I agree card draw does seem a weak point (for me at least) and I understand different archetypes come up in different expansions, I'm just trying to gauge how playable it may be, luckily nothing is rotating out yet so current decks should still be ok.
I was looking through the currently released cards and noticed that there are no neutral or druid beasts so far, and the Lotus Agents is only really useful to get druid beasts or Pit Snake (If it is even viable). Have blizzard finally given up trying to put beast druid into the meta?
that combo could end up with you milling some of your better cards in the deck, also i feel the flame juggler is in because it doesn't trade as well for the opponent compared to Toad, although there would be more beast synergy with toad, with the dreadscale and unleash the hounds issue, both have their upsides, however hounds die to wild pyro + spell or whirlwind etc, also when against a deck with fewer minions on board hounds has worse value and trump is king of value town. ( just trying to justify dreadscale, Hounds is a great card though)
Cri... blizz killed facehunter ... whine whine whine, maybe if you tried playing differently you would see hunter isn't dead, just less aggressive. Me trade?
The absolute WORSE card you can get from this is Magma Rager, or maybe one of the few 2/2s there are. Most of the 1/4s tend to come with an effect that makes them usable at the most, whether thats Windfury or Taunt/Charge.
On average, you'll get a 3/3, so its essentially an 8/8 for 6 mana. Even in the worse case, its either a 10/6 for 6 mana, or a 7/7 for 6 mana.
Best case is either King Mukla for 10/10, or Arcane Golem for a 4 mana charge.
Arcane golem got nerfed, still 9/9 is nothing to complain about, you could get a 0 3 alarm o bot and that is probably the worst unless left on the board, there are currently 74, , ( was 75 but BGH is now 5 mana) cards this could give, I'm predicting more 3 cost minions to be released so at least 80 3 cost minion cards.
I like the concept, Xol the horrific fits well with reference to other deal 2 damage to everything effects (usually around 4 mana), however the caveling horde and cavern predator seem like they would be less useful.
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Crystallise and golems is bullshit. No golems all game then suddenly 5/5. Caverns below should be like the mistcaller, would be a bit more balanced.
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Would be good for making small tournaments with friends, although just not picking the cards is easy enough in those scenarios.
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I agree card draw does seem a weak point (for me at least) and I understand different archetypes come up in different expansions, I'm just trying to gauge how playable it may be, luckily nothing is rotating out yet so current decks should still be ok.
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I was looking through the currently released cards and noticed that there are no neutral or druid beasts so far, and the Lotus Agents is only really useful to get druid beasts or Pit Snake (If it is even viable). Have blizzard finally given up trying to put beast druid into the meta?
... discuss
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new taunt viable for mill rogue maybe? hasn't been the same without Deathlord
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Played using a similar deck, I find that Mukla works well (the 3 mana one) and I also used a shadowcaster to get more hand fillers.
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R.I.P Mill rogue.
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that combo could end up with you milling some of your better cards in the deck, also i feel the flame juggler is in because it doesn't trade as well for the opponent compared to Toad, although there would be more beast synergy with toad, with the dreadscale and unleash the hounds issue, both have their upsides, however hounds die to wild pyro + spell or whirlwind etc, also when against a deck with fewer minions on board hounds has worse value and trump is king of value town. ( just trying to justify dreadscale, Hounds is a great card though)
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Cri... blizz killed facehunter ... whine whine whine, maybe if you tried playing differently you would see hunter isn't dead, just less aggressive. Me trade?
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oh no he knows a dirty word... Hello! Hello! Hello! Hello! Cobain-o-tron
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I like the concept, Xol the horrific fits well with reference to other deal 2 damage to everything effects (usually around 4 mana), however the caveling horde and cavern predator seem like they would be less useful.
Would like to see more suggestions, cool idea :)
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Ummm jank jank jankity jank, let me fix that :P thanks, can I be cheeky and ask for an up-vote on the deck? :P
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so basically justicar cards but a little different, also how would they work alongside justicar?