LMAOOOO this is the content I come to this forum for, made me laugh so much. Noob druid tears always taste the saltest nomnom.
The problem with Kazakusan (post first nerf, locusts was just OP) is that no other class could play it nearly as fast or consistently as Druid. Being the ultimate control wincon available in standard, that meant no other class could ever hope to succeed against it if the game goes late, except combo (which doesnt exist rn).
THE RECENT NERF CHANGES EVERYTHING.
Now Paladin, Warrior and Priest are far better Kazakusan classes cuz they have great dragon support while Druid has none, meaning DRUID NO LONGER HOLDS THE MONOPOLY OVER THE LATE GAME. They can still play Kaz, but it wont be active as fast as in the classes I mentioned.
This is the smartest nerf I've seen from Team 5 in YEARS. Very well done on their part honestly.
1
Nonsense baby rage.
The card is still completly fine if your deck is built around it, as it should be even from the original text. Also prevents you from fatigue anyways.
2
GOODBYE!