If you want an easy card back, there's a free one every month. The reward for this challenge is not the reason to play, I play because I really enjoy the challenge.
When I started I worried that this would be too trivial but there are some where I tried dozens of variations before finding the right ones. It's really rewarding ro solve them by yourself.
Keep in mind if your board is full at the end of your turn mini rag will stay on your opponent's side! I think this is by far the easiest way to kill yourself.
Are people playing this right now on US? I don't understand why on EU the release is always at 10pm, but apparently it's not the same on all servers...
The semi-overlapping buckets is a really neat trick they're using, and I think it's great that they're sharing this info on their mechanics. Unfortunately, I don't think 1 weighting session per season is enough to even out the classes. After tweaking classes, there will be a different mix and another could come out on top.
But what I think should really be changed in Arena, is the discover mechanic. It ignores all rarities, drop rates and buckets. There's just too much to gain from these cards.
There's a few things I don't understand about this deck...
why is it even? You don't use the totems for anything, really. Is it just for the Murkspark Eel?
how is Corpsetaker supposed to work with only 1 windfury card? If you drop it early it will have no benefit from lifesteal, if you drop it late you risk drawing your only windfury minion.
Why Sandbinder? It seems he always costs too much tempo to play. Also he could pull your windfury card, see 2.
Other than that, really loving it! Haven't had a good use out of Grumble, still hoping for it.
2
If you want an easy card back, there's a free one every month. The reward for this challenge is not the reason to play, I play because I really enjoy the challenge.
When I started I worried that this would be too trivial but there are some where I tried dozens of variations before finding the right ones. It's really rewarding ro solve them by yourself.
0
Arcane Dynamo has a 1 in 3 chance of giving you The Boomship. Also it can get you an extra Brawl, or some other cards.
2
OTK means over the knee.
0
Keep in mind if your board is full at the end of your turn mini rag will stay on your opponent's side! I think this is by far the easiest way to kill yourself.
1
Vicious Scalehide can really work well with all the attack boosts, and it can help your Corpsetaker was well. Would recommend it for your deck
-3
In Asia they use year/month/day. Just like everyone else should. Rest of world, China is coming, feel bad about yourself!
3
Oh, looks like an Angry Birds crossover.
0
Was fun but drafts were imbalanced. Had 21 runs with a 4.5 win average. Had 2x 12 wins and 6x under 3 wins.
Best classes for me were Paladin, Mage, Hunter and Druid. On the other end, Rogue and Warlock were terrible.
0
I think going dormant is something that happens as part of battlecry, and echo happens after battlecry... so it's just badly coded.
Probably they think it's not an issue because they haven't released any cards with both echo and dormant.
0
The countdown timer is at 4 or 5 hours, but I can't start a new run.
Same as last times, I suppose. But just so you know.
0
12/2 mage. Felt really easy, nice curve and lots of choices.
Recorded from 10/1: https://photos.app.goo.gl/dvyyVT3Aj4PMogQd8
0
12/2 Hunter run. Recorded the last match, link below. It's been a while since my last 12 win, so I'm happy!
https://photos.app.goo.gl/zkT3mpsHjtsMEp5E9
0
Are people playing this right now on US? I don't understand why on EU the release is always at 10pm, but apparently it's not the same on all servers...
3
The semi-overlapping buckets is a really neat trick they're using, and I think it's great that they're sharing this info on their mechanics. Unfortunately, I don't think 1 weighting session per season is enough to even out the classes. After tweaking classes, there will be a different mix and another could come out on top.
But what I think should really be changed in Arena, is the discover mechanic. It ignores all rarities, drop rates and buckets. There's just too much to gain from these cards.
3
There's a few things I don't understand about this deck...
Other than that, really loving it! Haven't had a good use out of Grumble, still hoping for it.