I love the change to the ladder system! Such a much needed upgrade. Both nerfs seem pretty legit. A turn 2 mage ping to kill that bastard FeelsAmazingMan!
@Ramah_Palmer_Llama_Farmer Was about to leave almost the same comment! Well said. I feel the same way about that Rag "design space" comment from the last article.
I'm going to vote druid. Poeple are overrating Jade idol way too much. yeah sure it hard counters non-combo control decks, but these decks are inexistant on ladder anyway, and jade druid will suck against jade and miracle rogue, against midrange shaman, against taunt warrior and against aggro. Basically jade druid sucks against virtually everything.
And if jade druid doesn't work... then druid is dead. No hard removal = can't compete in midrange meta.
1.2% voted druid, 53% voted rogue. It doesn't make any sense..
You forgot the LOL at the end
I think you meant kappa but no I didn't forget anything.
Beast Druid, Maly Druid, Midrange Druid, Token Druid, and then Jade Druid on top of all that. Druid is one of the tier 1 classes right now, so how could they suddenly disappear from ladder. Especially since they received some of the better cards in the set. I'm fine with someone stating that Jade Druid won't be as strong as expected given that it hasn't been thoroughly tested, but come on.... I'll stand by my first comment as I think you are trolling. And kappa would also work.
I'm going to vote druid. Poeple are overrating Jade idol way too much. yeah sure it hard counters non-combo control decks, but these decks are inexistant on ladder anyway, and jade druid will suck against jade and miracle rogue, against midrange shaman, against taunt warrior and against aggro. Basically jade druid sucks against virtually everything.
And if jade druid doesn't work... then druid is dead. No hard removal = can't compete in midrange meta.
1.2% voted druid, 53% voted rogue. It doesn't make any sense..
I agree with most saying that Paladin will be the worst. While they might have the best way to deal with the Jade Golems (Equality), they most likely won't have the steam to finish them after they get yet another board of Golems up.
Not sure why people are so up in arms over Rogue. Yeah, they got some garbage cards, but Counterfeit Coin should be pretty sick. I don't see the Rogue Jade Golems being as good as Druid's as Rogue has no heal and Rogue's versions seems a bit slower. But it very well could be strong once different variations are tried.
Warrior has Pirate and the Bolster Taunt version should be good verse aggro, but RIP control.
Druid shall rule the land. New Shaman will be confirmed......
Obvious synergy with Everyfin is Awesome here, but I don't think this card is as bad as people think. I think there are actually going to be quite a bit of Murlocs seeing play during the first few weeks of the new release. With the new AoE spells out there this card is significantly weaker, but like every aggro deck out there, if the opponent doesn't draw into it then it could get dicey. Also, there could be some more Murloc cards to come!
But overall, a pretty weak card. GOOD!!! Sick of Shaman!
Ehhh.... I think with all the new buffs, it is possible to have a lower cost 6/6 minion on board to actually get the draws from this, but we'll see. It is probably playable in control-ish decks. Seems like it is just too much of a dead card in hand waiting for a 6/6 to stay on board.
Honestly the more I think about it, I can see this getting some play in a Jade Golem Deck.
That is certainly a possibility. It probably depends on what other Jade Summoning cards come out. Because the Jade Golem card would have to be 4 mana or less to synergize.
Also, I need to stop typing 6/6 as it is just 6 health only which makes it even a little more plausible with the new buff in hand minion cards.
Ehhh.... I think with all the new buffs, it is possible to have a lower cost 6/6 minion on board to actually get the draws from this, but we'll see. It is probably playable in control-ish decks. Seems like it is just too much of a dead card in hand waiting for a 6/6 to stay on board.
Honestly the more I think about it, I can see this getting some play in a Jade Golem Deck.
That is certainly a possibility. It probably depends on what other Jade Summoning cards come out. Because the Jade Golem card would have to be 4 mana or less to synergize.
Ehhh.... I think with all the new buffs, it is possible to have a lower cost 6/6 minion on board to actually get the draws from this, but we'll see. It is probably playable in control-ish decks. Seems like it is just too much of a dead card in hand waiting for a 6/6 to stay on board.
We'll have to see what cards are to come for this mechanic, but I feel this is pretty strong. If they introduce too many lower cost Jade Golem minions (such as a 1/1 or 2/2 that summons a golem) this could easily get out of control. This is in essence a double ramp for druid. Any Brann Innervate play will be devastating.... That's turn 3, and then 4 minion insta-board! God help you if you can't clear Brann and Druid has Jade Spirit !!! GG folks!!!
People are saying it's a bad match for control (I think it is btw), but this could be tough for aggro too. This will REALLY depend on what additional cards come out for this archetype.
Still not sure how people are overrating this card so much. It is a playable card. That's pretty much it. It is only a "must kill" against aggro decks. Control can just ignore it in most cases. This card will see play, but most likely very limited play. Playing Faerie Dragon is probably just a better card even when not playing a Dragon deck. But..... Since every card has not yet been revealed there could be some sort of great synergy to come. Right now it's looking like the biggest plays it has is getting the turn 3 Talonpriest buff or PW: Shield and even then it might be just straight up better to play a better turn 4 card and skip the heal. Agree with some saying this would be better as a 1/4.
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I love the change to the ladder system! Such a much needed upgrade. Both nerfs seem pretty legit. A turn 2 mage ping to kill that bastard FeelsAmazingMan!
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@Ramah_Palmer_Llama_Farmer Was about to leave almost the same comment! Well said. I feel the same way about that Rag "design space" comment from the last article.
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Haven't played Wild in a bit, but from what I remember Secret Pally was everywhere. If that's still the case then just tech in Eater of Secrets.
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I agree with most saying that Paladin will be the worst. While they might have the best way to deal with the Jade Golems (Equality), they most likely won't have the steam to finish them after they get yet another board of Golems up.
Not sure why people are so up in arms over Rogue. Yeah, they got some garbage cards, but Counterfeit Coin should be pretty sick. I don't see the Rogue Jade Golems being as good as Druid's as Rogue has no heal and Rogue's versions seems a bit slower. But it very well could be strong once different variations are tried.
Warrior has Pirate and the Bolster Taunt version should be good verse aggro, but RIP control.
Druid shall rule the land. New Shaman will be confirmed......
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Call in the Finishers !!! Murlocs shall rule the set!!!
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Obvious synergy with Everyfin is Awesome here, but I don't think this card is as bad as people think. I think there are actually going to be quite a bit of Murlocs seeing play during the first few weeks of the new release. With the new AoE spells out there this card is significantly weaker, but like every aggro deck out there, if the opponent doesn't draw into it then it could get dicey. Also, there could be some more Murloc cards to come!
But overall, a pretty weak card. GOOD!!! Sick of Shaman!
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Ehhh.... I think with all the new buffs, it is possible to have a lower cost 6/6 minion on board to actually get the draws from this, but we'll see. It is probably playable in control-ish decks. Seems like it is just too much of a dead card in hand waiting for a 6/6 to stay on board.
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We'll have to see what cards are to come for this mechanic, but I feel this is pretty strong. If they introduce too many lower cost Jade Golem minions (such as a 1/1 or 2/2 that summons a golem) this could easily get out of control. This is in essence a double ramp for druid. Any Brann Innervate play will be devastating.... That's turn 3, and then 4 minion insta-board! God help you if you can't clear Brann and Druid has Jade Spirit !!! GG folks!!!
People are saying it's a bad match for control (I think it is btw), but this could be tough for aggro too. This will REALLY depend on what additional cards come out for this archetype.
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Still not sure how people are overrating this card so much. It is a playable card. That's pretty much it. It is only a "must kill" against aggro decks. Control can just ignore it in most cases. This card will see play, but most likely very limited play. Playing Faerie Dragon is probably just a better card even when not playing a Dragon deck. But..... Since every card has not yet been revealed there could be some sort of great synergy to come. Right now it's looking like the biggest plays it has is getting the turn 3 Talonpriest buff or PW: Shield and even then it might be just straight up better to play a better turn 4 card and skip the heal. Agree with some saying this would be better as a 1/4.
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What is Tempo about using a non-tempo hero power? The card is too situational.