Cheers mate! Incredibly useful. I often lose card count when ripping packs.
- herby2212
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Last active Sat, Jan, 7 2023 11:14:51 -
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Dieseloctane posted a message on Hearthstone Deck Tracker - Card Pack Opening Counter PluginPosted in: General Discussion -
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Granduroi posted a message on Custom Class - The KingPosted in: Fan CreationsHere is my custom class ! I hope that you will find it good, and with not too many spelling mistakes ! And of course if you find problem or too OP card, please make me know, I am open to all suggestions and potential fixes ! And sorry, I used the same presentation than Shatterstar1998 for the Astromancer, I hope it's not plagiarism !
Lore :
When the world of Azeroth burns, cities and seas are battlefields. But what the inhabitants of the ground know little is that above them there are also important events. Dalaran is not the only one to have the privilege of flying, an entire country dominate the sky, inhabited by generally peaceful people. But with the appearance of demons among other misfortunes, even the skies are no longer safe. Now the angelic people, under the command of their king, come down from their haven of paradise, to take part in the war of the worlds which unfolds below.
This new class is led by the King, Melkhiel. The class is name after his title of King of the Skies, shorten in King for administrative and Hearthstonian matters.
First king of all angels, his apparent youth is only the result of his powerful magic because he is almost a hundred years old. Very conservative, he feared that his people would descend on Azeroth, and it is only recently that the angels have been able to integrate among the other races on the ground. Naturally good, he will try by any means to prevent the world below from falling and leading to the inevitable fall of the world above, his world.
His subjects can almost all fly, but some are simply to weak to keep flying without break after an hour. Only the best angels can substain a flight of multiple hours, and so are authorized to bear the title of Flying personnality.
Keyword :
A character with Fly is, indeed, flying above the board. In this way he can bypass minions who block the way with their Taunt on the ground. Flying minions have their Taunt turned off (in the same way than Stealth disables provocation). Futhermore, since they are flying high in the sky, attacks that are not directly targeting them are futile, because their majestic dodge skill allow them to ignore these damages.
On the board, a minion with Fly is elevated above to the ground and loose small feathers beneath him like this :
Gameplay :
Mix between priest and paladin, the King plays with strong minions and spells to boost them. Playing around weapons, but also secrets, the class is good enough in everything, but perfect in nothing.
Strenghts and Weaknesses :
Strenght :
Buff: Many spells are available to the king to summon or upgrade minions.
Air attack: Real strength of the class, obviously the King has many winged subject, who will know how to stay safe from adverse attacks.
Weakness :
No removal: If the king has offensive spells, violently killing by himself is not his cup of tea. Thus, the big enemy minions will be a problem.
Desert battlefield: Great quality but also a weakness, the most powerful servants of the King are flying type, and not taunting type, leaving him on the ground, defenseless
Important themes :
Glyphs : One of the most powerful angel magic, the gylphs are very usefull in many way : for healing yourself, buffing your allies or even playing powerful secret to disorientate your foes !
Angel synergy : Playing of course around the angel tribe, a lot of cards work with the association of angel to make efficient effects, on allies or on ennemies !
Cards by Set
Basic
The basic cards show a fairly defensive style of play, with a lot of buff and some damage, a durable weapon and minions with a good amount of life.
Token :
Classic :
The classic cards represent the tribe of angels with its best elements, the Flyings. Led by General Yael and helped by powerful buffs, the control of the board will be easy! Well, your side will be controlled, at least.
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The card is maybe not the best opening move, but definitly a good turn two with Deathrattle, to match the expension !
Yes, Angels can fly, but they are not the only one ! Even tiny creatures (but you shouldn't call them like that) can achieve at flying ! In Goblin vs Gnome, the Angels let the Mecas do they jobs, and the more Spare parts you have, the better it is ! Of course, the King always send one of his men to supervise, and the Counselor X'yz is here to watch after all the little ones and their explosive devices !
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Do you prefer a little board damage to stop aggressive player or a Big minion that can ignore Taunt and hit right in the opponant face ? Well for either option, you have a minion ! These two decide to leave Ragnaros and Nefarian and now only listen to the orders of the King, for his and yours greatest pleasure !
In the great Tournament, every nation of Azeroth is represented. It is logical then that the Kingdom above the Skies also send some of its finest warrior to compete with the creme of Azeroth's Champions ! Here you have a wide range of minion and some Secret to be more effective in battle ! And all of this is supervised by the Minister Luciel, one of the Head of the governement above the clouds, great administrator and pretty good fighter !
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In The League of Explorers, some of the most cunning minds and courageous heart come from the Kingdom above the Skies. Well maybe not the cunniest, but at least some very motivated people ! Here you have some cards using the Discover keyword, and a little bonus spell, a must if you are a adventurer who don't like compagny in your trips !
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With the return of the old gods, corruption spread everywhere in Azeroth, even in the sky. Mighty angels, powerful servants of the light are diverted from their goal to serve the dark purpose of this new menace. Hopefully, some heros will join their force with the remaining angels to fight against the corruption, led by the corrupted general Yael, once a beacon of the Kingdom above the clouds, and now a fierceful enemy of the good.
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Even the angels came to Karazhan to party ! After all, they are like all the creatures in Azeroth : serious, but when they can laught together and have fun, they will not miss the opportunity ! To go at the party hosted by the mysterious mage, two possibility : take one of the portals to the skies created by professionnal wizard, or ride a majestic dragon ! The choice is yours, but remember, fun before anything else !
In these dangerous streets, evil lurk in the dark. The Kabale, the crazy mafia and even the jade-loving ninjas make the rules ! But hope is not completly lost. As a third part, or more a fourth part, the angels have decided to infiltrate the city to re-establish the order ! And for that, they have taken with them the most powerful vigilentes, weapons and spells. So, will you be ready to disband the three outlaw clans ?
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In the deep jungle of Un'Goro, the explorers are advancing slowly. Monsters, traps, flora and wildlife in general want you dead on this island ! But the troops of the King are clever ; why fight against overwhelming nature when you can just explore from the sky ? Let's ask to the Commander Linus, he will answer you ! Or if you want to fight fire with fire, it's the Chief explorers Alexander that will help you in your quest ! Or rather not help you, with any quest at all.
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After the unfortunate death of the king at the hands of the terrible Arthas, he decided that having a royal companion could be useful. Not to make conversation, but to have another powerful servant who knows how to lead troops! In this expansion, control of the battlefield is more than ever within the reach of the king, with his specialized spells as well as his servants! And at the head of these, a being as evil as Kel'Thuzad, the one who could almost replace him at the head of Naxxramas, the Great Pope of Dusk, who will make your troops stronger than ever!
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In the catacombs, you can't be sure of anything. Neither of its power, nor of the number of enemy that one can face. So how do we fix this? Well if the quality is always useful, but sometimes only the quantity counts, and the troops of the king in this extension will not stop Recruiting! After all, staying together is the key to survival! It is only in a compact group that they will be able to flee, with perhaps immeasurable riches but also ... Candles?
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Gilneas is a dangerous place populated by equally dangerous characters, but the Witchwood are even worse. In order to help the people of King Greymane, an ambassador was dispatched, but it did not take long for the latter to unfortunately succumb to the curse of the Worgens, which did not prevent him from doing his job! Echo is a mechanic widely used by the King, especially since a very strange girl joined them, apparently being in open rebellion against her mother and her ideals ... Specials. Maybe she will be useful to defeat the witch!
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Yes, it's cool to make explosions and boom bot. But do you think everything work fine with the skills of Doctor Boom ? Well let me tell you, absolutly not. If the mad scientist is probably the greatest engineer of all times, every great men need acolyts, and he has a lot ! For exemple the Head Mecanic, who repairs all the destroyed devices, and assembles even the craziest ideas of her boss ! In this expansion, you will find powerful Mech, but also nice spell to protect them against the explosive scheme of the great Doctor Boom !
Ps : None of the device were tested on actual willingly person, so the protection spells might be extremely not protective.
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The kingdom above the Sky is rather interventionist, and the King love to meddle in others realms. Like Rakastan for exemple ! So when he heared about a great battle in an arena, with the possibility of one the battlers to be king, he didn't hesitate one second, and make a deal with one of the troll. He help the Champion Kaku, servant of the Loa Celestia (strange name for a Loa, but she like modernity), by sending him men and spell, and in exchange, he wins the tournament, and bring glory for the kingdom above the sky !
Kaku will use all the king's help by summoning a lot of little minions, in order to overwhelm the enemy !
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During the Heist of Dalaran, the class will join the bad guys ! Strange choice, but sometimes it's the better guys who create the ultmost evil by accident. And if the King is the heavenly type, the Plague Lord Leihk is the evil type (hinted by his title, but just a little). Former apprentice of Kel'Thuzad, and craving for revenge, he join the group of villains to take the city, personnally attacking the armoury of the city, to stop the Dalaran defenders to equip themself !
And during this expansion, you will have a lot of battlecry to work with, but also healing to protect yourself and yours troups, composed by lackeys and undeads (lovely troops indeed !).
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Another expedition ? I hope it's in moutain, because I love the sn.. Oh. Well, the desert is also fine !
During the Uldum attack by the bad guys, Leihk is still working with the EVIL league, but this time also recruit locals to help him releasing the plague lord of Decay. Because death and madness are cool, but to see your enemies rot is far more poetic. You will also have some reborn cards to keep your troops always living, even without their consent ! Finally, the very strong Emperor of the sand will also serves you ! You will certainly find a utility for his skills, but be careful, he don't like the idea of being killed once again...
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Finally, snow ! I like the cold ! Leihk also like it, because it preserve bodies, and you can use them longer ! Like for every other villain, you will find a version of Galakrond, this one specialized in the buff of minions, to make them unstoppable ! If in Rakastan the class used little minions, this time its the opposite, the bigger the better ! And if the Sky Envoy Béatrix is against Leihk, she will help you defeating your opponent by reducing the cost of the strong and costly minions if you don't have any weaklings in your deck ! Exemple of strong minion, Liliastrasz, former member of the red dragonflight, will destroy your opponants, and grow stronger each time he is wounded !
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Well, Galakrond is finally free ! Time to destroy the world, or at least damage it a little ! Dragons and riders are at your service Hero as well as a good spell to draw cards. What path will you choose Player ? The fate of the word depends of your decision.
Am I Prepared ? That the question everyone can ask themselves. But a thing is sure, the King is prepared ! To continue the path taken in the last expansion, you will have spells discovering minions if you don't have any weak ones. But you can also decide to focus on your magic with many other spells, some with the possibility to make minion go Dormant ! But if you want to stick with minions, Nathan Feol, grandson of the Archbishop, and his Prime form, will instill fear in the heart and deck of your enemies !
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And for that's all ! Until the new expansion, I am now officially done ! Well, of course I will be balancing all my cards after your feedbacks !
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Remus88Romulus posted a message on 17.0.2 Balance Patch - DH Nerfs and Millhouse Changes - Now Live!Posted in: NewsMage Quest should had been changed to 10 spells.....
Otherwise very good changes!
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Rino posted a message on Rough Outline of Coming Balance Changes - Including Sac Pact, Albatross & Kael'thasPosted in: NewsI understand that Albatross is an important technical card against several decks, but it ruins the aspect of running those decks if a card like this exists and is very cheap to play. I mean it killed Pure Paladin, and hell Paladin never got a decent Archetype anyways, minion only mage and highlander are unplayable because of it. It should've never been printed, a hard counter to specific decks when we never got anything to counter Galakrond was not a justified addition to the game. Now I could be biased, but this is not the direction we want Hearthstone to go in, a Neutral card to win you the game from the start if you get it early on.
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Phantom_Noway posted a message on What the F Blizzard? They changed Illidan.Posted in: General DiscussionYou weren't prepared!
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Menega007 posted a message on New Neutral Common Card Revealed - Guardian AugmerchantPosted in: NewsI like it when the strongest cards in the set are tiny 1-mana dudes, like Firefly and this
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Hzombie2 posted a message on New Mage Legendary Card Revealed - EvocationPosted in: Newsthats a big middle finger to wild
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SnapDragon9627 posted a message on New Mage Legendary Card Revealed - EvocationPosted in: News1 mana complete Open the waygate
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Caro92za posted a message on Patch 16.6 - Card Balance changes - Battlegrounds - Tavern Pass and more!Posted in: News - To post a comment, please login or register a new account.
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Seems like a fun time for Jade Druid in Wild.
Oh Dear. A always on Fandral Staghelm.
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6 legendaries (2 golden) in 80 packs, finally some luck
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After the Hallows End, so tomorrow. It is disabled in the last hours of a event that impacts arena.
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Great deck! Thank you! :) Took only 3 tries.
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I need this card in golden, just because it's Mecha'thun!
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01001000 01000001 01001100 00100000 00111001 01101011 00100000 01010111
01100001 01110011 00100000 01010010 01101001 01100111 01101000 01110100
01001010 01001011 00100000 01110111 01101000 01101111 00100000 01100011
01100001 01110010 01100101 01110011 00101110
= HAL9k Was Right JK who cares .
01001000 01000001 01001100 00100000 00111001 01101011 00100000 01010111
01100001 01110011 00100000 01010010 01101001 01100111 01101000 01110100
= HAL9k Was Right
01011010 01101001 01101100 01101100 01101001 01100001 01111000 00100000 01010011 01100001 01110110 01100101 01110011
= Zilliax Saves
01000100 01100101 01110011 01110100 01110010 01101111 01111001 00100000 01100001 01101100 01101100 00100000 01001111 01110010 01100111 01100001 01101110 01101001 01100011 01110011 00101110
= Destroy all Organics .
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Interesting question. It should stack as Magnetic adds all stats and effects from one to the other minion, so a buff (even if it is the same) should be addable multiple times.
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If you buy both pre-purchase packs, you will receive 2 golden legendarys of the "The Boomsday Project" expansion. One per pre-purchase (the rewards of the packs stack up on each other, except the card back).
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You can still obtain C'thun by buying a Whisper of the Old Gods pack though the blizzard store and open it.