Well this can be discovered with amalgam. There are not many elementals in standard now that it's likely to discover Neptulon. Almost all elementals in the pool now are pretty good.
Can be very strong replacement for Okani since it can be played 2 of, has aggressive stats and can counter specific play next turn. Cannot be countered by coin/cheap minion like Okani, but it can miss the targeted card.
Seems decent nerfs. I hate multi strike with passion. Yesterday, I had 2x 4/5 Taunt on turn 5 against DH's empty board. I should be in winning position, but no. DH equipped the stupid weapon with 2 multistike to kill with both taunts and deal 15 damage to my face, all of that for 3 mana.
Literally my most recent game. Turn 6, I had 22 health and 5 minions: 4/3, 4/3,4/3,2/3,2/3 and mage had nothing on board. After his turn 6, I had 3 health with nothing on board. Mage had 3 sharks and full board of cheap mechs.
It shouldn't happen even if it's once. I'd rather die to boar priest.
Back to the topic, yes I can confirm experiencing Nellie bug on mobile. The worst thing about this shit is that it looks so normal and the only tell is pretty much 'wait why there's no rope?' then you realize kinda late and when you reconnect you already lost a turn.
Passive Hero Power: Heartttt of the Pirates (Dredge before draw. If you play 5 pirates against opponent's 3 dragons, Exodia obliterate your opponent with Omega-Windfury Mr.Smite)
Agreed at every point of the post. Definitely need some toning down. Maybe Guff 8-10 mana. Readjust some ridiculous manacheats.
Remember when mage had to play 8 generated spells and 5 mana just to have an extra turn of 10 mana worth? Now Druids can play Guff on 5 and after few turns they basically Open the Waygate every turn for free.
Don't actually need that much if you're Kurtrus hero with minion that reduce hero power cost. From the wording I understand that Kurtrus Hero Power should refresh every time this attack. So it can be ridiculous damage while doing what quest DH is already doing.
By 'Devour' what does it actually do? Does it mean eat like that belly thing (basically kill stuff and still trigger deathrattle)? Or it makes minion disappear like Reno Hero card.
The difference is so far apart. It can be either super dope against minions like Rattlegore, or extreme blunder since warriors could have 2 Rattlegores.
Demon Seed actually is not a threat to CW at all after the nerf. Last season I had like 1-2 losses out of 30 games. They just insta-lose to Rattlegore, especially after copied with faceless/KelThuzad combo.
The problem is priest. Unfavourable.
Back to the original post, control warrior does benefit a lot from this card regardless of dragon warrior deck being a thing again or not. The same reason people put Dynomatic in non-mech CW.
0
Well this can be discovered with amalgam. There are not many elementals in standard now that it's likely to discover Neptulon. Almost all elementals in the pool now are pretty good.
It makes Azshara and Faelin stronger.
0
Can be very strong replacement for Okani since it can be played 2 of, has aggressive stats and can counter specific play next turn. Cannot be countered by coin/cheap minion like Okani, but it can miss the targeted card.
5
Seems decent nerfs. I hate multi strike with passion. Yesterday, I had 2x 4/5 Taunt on turn 5 against DH's empty board. I should be in winning position, but no. DH equipped the stupid weapon with 2 multistike to kill with both taunts and deal 15 damage to my face, all of that for 3 mana.
5
There's not much but it's a problem.
Literally my most recent game. Turn 6, I had 22 health and 5 minions: 4/3, 4/3,4/3,2/3,2/3 and mage had nothing on board. After his turn 6, I had 3 health with nothing on board. Mage had 3 sharks and full board of cheap mechs.
It shouldn't happen even if it's once. I'd rather die to boar priest.
2
Back to the topic, yes I can confirm experiencing Nellie bug on mobile. The worst thing about this shit is that it looks so normal and the only tell is pretty much 'wait why there's no rope?' then you realize kinda late and when you reconnect you already lost a turn.
1
New Warrior Hero: Garrosh the Master Duelist.
Passive Hero Power: Heartttt of the Pirates (Dredge before draw. If you play 5 pirates against opponent's 3 dragons,
Exodiaobliterate your opponent with Omega-Windfury Mr.Smite)0
It's the starfish mainly for Druids/Priests/Paladin. At worst it's soft removal. It's surefire way to kill Ivus without RNG brawl.
My main uses:
3
Pretty much what I used to run few days ago. I suggest replace something with mass silence.
0
Agreed at every point of the post. Definitely need some toning down. Maybe Guff 8-10 mana. Readjust some ridiculous manacheats.
Remember when mage had to play 8 generated spells and 5 mana just to have an extra turn of 10 mana worth? Now Druids can play Guff on 5 and after few turns they basically Open the Waygate every turn for free.
1
Don't actually need that much if you're Kurtrus hero with minion that reduce hero power cost. From the wording I understand that Kurtrus Hero Power should refresh every time this attack. So it can be ridiculous damage while doing what quest DH is already doing.
1
With Noggenfogger on board, this can hit face 3 times. Pretty cool.
0
TLDR: I played CW against Quest priest that BM'd me in the last turn. Kazakusan gave me Spyglass. I topdecked it and shard the priest.
Priest completed his quest. I tried my best to pressure with Onyxia to stop him from playing reward.
I Kazakusan'd to find Spyglass to steal Xyrella reward from hand.
He cleared my board and BM greeted me when he played Xyrella and drew a card, expecting me to helplessly lose the very next turn.
I actually topdeck'ed Spyglass. And got 1/6 or 7 chances to get specific card from hand...
Well, SHARD EM BOISSSSSS.
0
By 'Devour' what does it actually do? Does it mean eat like that belly thing (basically kill stuff and still trigger deathrattle)? Or it makes minion disappear like Reno Hero card.
The difference is so far apart. It can be either super dope against minions like Rattlegore, or extreme blunder since warriors could have 2 Rattlegores.
0
Demon Seed actually is not a threat to CW at all after the nerf. Last season I had like 1-2 losses out of 30 games. They just insta-lose to Rattlegore, especially after copied with faceless/KelThuzad combo.
The problem is priest. Unfavourable.
Back to the original post, control warrior does benefit a lot from this card regardless of dragon warrior deck being a thing again or not. The same reason people put Dynomatic in non-mech CW.
5
Rokara still feels tad weak. Well at least you can play Rokara + 0 mana AOE now.