• 3

    posted a message on Is it safe to get LoE?

    You're seriously worried about a nerf to miracle rogue?  It would take 6 months of a broken deck for them to even consider a nerf, so even if the next set catapults miracle rogue to broken status you still have over half a year before you even half to worry about it. Not buying a set because 9 months from now there is a 0.01% chance of a nerf seems pretty crazy to me.

    Posted in: General Discussion
  • 3

    posted a message on "They thought lock and load would have been used more"

    They were trying to push a more control oriented hunter, and they expected that lock and load would do well in a deck like that (and it likely would). The problem is control hunter just isn't good enough.

    Posted in: Hunter
  • 1

    posted a message on Blizzard: PLEASE GIVE SHAMAN AND HUNTER SOME PROPER AOE!!

    Not all classes are created equally. Some classes aren't really meant for certain types of decks.  Priests aren't suppose to be good at agro, and hunter isn't suppose to be good at standard control. The game would be really boring if every class worked in similar ways.

    Posted in: General Discussion
  • 1

    posted a message on Poll: Zombie Chow vs. Museum Curator in Control Priest
    Quote from victortran123 >>

    Hmm so do you think that Zetalot suddenly drops both Zombies for Curators because aggro is suddenly no longer rampant in ladder? Was there a sudden dramatic drop in aggro decks after the last wing of LOE was released? If not, did he just make a terribad decision? 

     

     Keep in mind that the meta changes from rank to rank. From my experience there is a lot less agro in upper legend than in most of the ladder, so what would be a good ladder deck for him would not be a good ladder deck for someone at a different place on ladder. It's quite possible that the deck IS a ladder deck for him, but that it is not a good deck for laddering at lower ranks.
    Posted in: Priest
  • 4

    posted a message on Define path to "good"?
    Quote from ptorlak >>
    I just know that after 2 years of playing consistently I know this game pretty damn well.
     Be careful about confusing experience with skill.  I know people who have been playing Magic and Yugioh for 10+ years and know every card and every deck like the back of their hand, but they've never done well because they make plays that they think are the right plays but are actually losing them games. 
    I've watched streams but I don't honestly see them win any more often than I do or see any moves they make that seem ground breaking.
    You likely won't see them win much more than you if they are at a much higher rank. maintaining 60% winrate at high ranks is so much harder than even getting an 80% winrate at lower ranks (just something to keep in mind).  I watch streams sometimes myself and I rarely see them play anything different, but even if they only make one play out of ten games that is different than I would have made, and it caused that game to be a win instead of a loss, then their win rate will be ten percentage points higher than mine (that's huge). If you make even one bad decision out of a hundred you will see that reflected disproportionally in your win rate. The differences don't have to be "gamechanging", even the smallest misplays can turn a win into a loss.  Once you question every single little move you make you will see how even the smallest things can make a huge difference. 
    You will get the same answer from so many people because it's true. I'm not trying to be mean or to insult anyone's skill or anything, I'm just telling you where your issue it. I'm glad to help in any way I can and would be happy to watch some of your games and give you any tips I can if you want.
    Posted in: General Discussion
  • 1

    posted a message on Define path to "good"?

    If you are struggling to get to a 60%+ winrate below rank 5 then you are either playing the deck wrong or are making too many misplays.  You are likely making misplays that you don't even know are misplays, and those are the hardest to find. Once you are piloting a deck the way it is supposed to be played you should be getting a 70%+ winrate all the way to rank 5 (and it will likely drop a little from there to legend).  My advice is to watch players who are really good with the deck you are using and see what they do differently. Even small changes like a different play every two to three games can raise your win percentage by a considerable amount.

    Posted in: General Discussion
  • 1

    posted a message on Powercreep, people just don't get it
    Quote from Orni >>
    Quote from maroon5five >>
    Quote from Orni >>
    Quote from maroon5five >>
    Quote from Orni >>
    Quote from maroon5five >>
    Quote from Orni >>
    Quote from maroon5five >>

    Powercreep has several different types, not just one.  

    You have the one the OP suggested where you introduce cards that are better than the top cards in the game before.  Then you have the one that OP says is not powercreep where cards are introduced that are objectively better than old cards. And then there is also the powercreep where cards are added to the game that are not game breaking but still raise the overall average powerlevel of cards in the game.

     no - that's not power creep.
    what definition are you using anyway? because every one I know off (multiple have been stated throughout this thread) dismiss your understanding of it.
    if you're  just voicing your opinion about how you (mis)use a term - please either inform yourself about the correct way the term is defined and used - or make up a new one.
     What definition are you using?  I'm using the three we used when I used to work in game balancing.  You can tell me I am wrong all you want, but just like almost every other word and term there is more than one valid definition. You can act all high and mighty but in reality I know just as much about this subject as you do.
     I'm using the one that's been used by Ben Brode, stated on Wikipedia and which is used for the explanation video by the 'ExtraCredits' Crew (who are GameDesign professors).
    In addition that's the understanding the term was first applied to card games (m:tg) and still is.
    In fact - the ONLY community that misuses the term to this extent is the Hearthstone community.
     So you're using an arbitrary definition, just like me, yet for some reason yours is somehow valid while mine is not?  Ok.....
    Go on and continue your crusade to make everyone conform to your definition, I don't care. It's not like there is any point in arguing over it as no matter what you or I say here it doesn't really change anything in the real world.
     you can't just arbitrary make up definitions for technical terms.
    yours is wrong.
     According to the magic wikia YOU are wrong. http://mtg.wikia.com/wiki/Power_Creep 
     again - you're not understanding the primary aspect of the definition:
    Power Creep is a phenomenon present in any collectible game that uses both old elements and new ones. The idea behind it is that the company has to sell their new products, but everything new they create has to compete with previously existing pieces. To compensate for this, new cards (or miniatures or whatever else may be used) end up becoming superior to other cards to the point of becoming strictly superior.
     the definition you cited implies that those cards are in fact being played (on or above curve)!
    power creep is therefore primarily defined as a reason for players to buy new content - since they need it to stay competitive. that's exactly what I'm talking about.
    it just doesn't use the concept of power curve to make this definition. however, the understanding of power curve makes power creep way more understandable, that's why (and most designers I know) use it
     
     "the definition you cited implies that those cards are in fact being played" It doesn't really imply that but ok. That still doesn't counter my point. Bloodfen Raptor did see play before the Huge Toad and Booty Bay Body Guard did see play before Evil Heckler came out for example. You are forgetting that there is more game modes than just ranked, and you are forgetting that a large portion of the playerbase do use lower quality cards because they don't have the best premium cards in their collection.
    Posted in: General Discussion
  • 1

    posted a message on Powercreep, people just don't get it
    Quote from Orni >>
    Quote from maroon5five >>
    Quote from Orni >>
    Quote from maroon5five >>
    Quote from Orni >>
    Quote from maroon5five >>

    Powercreep has several different types, not just one.  

    You have the one the OP suggested where you introduce cards that are better than the top cards in the game before.  Then you have the one that OP says is not powercreep where cards are introduced that are objectively better than old cards. And then there is also the powercreep where cards are added to the game that are not game breaking but still raise the overall average powerlevel of cards in the game.

     no - that's not power creep.
    what definition are you using anyway? because every one I know off (multiple have been stated throughout this thread) dismiss your understanding of it.
    if you're  just voicing your opinion about how you (mis)use a term - please either inform yourself about the correct way the term is defined and used - or make up a new one.
     What definition are you using?  I'm using the three we used when I used to work in game balancing.  You can tell me I am wrong all you want, but just like almost every other word and term there is more than one valid definition. You can act all high and mighty but in reality I know just as much about this subject as you do.
     I'm using the one that's been used by Ben Brode, stated on Wikipedia and which is used for the explanation video by the 'ExtraCredits' Crew (who are GameDesign professors).
    In addition that's the understanding the term was first applied to card games (m:tg) and still is.
    In fact - the ONLY community that misuses the term to this extent is the Hearthstone community.
     So you're using an arbitrary definition, just like me, yet for some reason yours is somehow valid while mine is not?  Ok.....
    Go on and continue your crusade to make everyone conform to your definition, I don't care. It's not like there is any point in arguing over it as no matter what you or I say here it doesn't really change anything in the real world.
     you can't just arbitrary make up definitions for technical terms.
    yours is wrong.
     According to the magic wikia YOU are wrong. http://mtg.wikia.com/wiki/Power_Creep and that is only the first place I looked, I'm sure I could find plenty more links that prove that your definition is arbitrary at best.
    You can't just use an arbitrary definition and then say all other arbitrary definitions are wrong.  Also, I didn't make mine up, mine came from real experience in balancing games. Anyway, this conversation is done.  Have a good day.
    Posted in: General Discussion
  • 1

    posted a message on Powercreep, people just don't get it
    Quote from Orni >>
    Quote from maroon5five >>
    Quote from Orni >>
    Quote from maroon5five >>

    Powercreep has several different types, not just one.  

    You have the one the OP suggested where you introduce cards that are better than the top cards in the game before.  Then you have the one that OP says is not powercreep where cards are introduced that are objectively better than old cards. And then there is also the powercreep where cards are added to the game that are not game breaking but still raise the overall average powerlevel of cards in the game.

     no - that's not power creep.
    what definition are you using anyway? because every one I know off (multiple have been stated throughout this thread) dismiss your understanding of it.
    if you're  just voicing your opinion about how you (mis)use a term - please either inform yourself about the correct way the term is defined and used - or make up a new one.
     What definition are you using?  I'm using the three we used when I used to work in game balancing.  You can tell me I am wrong all you want, but just like almost every other word and term there is more than one valid definition. You can act all high and mighty but in reality I know just as much about this subject as you do.
     I'm using the one that's been used by Ben Brode, stated on Wikipedia and which is used for the explanation video by the 'ExtraCredits' Crew (who are GameDesign professors).
    In addition that's the understanding the term was first applied to card games (m:tg) and still is.
    In fact - the ONLY community that misuses the term to this extent is the Hearthstone community.
     So you're using an arbitrary definition, just like me, yet for some reason yours is somehow valid while mine is not?  Ok.....
    Go on and continue your crusade to make everyone conform to your definition, I don't care. It's not like there is any point in arguing over it as no matter what you or I say here it doesn't really change anything in the real world.
    Posted in: General Discussion
  • 2

    posted a message on New Warrior Card - Cursed Blade
    Quote from Human_Guy >>
    Quote from Zulska >>

    A tier one Arena pick with little to no Constructed applications. An interesting design to say the least. 

     Trash tier in arena also. If you kill 3 3/2s you are taking 18 damage in 3 turns. 
     If you kill 3 3/2s with this 1 cost weapon while building your board then you are likely going to win the game in arena.  Arena is much more about board control than health in the early game.
    Posted in: Card Discussion
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