• 2

    posted a message on Future of Heartstone.
    Quote from Legend_Entomber >>

    Funny how they nerfed it so quick whenever any Control deck (Control Warrior/Priest, Big Spell Mage, Warlock, etc.) thrive and hit top-tier decks... like people complaining and they nerfed these decks to the unplayable ground literally within a week later....  

    People can complain about Aggro decks for ages: months and weeks later then they started to do a minor nerf patch with reasonings that they want to spend more time testing the cards and observing the meta......

    They must be scared of losing Aggro deck players, who are the majority of their source of Hearthstone income.

     It certainly feels like any time Priest gets a decent card it gets the nerf hammer.  Sometimes more than once.

    Posted in: General Discussion
  • 1

    posted a message on 2.November Changes to Duels

    I'm so sick of facing diablo with warlock quest.

     

    I wish they would ban all the quests in Duels.  But, the Diablo/Warlock quest is just so much misery.  

     

    Hear my prayers Yogg.  No more quests in duels.  Oh and nerf that stupid locusts card from hitting face, that's also bs.

     

    Praise Yogg.

    Posted in: Duels
  • 2

    posted a message on Murloc Madness: The Finals

    Ragnaros was my first craft.  So, I'll vote for him.

    Posted in: General Discussion
  • 5

    posted a message on Mercenaries gives players control of the RNG!!

    Serious question:  Can you describe a scenario where you outwit your opponent?  

    Posted in: Mercenaries
  • 2

    posted a message on Is Mercenaries the new Artifact?

    When this mode was first teased I was pretty excited.  Then I read it wouldn't actually be using the cards.  And I became worried.

    I think I was right to worry.  In my very short sample of Mercs it was very boring.  I don't really see it getting much better wtih time.  The play is just very linear.  

    That being said, if YOU like it, more power to you.  Just not for me.  I came here to play wizard poker.

    Posted in: Mercenaries
  • 4

    posted a message on Mercenaries - your first impressions ?

    I finally played a bit.  Seemed very boring.  Felt like same strategy for every battle.

    -shrug-

    But, if you enjoy it, great!  And if you want to dump a lot of cash into it, I'm even more happy.  

    Just not for me. 

     

     

    Posted in: Mercenaries
  • 0

    posted a message on Mercenaries - your first impressions ?

    Sigh.  I haven't even downloaded the patch yet and already I'm sad for this mode.

    Sounds like the game is just too vanilla.  Everything is samey.  I was worried about this.  Just feels like it is one of those games that just tries to get you on a treadmill and keep you clicking to get a little bit more of what you had before.

    Sad.  I would do Hearthstone PVE SO very different.  Actually using.... wait for it....  Hearthstone cards.

    Then again, my PVE would probably end up so complex that folks would stay away in droves.  I don't think most are looking for depth.  Just some quick sound and fury then scoop and play again.

     

     

    Posted in: Mercenaries
  • 6

    posted a message on Zeddy is unhappy about new balance patch

    I thought everything he said made perfect sense.  Not sure why that should count as whining.

     

    Posted in: Standard Format
  • 1

    posted a message on All new skins coming in the next patch!!

    I'm always in favor of more cosmetics.

    Posted in: General Discussion
  • 1

    posted a message on HUGE nerfs and buffs coming soon!!!!

    The humor was lost on me.  The mods on here are weird.  I've had like 10 threads locked and yet this one gets to live.

    Sorry, but this thread is pretty worthless.  I don't mind a humor thread once in a while, but they have to have humor.  This just felt like someone describing a dream.  An incoherent stream of consciousness.  

     

    Again, sorry.

     

    Posted in: General Discussion
  • 1

    posted a message on Zeddy is happy about new balance patch

    Mindrender Illucia
    Cost 4

    3/6
    Battlecry:  You may play cards in your opponent's hand as if they were your own unitl the end of the turn.

     

    Still does similar things.  Not at all good as a time warp for aggro now.  Not even that good as an anti-combo card due to the 4 cost.  Effectively killed.  Even giving her vanilla stats doesn't make her worth playing.  More of a late game value generator now.

     

    Posted in: Standard Format
  • 0

    posted a message on Is inevitability a good thing?

    I think discard would really hurt the quest decks.  We don't have any now, but I could see Rogue getting some.
    I think you could print something like a minion with, 'Players may not play more than one card during their turn.  Can't be targeted by spells'  (when this dies the effect ends)
    Maybe pally gets something like, Cost 2:  Put a random taunt minion on top of your opponents deck.  Draw a card.

    Basically, I'm thinking of things that screw with the opponents gameplan.  Either by messing with their hand, deck, mana, or ability to play numerous cards.  All this things would slow the game down to a speed where other decks would have some room to breathe.  However, slowing down the game seems like the opposite of what the devs want to do.  So, I am not hopeful.

     

    Posted in: General Discussion
  • 0

    posted a message on The problem with the game has and is mana cheat and draw

    "Aggro decks have so much damge and minions are so much better than the equivalent mana board clears that there isn't really a big punish in this regard anymore so the correct option is nearly always "dump your hand".  And in keeping with the theme of this thread, there's often so much draw that they never runs out of gas."

    Very well said, and I think cuts right to the heart of many of Hearthstone's problems.  But, it seems this 'problem' is a feature for Blizz.  Why else nerf Hysteria??

    Posted in: General Discussion
  • 4

    posted a message on The problem with the game has and is mana cheat and draw

    I agree a bit.  Disagree a bit.  I think card draw is fine.  But, should be a tempo loss.  Things like Refreshing Spring water that 'can' be tempo gains and draw together are bad.  There are a fair number of cards that can be both draw and tempo together.  I'd love to see those removed and let draw just be draw.  Some cards get synergy to allow them to be both tempo and draw.  I'd like to see this toned down.  Some synergy is fine, but when the focus of the deck revolves around a draw plus tempo synergy that gets problematic.  I guess it is ok for a combo deck that needs 10 mana and 5 cards in hand to go off.   But, I'd love to see it more limited.

    I also think mana cheat is fine.  As long as it it balanced.  And I think it really gets worse when draw is easy.  Mana cheat should have a cost.  One cost is often cards in hand, but if draw is abundant and cheap that cost is pretty small.  So,  I think mana cheat is better in classes with little draw.  They cheat something out, if you manage to deal with it, you are then ahead in tempo or cards.  But, if they cheat something out and you deal with it and remain behind, that isn't too fun.  I think that's the problem with those giants and raise dead.  You can maybe deal with that one giant being cheated out.  Maybe even 2.  But, when it becomes 4 you just run out of answers.  Feels wrong.  They are the one mana cheating, so they should be the one running out of threats.  Not you.  So, basically I don't mind an 8/8 on turn 4.  That's scary, but often can be dealt with.  What I mind is an 8/8 on 4, another on 5, 2 more on 6....   It's just too much.  You need a downside to that early 8/8 to give the opponent a chance to respond and recover.

     

     

     

    Posted in: General Discussion
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