant Dawn.

    Posted in: Other Games
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    posted a message on Probably the toughest choice I've ever had to make...

    Unless your curve calls for it, Fireball is better than Frostbolt because it offers more value in a single card.

    Not sure why'd you pick Antique Healbot unless your deck was over 90% spells...

    Posted in: The Arena
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    posted a message on So, who's ready for a Flamewaker nerf?

    It falls below the vanilla test, unlike Knife Juggler, and spells are much harder to play consistently in a situation that would be preferable, as opposed to minions which you can generally slap down anytime you want. Besides, it's a class card, so it should be stronger. The 2 damage instead of 1 makes up for that, but it's nowhere near OP--I actually find it a little weak for clearing board and better for face damage, but that's probably my RNG.

    Posted in: Card Discussion
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    posted a message on I got a golden Alexstraza not quite sure if i should keep it or disenchant it for another legend

    I would say keep it. It's a very useful Legendary. However, if you are a F2P player starting out with very few Legendaries, then perhaps it is justifiable to dust Alexstrasza to craft a more versatile Legendary, but Alexstrasza is an extremely crucial card to several decks, notably Freeze Mage and Control Warrior. If these decks do not entice you in any way, then perhaps you could dust her for something else. The golden animation, while cool, has no practicality other than increased Dust. I, though, would recommend keeping it unless you desperately want other Legendaries.

    TL;DR - You could dust it, but I wouldn't advise it.

    Posted in: General Discussion
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    posted a message on Weekly Card Design Competition #21: Discussion Topic

    I have seen a lot of submission with new Hero Powers--the rules state: "Your card cannot produce any additional unique cards or tokens." Are new Hero Powers tokens? I have assumed so up to this point and reported submissions with new Hero Powers, but I'd like to get some clarification on this, if only for those who want to make submissions with new Hero Powers.

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition #21: Discussion Topic
    Quote from ShadowsOfSense jump
    Quote from Firebolts jump
    Quote from iSinti jump
    Quote from Firebolts jump
    Quote from iSinti jump
    Quote from Varolie jump
    Quote from Firebolts jump

    Maybe it needs to be stronger, but it seems balanced in a way. Maybe a price reduction on the SI:7 Agent when it's summoned to the hand?

    Thoughts?

     Drop the instead from the combo maybe, or "battlecry put it into your hand, combo it costs (3) less" and give shaw slightly better stats

     That seems like a good advice ;-)

     

     I've already changed it. Not the stats, but the text should make the card more viable. 

     

     Does it rly insinuate that the SI:7 cost (3) less? I think this seems like Mathias would cost (3) less, which in the end might be the same (or better), but i dont think this is what u intended, but should totaly be explained what it does or doesnt do.

    Ok... I get the point. I'm used to changing my cards alot due to unclear explenations. 

     I thought the wording was fine the way it was. It feels clunky now. The closest example of a card that has a similar effect i could find was Call Pet, which just says 'it'. However, that's a very broad example.

    Quote from Darthscion jump

    I'm unsure if the "seventh" in the name actually conforms to the rules. does it have to be a literal 7, or will a variation like mine do?

     Only the actual number '7' counts as a 7 for this competition.

    _________________________________________________________________________________

    And now, my potential entries!



    Goblin Bomb Merchant: 7 Mana, 7 Health, 7 Words in the Card Text. The EXPLOSIVE cards are Arcane ExplosionExplosive ShotExplosive TrapImp-losionDarkbomb and Lightbomb. Average of 3.5 Mana.

    Kamikaze Goblin: 7 Mana, 7 Words in Card Text, Literal 7. Wasn't sure how to balance the stats for this one.

    Which is your favourite? Which sucks? Which should I use?

    The first one is horribly underpowered and should be buffed. Anything below an 7/7 really won't be viable at all because it has the same effect for both players; thus it should have at a minimum vanilla stats.

    Personally, I actually like the idea of the second one. Give it a Rarity, though.

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition #21: Discussion Topic
    Quote from iSinti jump
    Quote from rdeegan jump
    Quote from FlySkyHigh jump
    Quote from mastersuperfan jump

     

    I'd like to get others' opinions on this. Does it still need to be buffed? If so, what should it be? A 7/8, or an 8/7 perhaps? At the moment it dodges Big Game Hunter, but it's not run very often any more, and Midrange Paladins generally have other targets as well.

     Might better to change the text to "make a minion" instead of "Give". I know it's a bit semantic, but it would be better wording.

     "Giving" immune is the wording on Bestial Wrath, but I agree it's not the best sounding

     But the "Give" is there cause of "+2 attack", the Immune part just silently follows i believe :)

    If that were the case, then Bestial Wrath would read: "Give a friendly Beast +2 Attack (this turn) and make it Immune this turn." After all, "Immune this turn" could not be a card in itself; thus, the "Give" also applies to the "Immune."

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition #21: Discussion Topic
    Quote from FlySkyHigh jump
    Quote from mastersuperfan jump

    I'd like to get others' opinions on this. Does it still need to be buffed? If so, what should it be? A 7/8, or an 8/7 perhaps? At the moment it dodges Big Game Hunter, but it's not run very often any more, and Midrange Paladins generally have other targets as well.

     Might better to change the text to "make a minion" instead of "Give". I know it's a bit semantic, but it would be better wording.

    Bestial Wrath uses "Give Immune," so it seems to be the preferred way. Besides, "Make a minion Immune" just sounds clunky to me.

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition #21: Discussion Topic

    I'd like to get others' opinions on this. Does it still need to be buffed? If so, what should it be? A 7/8, or an 8/7 perhaps? At the moment it dodges Big Game Hunter, but it's not run very often any more, and Midrange Paladins generally have other targets as well.

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition #21: Discussion Topic
    Quote from Turn1Jarraxus jump
    Quote from yuvalal jump

     Against the rules. He has four sevens, and it says exactly three. But it's a pretty good idea, just change the damage by one.

    He has to fix it by putting Battlecry, and then there will be four 7's again...

    It should say, though, "Battlecry: Deal X damage randomly split among all enemy minions."

    Posted in: Fan Creations
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