There is always gonna be a counter to everything... Imagine you play Duplicate turn three as a setup and you intend to follow it up with Yeti or coined Azure the next turn.... sounds pretty good, until you play that versus a Rogue who has his weapon equipped from earlier and just plays YOLO Leeroy turn 4, swings you for 6 damage and then uses the weapon to murder one of the hatchlings.... Youre pretty much forced to use the surviving hatchling and your hero power to kill the Leeroy. And unless you have a decent two-drop, the only thing left to do is to play those two hatchlings you have duplicated ( one of which will die to rogue weapon anyway ) - so your entire turn 3 and turn 4 are worth zilch and youre down by 6 health.
Yes, because with Vaporize and Mirror Entity, the rogue would be excited to go for face in turn 4 with Leeroy…
Yes indeed. But according to your sheet, I have almost certain chance to draw a card after 6 turns, which is a nonsense, because the probability is not accumulating over time, since the pool is always the same. You can have Nat Pagle out for 10 turns and draw 0 cards.
It's funny that none mentions the real problem here, how badly Shamans are doing in current rush meta.
You can basically play only 1 type of deck (Control) and even then, the only AOE we have is overloaded, so it's even more painful to play because when you luckily draw some AOE card, next turn you are screwed and new wave pops up. If you draw another AOE, you are screwed again another turn, and so on, until you are dead.
I really wish there was AOE spell for shaman without overload…
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Make it trigger Deathrattles of ALL minions on the board, then it's balanced.
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From the worst 1 drop class minion to the best 2 drop class minion?
Thanks Blizz!
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Yes, because with Vaporize and Mirror Entity, the rogue would be excited to go for face in turn 4 with Leeroy…
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Milling deck with Dancing Swords + Rebirth + Ancestral Spirit + Baron!
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"Opponent Still Choosing…"
He did.
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Yes indeed. But according to your sheet, I have almost certain chance to draw a card after 6 turns, which is a nonsense, because the probability is not accumulating over time, since the pool is always the same. You can have Nat Pagle out for 10 turns and draw 0 cards.
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It's not.
You have 50% chance to draw a card each turn.
That's all. You can't accumulate probabilities and lay them over turns.
You can have a streak of "not drawing a card" X times in a row where X is a number from range 0 - ∞.
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It's funny that none mentions the real problem here, how badly Shamans are doing in current rush meta.
You can basically play only 1 type of deck (Control) and even then, the only AOE we have is overloaded, so it's even more painful to play because when you luckily draw some AOE card, next turn you are screwed and new wave pops up. If you draw another AOE, you are screwed again another turn, and so on, until you are dead.
I really wish there was AOE spell for shaman without overload…
Maybe I should build a deck with Wild Pyromancer and Totemic Might and Ancestral Healing…