Ress priest likes this
- imjustinsane
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Member for 6 years, 2 months, and 23 days
Last active Thu, Jun, 6 2019 14:36:34 -
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- 2 Total Posts
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Tweekaz posted a message on New Priest Legendary - Catrina MuertePosted in: Card Discussion -
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TotemBiS posted a message on New Priest Legendary - Catrina MuertePosted in: Card DiscussionOk, now this is a card I want. End of turn effects are the best!
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SrVitor posted a message on Is "The Caverns Below" the worst designed card ever?Posted in: Card DiscussionAgree with OP. This is a card that shouldn't have been printed.
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hillandder posted a message on Is "The Caverns Below" the worst designed card ever?Posted in: Card DiscussionFrom a big fan of rogue class, this is the worst card ever made in this game.
Don't need a nerf anymore, need to be completely removed from the game and release a new quest for rogue.
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Setesh posted a message on Is "The Caverns Below" the worst designed card ever?Posted in: Card Discussionit is a horrible design. Just as Jade Idol, Pogo Hopper.
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SinFFX posted a message on Is "The Caverns Below" the worst designed card ever?Posted in: Card Discussionjust nerf this card to trash... they did it with so many other cards too, dont know why they hesitate so much. kingsbane is already cancer enough
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Mackie264 posted a message on Is "The Caverns Below" the worst designed card ever?Posted in: Card Discussion**DISCLAIMER: First of all I'll start saying that I'm not salty and/or hate the rogue's quest at all, I actually play this deck a lot and it's definitely one of those decks that's super fun to play but it absolutely sucks to play against, so my opinion doesn't come from a salty-filled pov, before any of the forum trolls just pastes the salt thread link as a response :)
So ever since The Caverns Below quest was printed on Un'goro it has proven to be one of the most powerful cards in the meta, it has always been countered the same way, aggro, but it's an absolute control killer and it has different way of obliterating combo decks as well, either by an early quest completion or just with turn to turn pressure to the point the combo from the other player is either not enough or they don't have time to play it thus they don't really have a win condition.
I say this is arguably the worst designed card ever as it has been nerfed in 2 different occasions and it just needs 1 new card to pop back in the meta... on Un'goro it was an insane powerhouse cause you almost never needed more than 4 turns to have your quest online so the only way to beat this deck was with hyper hyper aggro or an extremely lucky Dirty Rat pull, then it was nerfed, you now needed to play 5 minions with the same name so the deck became too slow to be worth and it didn't saw much play (if any) during Frozen Throne. Then came Kobolds and Sonya Shadowdancer was printed, the deckwas still too slow and it didn't really have a good comeback mechanic, it was on the edge of being playable again. After that the Witchwood arrived and brought Quest rogue's wet dream... A cheap card with both rush and lifesteal, Vicious Scalehide, this single card made Quest Rogue viable again, it was still as slow as before but now it could heal for 5 a bunch of times thanks to out little lizard and all the bounce effects the deck run, it even had a chance against aggro due to all this healing. The nerf hammer hit the deck once more, now you only get 4/4s, I'm sure a lot of people thought the deck was finally dead.
Boomsday came, Giggling Inventor is arguably the best card from the set and definitely the most played one, and guess what? It turns out that summoning 3 4/4s for 5 mana is pretty busted, specially if 2 of them have taunt and divine shield and lets not talk about how much more busted it gets if you kill the giggles while Sonya is on board.
I'm pretty sure we'll see another nerf for this deck sometime down this expansion but I honestly don't see what Blizzard could do to nerf this card even more without making it Millhouse's power level or something, they clearly want this card to be playable as they've been just making small changes that makes the card worse but still insane and they keep printing cards that make it more powerful even with all these nerfs, they think making it so you need to play more minions or downgrading the result by 1 changes the card... but it doesn't the mechanic is the same, against slow decks you have time to play 1 more minion and you don't care if you got 5/5s or 4/4s, you might be slower with the new quest but the point is that no control deck can deal with a board fload of 4/4s every turn, specially when you can go infinite with Zola. They are even making the aggro match-up better with every expansion if you think about it, it still sucks a lot but Sonya, Scalehide and Giggling for sure make it better.
So what's your opinion? Did blizzard really drop the ball on this one? this card is clearly out of control and it has been proven that it only needs 1 good card to come back into the meta as a force to be feared, even after being nerfed 2 times. The tempo this card enables after being completed is so insane that no slow deck can consistenly survive a board of 4+ 4/4s per turn and Blizz is making its vad match-ups slightly better with every expansion they release. To me it seems like the only way they can actually nerf this card is by making it literally unplayable, cause it seems like it always finds a way back and at that point what's the point of printing a card like that if it'll break the meta no matter what you do? There are cards you look and say: WTF why did they print that shit, it's ridiculous and then there's The Caverns Below that can be consistenly low Tier 1/Tier 2 a year after its release and with 2 nerfs on its back.
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SamHobbs494 posted a message on Quest Rogue Is Tier 1 Again!!Posted in: General DiscussionKill it with fire
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LuisCR posted a message on Quest Rogue Is Tier 1 Again!!Posted in: General DiscussionFucking great... *takes another break from hs... *
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Robdawg posted a message on Spreading PlaguePosted in: Spreading Plagueget rid of this fucking card!
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Disappointed to see the revealed cards not separated in their respective classes like last expansion. Just makes things easier, I don't know maybe its just me.
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Quest Rogue's power level is way too strong, its unhealthy for the game and should be removed or nerfed into the ground.