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    posted a message on So team 5 how about that Barnes fix??

    so yea why is this one card still over looked in wild on a continual basis. I’m perfectly fine with big priest don’t get me wrong. But to allow a turn 4 big minion to drop from Barnes and then inst. resummon it over and over after is a bit much. 

    Mom fine with a turn 5 or 6 atleast then you have time to build a board or something. But turn 4 (or 3 if they have coin) shouldn’t be allowed. An easy fix would be to not allow them to resummon the minion barns summons.

    And yes I know this only refers to wild, but wild is just a part of this game as standard and this has been an ok going issue for wild that team 5 refuses to address. But they will makes fixes to sea witch for those warlock decks playing giants, but won’t fix Barnes. 

     

    Posted in: General Discussion
  • 0

    posted a message on Magnetic needs a re-work.

    as the title says, I think it should have a bit of a re-work. So playing against a bunch of mech hunters, while I was playing secret mage. I found that magnetic allows them to completely bypass any of my secrets I have in play. 

    So secrets like explosive rune and potion of polymorph will not take effect due to the mech being combined with another minion. But in reality as soon as that minion hits the board my secret show hit it right away before his magnetic even takes even. The game itself is basically treating magnetic like a spell and not a minion being played.

    So it’s alomost like a loop while the game mechanics have created for themselves. Cause it’s not treating them like a spell or a minion. So I think this might need to be revised in some since.

     

    Posted in: General Discussion
  • 6

    posted a message on Why are people suddenly moaning & bickering against Priest?

    The they could easily fix Barnes by not allowing you to Rez his 1/1 minion that way they have to wait till turn 6 to pull a 8/8 10/10 minion. 

    Also the statement that people like to always say “it’s in wild so who cares” wild had become a prettt big thing since it’s release and does need to be adjusted sometimes. Even if some cards are to powerful they should not be the deciding factor of winning a game. 

    Posted in: Priest
  • 6

    posted a message on When is Blizzard going to ban the bots in Wild?

    Where are all these bots when I need to farm gold. Lol

    They are so easy to mess up and cause them to not play anything cause they aren’t programmed to make a certain move so they freeze up.

    Posted in: General Discussion
  • 0

    posted a message on "Let's nerf every Classic card and free card to the ground so we can sell them back to players in expansions!"

    I actually agree at this point just remove all of the classic cards. They keep removing cards from classic to hog and never bring any back. Just send them all to wild and call it a day. Instead of slowly moving them or needing them. Just getting old.

    Posted in: General Discussion
  • 1

    posted a message on Do you think death Knights were a bad idea?

    so what is everyone’s opinions of deaths knights for this game since they have been released and all of the exp. since then. Do you think they were a good idea to add to the game or the worse mistake they could of made. 

    Posted in: General Discussion
  • 0

    posted a message on Doppelgänger vs saronite chain gang

    So with the nerf to saronite chaingang that took place due to the issue with shudderwok. I’m curious why they didn’t do the same to dopplerganger. It’s the same. Battlecry mechanic, except 2 spawn of the Same minion and it cost only 1 more. 

    Been seeing a lot of shamans running it and was curious was if they hit saronite why not do the same to dopplerganger.

    thoughts and opinions?

    Posted in: General Discussion
  • 0

    posted a message on Hunter standard and priest wild

    so I see so many post about people complaining about all the top decks hunters have in wild and I do agree there are a lot of hunters in wild recently. But so few post about all the priest in wild. 

    Now I’m not even talking about big priest, I’ve seen been coming across a lot otk priest, fatigue priest, big priest, dragon priest and buff spell priest. The last 15 games I’ve faced nothing but priest all listed above. But no one complains about how priest are running wild with all of their decks except big priest.

    Buff priest: Hell last 3 games faced people who dropped death lord then buffed it to 16 heath by turn 4 game over. 

    OTK priest: plays quest drops and keeps resummining his amara from quest to get 40 health back draws entire deck and then plays test subject and buffs with spell power and plays holy smite on it then kills it so that he gets those holy smite back until each holy smite does 10-15 dmg. Each and kills you before times up.

    Fatigue priest: same comecwot plays quest and keeps healing back up to 40 health while also playing death rattle draw cards to empty his deck and then plays benedictus to take all of your cards plus some then ur on fatigue being killed by your own cards. 

    Dragon priest: name is pretty much summons it up.

    big priest: turn 4......nothing else needs to be said here.

    So from all these why aren’t people as up in arms as they are about the 3 different types of hunter decks in standard. Cause atm there are really only 2 decks rulling ranked in standard and wild. 

     

     

     

    Posted in: General Discussion
  • 0

    posted a message on MY VISION FOR HEARTHSTONE

    Tournament mode was scrapped cause it didn’t work out like they wanted. Sadly

    But I do think brining adventures back between exp. would be a good thing again. As the influx of so many cards every 6 months I don’t think has been to healthy. As they are continually having to think up new cards quick instead of taking time to put in ones that are actually good and have plenty of time to test. 

    Adventures do only add a few cards but usually most of them are used by every class and gives the team the proper amount of time to test and get the next big exp. plenty of time to be ready.

    Atleast this is how I felt before they switched to the new format of a new exp. every 6 months. Seems like it has been more of a nightmare since this change took place.

    Posted in: General Discussion
  • 1

    posted a message on The Standard Brawliseum Has Taken Over Tavern Brawl This Week!

    Nothing but Kings bane rogue all I have faced. 0-3. Such a cancerous card.

    but atleast I’m done with the crappy brawl and can go back to having fun in casual and ranked with new cards.

    Posted in: News
  • 0

    posted a message on Counter that card!

    Frost lich jaina

    Posted in: Card Discussion
  • 0

    posted a message on Rate hearthstone dev. teams balancing of the game standard/wild

    If you had to rate hearthstone dev. teams actual balancing of the game, what would it be for you.

    Posted in: General Discussion
  • 0

    posted a message on legendary rogue weapon wild

    But in wild it destroys even aggro decks I have found as well. So it’s not just control

    Posted in: General Discussion
  • 0

    posted a message on legendary rogue weapon wild

    Does anyone think rogue legendary weapon is broken in wild?

    i ask this cause with all of the utilies that this weapon has to not just mill people down and auto heal they have many more ways than normal classes to board clear. I have yet to see anyone actually come up with a real way to beat this deck. Even aggro decks dont have a solid way to win against this deck. i myself have actually played this deck after loosing to it so many times and find it to be very broken as well. 

    Ive beaten everything from big priest, pirate warrior, all kinds of control decks and even jade shaman. not even OTK decks could beat me. The only time i truly lost with this deck was either by a stupid missplay or by a very lucky chance a pirate warrior got me before i could get my weapon to heal, Which honestly was very few times since i would just clear there board out and just start healing back to full health.

    So im going to have to say this deck is pretty OP from my exp. and skill level is not that high with it. So far the only card i think might kill it off will be that Hakar card next exp. which would hurt the milling part. but other than that i think this deck need a good look over esp. the weapon. when its so easy to generate 2 copies of it a turn and keep drawing late game with no worries of every loosing it. Plus getting 3 swings before it breaks makes it even easier to keep healing.

     

    Posted in: General Discussion
  • 2

    posted a message on New Legendary Card Reveal - Hakkar, the Soulflayer

    this card we be great against those annoying mill rogues. cant wait to watch them kill themselves off with there own milling. The laughs will be amazing.

    Posted in: News
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