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    posted a message on Weekly Card Design Competition 6.12 - Discussion Topic
    Quote from Cogito_Ergo_Sum >>
    Quote from ffinderous >>
    Ooooooh! That's a very interesting Swap card that I haven't seen before! It has such a elegantly simple yet useful effect. Cards like Ysera come into mind. The balancing seems perfect.
     I'm so flattered to hear that. Thank you very much!
    Posted in: Fan Creations
  • 6

    posted a message on Weekly Card Design Competition 6.12 - Submission Topic

    "Four the Attack, pay the Cost."

    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition 6.12 - Discussion Topic
    Quote from NOVEX0R >>
    Quote from draquaza1470 >>

     

     Both ideas was used before, I can even show you what I was going to submissions with: 
    And someone used the Warlock one idea as well, tho I don't want to search for it. Just know that both ideas were used before. Well, great minds think the same, am I right? :)
    Quote from ThisOtherGuyTox >>

    I'm still looking for suggestions for Balance, names and wording. Especially wording for Mind Swap and a new name for Human Trafficker.

    I'm personally leaning towards Mind Swap.

    I'll return ANY feedback given

     

     I reviewed your Endless Reflections before, but when I think about it again it's more balanced than I thought it is. Yeah, this is the best one.
    Quote from ffinderous >>

    A new idea. Maybe too simple.

     

     Simple, but I didn't saw any other card like this. I mean that simple and Hearthstone-ish, but idk if people will vote for it. I definitly will of course.
    Quote from CheeseEtc >>

    Thanks everyone for feedback on my cards. I'll go with Omelette Maker then. I'm considering making his stats 3/2 and renaming it "Omelette Chef"

    Does "Omelette Chef" actually make sense in English ?

    (will write a global review tomorrow or this weekend)

     

     Hmm, Idk really know if Omlette Shief (Edit: I mean the name) is good, but I don't really see why it isn't? I think name is good. And the flavor is overwhelming! I love it. 
    Quote from WUBRGWUBRG >>

    Feedback or suggestions welcome...

     

     Original and nice, can combo with Malygos. I really like it, since 2 Health isn't much to take care of even when in Stealth. I really like it :)
    My card for 100% sure, now only Flavors
    Flavors:

    Flavor Text: He's so HOT! 

    Entry: "I'm melting!"

    Attack: "Feel my heat!"

    Death: "It finally happened..."

     Thanks for feedback! In my opinion, Molten Elemantal is a very good as a Taunt minion, which use Attack as Hearth in a reasonable way. I shall vote for it. 

     
    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition 6.12 - Discussion Topic
    Quote from ZiombalaBoms >>

    please help with balance. Renounce light use mana at beggining of each turn, targets are choosen randomly.

     

     
     Sorry for reply late. I really like Alex,cause she is perform a classic card in another way.Maybe add a Dragon tribe is better? So there is more decks could use her.Immature advice, hope it would help.
    And for my card... Perhaps too complex. I guess I want the cards, which like N'Zoth's First Mate or Arathi Weaponsmith, is meet the requirement, so I made it 4 weapons. However, I didn't say it very accurate. So, I think maybe It need more modifying.
    I choose to post another card ,hope you like it, too.
    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition 6.12 - Discussion Topic

    A new idea. Maybe too simple.

    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition 6.12 - Discussion Topic

    It seems my first idea is annoy... So I got another one. Is it better now? Please give me feedback.Thank you.

    Token 

     

    Posted in: Fan Creations
  • 1

    posted a message on Weekly Card Design Competition 6.12 - Discussion Topic

    An idea from my previous creation. PLease give me feedback. Thank you very much.

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 6.11 - Submission Topic

    “Let it go, let it go, can't deathrattle anymore.”

    PR version and original version.

     

    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition 6.11 - Discussion Topic

    Here is a new idea. Is it balanced?

     

    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition 6.11 - Discussion Topic

    A wild card version... Please give me more feedback. Thank you very much.

    .

     

     

    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition 6.11 - Discussion Topic
    Quote from ffinderous >>
    Quote from ffinderous >>

    A game named "Legends of the Three Kingdoms TCG",and now... is dead.

    Which one is better? Please give me feedback. Thank you very much!

     

     

     Fa Zheng - Far too strong for that mana cost. It is Cairne Bloodhoof, but 2 cheaper and with extra flexibility. I am also not sure if the two deathrattles are really comparable, or on what basis you would make the decision. Fatespinner is an interesting card because your decision is based on an assessment of the board state and doublebluffing your opponent. With this card, you would pretty much always pick one or the other depending on what deck you were running, regardless  of the state of the game. Whatever you do to the effect, if you keep the resummoning part it has to be at least 6 mana.
    Narcotic -  The immobilising effect of is far too powerful, as it effectively acts as a slightly worse Ice Block (in terms of ensuring you survive, as they can still get in one minion attack and spells) but it also forces the opponent to trade all but one minion before they can test for it. This would effectively make all Mage secrets better, because it would force the opponent to trade their minions before they can check for this, Ice Block, or Ice Barrier. I would suggest just sticking with the healing effect, but with this alone it is probably too weak for 3 mana. I can't read the original text, so I am not sure how it might be better to convert the flavour into HS.

     

     
    Thank you for feedback! I've modified Fa Zheng, how about now?
    And for the original text of Narcotic,the rough meaning is "At the preparation phase, you can put this card into the battlefield,which can be triggered in any phase of this turn. Enemy current hero can't use abilities or skills when this card is triggered."
     Is the "copy of this minion with -1/-1" summoned for the original owner of the card, or the opponent? If the former, this is an interesting decision for the opponent to either hamper their own card advantage and combo potential, or give the opponent a new body. If the copy has the same text, which I am assuming it does, then you might say that it is always better to discard right away than give your opponent a minion and have to do it eventually anyway, however, if the opponent has a key win condition in their hand, they might well be willing to sacrifice board control for combo potential. However, I unfortunately don't think there is a feasible way to give your opponent a Choose One, as it is possible to activate it on your own turn (by trading, etc.). Perhaps some more experienced card designers around here can help you tweak this to fit into HS's turn framework.
     Yes...It's the former, summon for the original owner of the card.It seems this card should be modified more...Thank you all the way!
    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition 6.11 - Discussion Topic

    I think I have settled on using my Eevee idea from my original post.

    The idea is that, similar to Doomsayer, you get a big pay out if you can ensure the minion survives. An Alternate idea would be to make Eevee slightly more durable (maybe a 2/3) and have the player discover Fire Stone, Thunder Stone or Water Stone, and make these 1 mana spells that transform Eevee into the corresponding Eeveelution. This is technically truer to the videogame mechanics, but was never implemented in the tcg, and I'm not sure if it is better in HS terms. Thoughts?

    I've realised I do not need to make the choice cards, as I have called it Discover, the player will just have a choice of the three actual choice. I have however had an idea to incorporate the other Eeveelutions, and make it three random choices out of the possible eight, but I am not sure if I need to adjust the power level if I do this. Any thoughts on this idea too?
    Originals - http://imgur.com/FZOgKpg http://imgur.com/aKCOrDo http://imgur.com/xt4pLcQ http://imgur.com/24AGzEr

     I guess I would make Eevee a minion of Shaman,which can evolution according to the totems that summoned by hero power or other ways.Immature advice, hope it would help.
    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition 6.11 - Discussion Topic
    Quote from ffinderous >>

    A game named "Legends of the Three Kingdoms TCG",and now... is dead.

    Which one is better? Please give me feedback. Thank you very much!

     

     

     Fa Zheng - Far too strong for that mana cost. It is Cairne Bloodhoof, but 2 cheaper and with extra flexibility. I am also not sure if the two deathrattles are really comparable, or on what basis you would make the decision. Fatespinner is an interesting card because your decision is based on an assessment of the board state and doublebluffing your opponent. With this card, you would pretty much always pick one or the other depending on what deck you were running, regardless  of the state of the game. Whatever you do to the effect, if you keep the resummoning part it has to be at least 6 mana.
    Narcotic -  The immobilising effect of is far too powerful, as it effectively acts as a slightly worse Ice Block (in terms of ensuring you survive, as they can still get in one minion attack and spells) but it also forces the opponent to trade all but one minion before they can test for it. This would effectively make all Mage secrets better, because it would force the opponent to trade their minions before they can check for this, Ice Block, or Ice Barrier. I would suggest just sticking with the healing effect, but with this alone it is probably too weak for 3 mana. I can't read the original text, so I am not sure how it might be better to convert the flavour into HS.

     

     
    Thank you for feedback! I've modified Fa Zheng, how about now?
    And for the original text of Narcotic,the rough meaning is "At the preparation phase, you can put this card into the battlefield,which can be triggered in any phase of this turn. Enemy current hero can't use abilities or skills when this card is triggered."
    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition 6.11 - Discussion Topic

    A game named "Legends of the Three Kingdoms TCG",and now... is dead.

    Which one is better? Please give me feedback. Thank you very much!

     

     

    Posted in: Fan Creations
  • 8

    posted a message on Weekly Card Design Competition 6.10 - Submission Topic

    "He is always jealous of people who are taller than him."

    Posted in: Fan Creations
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