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    posted a message on Legendary Tier Crafting Guide
    Quote from Locopitts »

    I had 1600 2 days ago and crafted my first Big game hunter, so I am planning ahead a few days for when I get 1600 again

    thanks, Sylvanas seems like she fits a lot of decks and I like the 6 mana cost meaning I can play her most games

    Honestly, I would actually craft Dr. Boom over Sylvanas--there's a reason why everyone's saying Dr. Boom is OP right now. I find he fits in practically every deck, whereas Sylvanas fits in a lot but not quite as much as Dr. Boom. This may sound absurd, but Sylvanas was one of the last legendaries I crafted simply because I was never playing a deck that used her. The 7 mana cost doesn't really make much of a different from a 6 mana cost, and you'd be able to play Boom anyways unless you're against Face Hunter, and then Dr. Boom would be a lot better vs. Face Hunter anyways.

    Posted in: Card Discussion
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    posted a message on Legendary Tier Crafting Guide

    Well, I dusted my King Krush to craft other legendaries. :/

    Oh well, I don't play much Hunter anyways (and if I did, I'd play Spark's Control deck).

    Posted in: Card Discussion
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    posted a message on Legendary Tier Crafting Guide

    I'm looking at this tier list, and I honestly find it a little iffy in certain spots. Which legendaries you should craft is all a matter of personal preference, I feel, and there isn't really a concrete guide to help you. It is a very solid baseline for new players, but one thing I would change in the Tier List is move Cairne from Tier 1 to Tier 2--I don't find him played very much anymore. In fact, I don't think I've seen him at all ever since the release of GvG except in Arena. Maybe he'll be played in the post-UT nerf meta, but I'm not sure how big of a place he'll have in decks.

    Additionally, a lot of the legendaries seem like they would fall somewhere between Tier 3 and Tier 4. I would bet a lot of HS players, like me, would DE Hogger, Gruul, Nat Pagle, King Krush, The Beast, etc... Yet Al'Akir is extremely important in Shaman decks, and it's in Tier 3. It looks pretty solid overall, but it seems to me that this was made a while ago when the meta was different. Just my two cents. What do you guys think?

    Posted in: Card Discussion
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    posted a message on Deathwing

    Destroyer of Worlds

    Posted in: Deathwing
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    posted a message on [LEGEND] Holy 4000 (deck & guide)

    (Cabal Shadow Priest) It's much too slow to counter Zoo. Also, since this deck focuses on good trades and getting value out of minions, you'll likely try to clear the enemy's board early on, and there's a good chance that Cabal might just end up being either a dead card in your hand or a low value play as you will be unable to steal anything. And if you are going against aggro, which has a lot of minions you can, like I said about Zoo, it's just too slow. This deck is a lot faster and isn't standard control. Besides, Zoo is going away with the Undertaker nerf.

    Posted in: [LEGEND] Holy 4000 (deck & guide)
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    posted a message on [LEGEND] Holy 4000 (deck & guide)

    Flamestrike doesn't clear Mech Yeti, Repair Bot, or Foe Reaper, and Shredder and Sky Golem will leave another minion behind. PW:S and Repair Bot can help get minions out of Flamestrike range. And unless they still have The Coin, they can't Flamestrike+Sheep+Ping on one turn. I don't even think many Mages are running Flamestrike or Polymorph right now; it's mostly Mech Mage going around. And I'm not sure about your experience, but I haven't seen a single Shaman in the past week. Nor have I seen any Hunter's Marks.

    I'm having success with this deck, and Flamestrike/Polymorph/Hex/Hunter's Mark hasn't posed any problem to me whatsoever. This deck is pretty difficult to get the hang of, but it works, I can assure you that. Likely you're doing something wrong in your games--play smart around removal (i.e. don't flood board with 3-4 hp minions vs Mage turn 7) and read the strategy guide, and hopefully you'll see better results.

    Posted in: [LEGEND] Holy 4000 (deck & guide)
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    posted a message on [LEGEND] Holy 4000 (deck & guide)

    I've been testing out this deck some more, and I've been having much more success with it. Provided you're not RNG screwed against a Face Hunter or Zoo (which happens quite often -.-), you should always be able to take board control early and get ahead of your opponent. And since this deck struggles so hard against Zoo, it should benefit quite a bit from the Undertaker nerf. Currently at Rank 7 and climbing with it.

    EDIT: Also, tbh, Jeeves seems fine in the deck. I get value from him almost every time.

    Posted in: [LEGEND] Holy 4000 (deck & guide)
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    posted a message on [LEGEND] Holy 4000 (deck & guide)

    Yes, I had Holy Nova in my opening hand in two of the games, but it often doesn't kill everything on the board (animal companions), and it's way too late by that point to regain board control, If I Holy Nova on Turn 5, I'm probably on low health, and then the Hunter can proceed to kill me with Kill Command or Arcane Golem or whatever he has left.

    Posted in: [LEGEND] Holy 4000 (deck & guide)
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    posted a message on [LEGEND] Holy 4000 (deck & guide)

    This deck looks very unique and interesting, so I tried it using Kel'Thuzad as a replacement for Foe Reaper. However, this doesn't work nearly as well as other decks, and I fail to see how this is supposed to beat Face Hunter. I went against three Face Hunters, and I was wrecked by all three because they had a lot more minions and a lot more face damage in general. One thing that severely caused me problems was Freezing Trap--which I honestly think is overpowered in conjunction with Mad Scientist. Maybe it's pure RNG that has caused me to lose, but even when I get an amazing curve with great minions, I can't stand up against Face Hunter. I really do wish there was an extremely effective Priest deck that wasn't control, but from my experience using it, this doesn't seem to be it. :/

    EDIT: And no, it wasn't the Undertakers. It was just the large amount of minions and Mad Scientist-->Freezing Trap.

    Posted in: [LEGEND] Holy 4000 (deck & guide)
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    posted a message on Improved Warlock Murloc 80% Winrate

    With Puddlestompers out in GvG, what changes should be made to this deck? I'm considering taking out 1 or maybe 2 Murloc Raiders for Puddlestompers.

    Posted in: Improved Warlock Murloc 80% Winrate
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