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    posted a message on Weekly Card Design Competition 8.07 - Discussion Topic

    • Intended to  limit your opponent's hand size but the effect is symmetrical and you can be affected as well.
    • Can be used by mill your opponent. For example, if your opponent has 8 cards, you just play this, pin it, and your opponent will burn a card next turn. And then, if your opponent play this again, it can potentially come back in double. If your opponent's just decide to hold it, he will have effective hand size of 8 instead of 10, and thus limiting late-game potentials. 
    • Can be countered by drawing cards until hand is full and then kill all forgotten dead so they will just burn, and then play a card so your next card won't burn. Or you know, silence, discard and stuff. 
    • You can build a deck around it. Like fill your opponent's hand infinitely so your opponent can't do anything. But then, so are you so you have to think a lot on how to utilize it.
    • You can also just have a copy or two to counter now ubiquitous combo deck.
    • Originally imagined to be an 1 mana 1/1 and then thought that would be too weak.
    • Originally imagined to be a legendary but the rule doesn't allow it, so...

    Thought? Too much potential to be abused? Not fun?

     

    Posted in: Fan Creations
  • 2

    posted a message on New Warrior Weapon - Woodcutter's Axe

    Not flashy, but is extremely good.  It's at pre-nerf Fiery War Axe level of power in a deck w/ couple rush minions. The deck does not have to be build around rush...just couple rush minions and this will be enough to control the early game. 

    Posted in: Card Discussion
  • 1

    posted a message on New Hunter Legendary - Emeriss

    Insane in class like Warlock or Druid, but for Hunter? It's unplayable. 

    Posted in: Card Discussion
  • 1

    posted a message on Who can stop Warlock, the Tier 1 God??

    My Quest Mage is at 72% (37-14) win-rate against all Warlocks since the expansion release. 

    Posted in: General Discussion
  • 2

    posted a message on If you still think this game is random you are insane

    It's perfectly possible, if not likely, for Blizzard to manipulate the match-making system to make players more addictive to the game.

    Given millions of match data Blizzard gathered over years, Blizzard could have discovered a consistent player behavior pattern and then shape the match-making system to exploit the pattern. This is nothing new. For example, in 2014, Facebook face government probe for an experiment to control user's emotions with news feed and publicly apologized later.

    Though, unfortunately, without statistically significant sample, you never know. 

    Posted in: General Discussion
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    posted a message on And.. this is balanced ?

    LOL. I like how people are focusing on Gladiator's Longbow. It's like once you play a bad card in a deck, the whole turn 4 10/10, 2 5/5 and 1/2 on board is suddenly fine or something. 

    Posted in: General Discussion
  • 2

    posted a message on Blizzard failed....again!
    Quote from BigFatMurloc >>

    If you look at some pro runs it becomes pretty clear that dungeon run has a high skillcap. Its amazing how its still possible to clear the dungeon with pretty weak drafts.

    People fail at this, than start crying about RNG and bad drafts but truth is theyr just not good enough at the game.

     

     DisguisedToast, one of your "pro" tried $30,000 dungeon challenge with like 10 new accounts and you go and see how "consistent" and "high skillcap" it was. 
    Posted in: Dungeon Run
  • 4

    posted a message on Dungeon run. How to PRIEST? Help!

    I beat it with 2 double health treasure (200 health hero) and Rod of Roasting =/.

    Posted in: Dungeon Run
  • 3

    posted a message on Room of traps is BRUTAL, any ideas how to beat it?

    Don't do anything (not even hero power) until you have enough mana to deal with bunch of 3/3 or opponent has 7/7 and you can deal damage to it. Otherwise, just wait until fatigue. It's actually one of the few less RNG dependent easy boss.

    Posted in: Dungeon Run
  • 1

    posted a message on New Mage Legendary - Dragoncaller Alanna

    For the 9-mana cost, you have to cast at least 2, preferably 3 or more 5 or mana spells to get any value out of this. That makes the card extremely hard to use even with Deck of Wonders.

    Posted in: Card Discussion
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