Except that before this card literally no one was playing paladin secrets - unlike hunter and and mage, paladin secrets were considered too much of a waste of space in a deck to be worth taking up slots - even with mad scientist. If it bothers you that much play mid-hunter with flares.
- mainpriestz
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Psy_Kik posted a message on Mysterious Challenger is OP. Nerf!Posted in: Card Discussion -
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LittleOgre posted a message on Weekly Card Design Competition #28 - Submission Topic [UP-VOTING ONLY]Flavor text:
"Faceless Overlord has the most friends on social media of all the Hearthstone minions"
Explanation:
Ok it is a 5 mana 6/6 and can't actually do anything. However there are so many synergy possibilities as it basically is all minion race types in one card. So it will fit in almost any deck. It can be buffed by any race affected card.
For instance if there are a Mechwarper and a Ship's Cannon on the board; Faceless Overlord will cost 1 less and the Ship's Cannon will deal 2 damage as well when you play it.
Other card with synergy: Tundra Rhino, Murloc Tidecaller, Mal'Ganis, Blackwing Technician and many more. I think you guys get the idea.
(edit= I added some capitals in the card text).
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user-17833270 posted a message on Top 10 released cards of LOEPosted in: AdventuresQuote from Typisktmattan >>Brann Bronzebeard + Cenarius does sound good, but it has a high mana cost, requires Brann Bronzebeard to live one turn on the board, or Emperor Thaurissan to be played, making it a very uncertain combo.
Choose One effects =/= battlecries -
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H3rK posted a message on Top 10 released cards of LOEPosted in: AdventuresWell i'm surprised noone has noticed the [card]Brann Bronzebeard[/card] + Iron Juggernaut combo in some fatigue Warrior deck.
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canonblackwell posted a message on Top 10 released cards of LOEPosted in: AdventuresThe only card I feel doesn't belong on this list is Eerie Statue. I think it costs too much when better options are in play like giants for handlock.
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BOOSHACK360 posted a message on Weekly Card Design Competition #36 - Submission Topic. [CLOSED]Nice in Mill Rogue/Druid. Could make Lorewalker Cho viable :D Hope you like it.
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binza posted a message on Weekly Card Design Competition #36 - Submission Topic. [CLOSED]My submission for this week, could work very well in arena, if your draft wasn't amazing.
Imgur Link: http://imgur.com/z6VTW30
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ManWithTheHex posted a message on Weekly Card Design Competition #36 - Submission Topic. [CLOSED]Everyone that has ever played Warcraft, WoW, or Hearthstone levels up. It only seems right that a spell that every class can use involves leveling up. Ding!
Edit: Some clarification, if you played this on a 10, 12, or 20 Mana minion, I would imagine that, because there are no minions that cost 11, 13, or 21, it would simply default back one step and create minions of 10, 12, and 20 Mana respectively. Think of it like the minion has hit level-cap. You can't go above the level cap until the expansion comes out!
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Firebolts posted a message on Weekly Card Design Competition #36 - Submission Topic. [CLOSED]With great strength, comes great misplays.
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Meeow posted a message on Weekly Card Design Competition #36 - Submission Topic. [CLOSED]Posted in: Fan Creations - To post a comment, please login or register a new account.
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Wow! I really like this deck idea. Haven't considered this variant of Druid before but it looks like it could well with Aviana. My suggestion is the same as the one above, Big game hunter... just one would go a long way.
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It makes perfect sense that the King of Stormwind is a warrior card...
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At 2 mana this thing would be quite Op don't you think?
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It's obviously Mill Rogue that requires the most skill.
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Aviana and this. I feel like Ramp Druid is coming back strong.
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Have you seen flash heal?
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Fingers crossed. Been too weak for awhile now.
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Mixing out at lvl 2-5 makes you a good player... top 1% even.
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Yes!! Finally, a rogue deck that works! Thoughts on Kezan in here somewhere?
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You have knife juggler and azure drake... but no Sylvanas.