"that you can afford to play"
- gnoptar
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Member for 8 years, 7 months, and 6 days
Last active Sun, Sep, 18 2022 12:25:09 -
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- 121 Thanks
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10
Eye_Carumba posted a message on New Neutral Legendary Card Revealed - Sire DenathriusPosted in: NewsUse Dreaded Mount and start a Dreadsteed party! Muahahahaha!
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2
GibreelFury posted a message on New Warlock Legendary Card Revealed - GigafinPosted in: NewsQuote from did4skalia >>It should work just as the abominable lieutenant. And that card does trigger death rattles indeed.
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3
Phoesias posted a message on New Warrior Epic Card Revealed - Remote-Controlled GolemPosted in: News4 Mana 3/6 do nothing and if (!) i draw the mech, i have a (scary as fuck) 2/1 vanilla on board.
My Opponent should better play around it,..
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QuatroBajena posted a message on Deathwing the DestroyerPosted in: Deathwing the DestroyerBetter effect but at what cost?
The art. -
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masterquintus posted a message on New Neutral Common Card Revealed - PlatebreakerPosted in: Card DiscussionHoly crap this community is truly retarded.
This card does not counters a specific deck like geist. It destorys a FUCKING CLASS IDENTITY. WHAT THE FUCK WILL WARRIOR PLAY RIGHT NOW?! WHAT IS THE POINT OF THEIR HERO POWER!?
FUCK YOU BLIZZARD
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2
Celestial at this point even if it sets only druid's mana to zero I still think they will manage to do fine with all the shenanigans.
6
So if I control many secrets, how does this work?
1) Split the souls into each secrets like Horcrux. Trigger everything resummon it.
2) Each secret will have its soul, 5 secrets triggered will spawn 5 of these.
3) Only one secret stores its soul. The question will be which one? Secret you played first? Last? Randomly?
-1
I hate this card already. They should stop giving this class this identity unless they change Anduin into rogue. If priest can do this kind of stuff, then why doesn't warrior can since Garrosh is freakin pirate.
2
Actually pretty decent since it doesn't really need other totem support cards. Play it early followed by a parrot and you get 2 mana 4/2 every turn from turn 5 can be difficult to deal with. Its flaw is obviously Brukan hero power or quest.
2
This is actually pretty insane in non-big non-quest hunter decks.
-4
People seems to be a little too hype for this?
He needs to be in hand for a long time to be powerful, so:
you need a minion-based deck for infusion
have a way to consistently draw him early
keep him as dead card for a long time
he's very weak to mutanus
0
How can control shine when combo also have 40 health. Now they're much harder to kill and can put more removal/draw to cycle through 10 additional cards.
10 health doesn't really matter for control when you get milled by shellfish/agony decks for 300 damage. Having 10 more cards can be good buffer against mill decks but those can mill so much more than 10 cards easily.
-1
Feel like the card can be abused if not properly designed and I don't trust this small indie company.
If opponents guess on your turn, some people will definitely try to rope your turn if possible.
If they guess on their turns, there may exists some animation shenanigans like Nozdormu, Brann, Shudderwok, etc that you can force them to lose their turns guessing a lot of stuffs or disrupt their APM combo turns.
4
'We don’t want or expect these decks to disappear entirely after the changes.'
But managed to nerf 6 cards in the deck. Control and Charge Warriors are definitely much weaker even 1-2 nerfs above. They kill Nellie (near unplayable-value are not as important as 1 mana pirates that may have charge), Smite and Shield shatter, which should have been enough. But they overdo it by also nerfing From the Depths and Naga Teacher (Apart from Teacher's stat, From the depths nerfed to 4 mana cannot be discovered by Teacher anymore)
You should notice that this meta has the most tier-2 decks available in many years. The diversity. CW brings balance to the force. It counters aggro and can be easily bullied by various decks.
Now enjoy aggro.
5
Seems decent nerfs. I hate multi strike with passion. Yesterday, I had 2x 4/5 Taunt on turn 5 against DH's empty board. I should be in winning position, but no. DH equipped the stupid weapon with 2 multistike to kill with both taunts and deal 15 damage to my face, all of that for 3 mana.